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Fix slimers not disappearing on dnmonsters cheat, display 2nd 'on' state.
git-svn-id: https://svn.eduke32.com/eduke32@2867 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 3 additions and 3 deletions
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@ -3983,7 +3983,7 @@ ACTOR_STATIC void G_MoveActors(void)
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// case GREENSLIME+7:
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// case GREENSLIME+7:
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// #ifndef VOLUMEONE
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// #ifndef VOLUMEONE
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if (g_netServer && (!g_netServer && ud.multimode < 2))
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if (!g_netServer && ud.multimode < 2)
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{
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{
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if (g_noEnemies == 1)
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if (g_noEnemies == 1)
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{
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{
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@ -7338,12 +7338,12 @@ FOUNDCHEAT:
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case CHEAT_MONSTERS:
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case CHEAT_MONSTERS:
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{
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{
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const char *s[] = { "On", "Off" };
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const char *s[] = { "On", "Off", "On (2)" };
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if (++g_noEnemies == 3)
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if (++g_noEnemies == 3)
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g_noEnemies = 0;
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g_noEnemies = 0;
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Bsprintf(ScriptQuotes[QUOTE_RESERVED4], "Monsters: %s", s[g_noEnemies & 1]);
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Bsprintf(ScriptQuotes[QUOTE_RESERVED4], "Monsters: %s", s[g_noEnemies]);
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P_DoQuote(QUOTE_RESERVED4,g_player[myconnectindex].ps);
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P_DoQuote(QUOTE_RESERVED4,g_player[myconnectindex].ps);
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end_cheat();
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end_cheat();
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