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- create Exhumed dynamic CCMD warptocoords
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@ -24,6 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "build.h"
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#include "common.h"
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#include "exhumed.h"
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#include "player.h"
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#include "osdcmds.h"
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#include "view.h"
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#include "mapinfo.h"
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@ -122,6 +123,23 @@ static int osdcmd_changelevel(CCmdFuncPtr parm)
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return CCMD_OK;
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}
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static int osdcmd_warptocoords(CCmdFuncPtr parm)
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{
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if (parm->numparms != 5)
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return OSDCMD_SHOWHELP;
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Player *nPlayer = &PlayerList[nLocalPlayer];
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spritetype *pSprite = &sprite[nPlayer->nSprite];
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nPlayer->opos.x = pSprite->x = atoi(parm->parms[0]);
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nPlayer->opos.y = pSprite->y = atoi(parm->parms[1]);
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nPlayer->opos.z = pSprite->z = atoi(parm->parms[2]);
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nPlayer->q16angle = fix16_from_int(atoi(parm->parms[3]));
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nPlayer->q16horiz = fix16_from_int(atoi(parm->parms[4]));
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return OSDCMD_OK;
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}
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int32_t registerosdcommands(void)
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{
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@ -144,6 +162,8 @@ int32_t registerosdcommands(void)
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//C_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
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C_RegisterFunction("warptocoords","warptocoords [x] [y] [z] [ang] [horiz]: warps the player to the specified coordinates",osdcmd_warptocoords);
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return 0;
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}
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