Fix slimers not disappearing on dnmonsters cheat, display 2nd 'on' state.

git-svn-id: https://svn.eduke32.com/eduke32@2867 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2012-08-07 13:08:57 +00:00
parent 8f61b72ca2
commit af626df86b
2 changed files with 3 additions and 3 deletions

View file

@ -3983,7 +3983,7 @@ ACTOR_STATIC void G_MoveActors(void)
// case GREENSLIME+7: // case GREENSLIME+7:
// #ifndef VOLUMEONE // #ifndef VOLUMEONE
if (g_netServer && (!g_netServer && ud.multimode < 2)) if (!g_netServer && ud.multimode < 2)
{ {
if (g_noEnemies == 1) if (g_noEnemies == 1)
{ {

View file

@ -7338,12 +7338,12 @@ FOUNDCHEAT:
case CHEAT_MONSTERS: case CHEAT_MONSTERS:
{ {
const char *s[] = { "On", "Off" }; const char *s[] = { "On", "Off", "On (2)" };
if (++g_noEnemies == 3) if (++g_noEnemies == 3)
g_noEnemies = 0; g_noEnemies = 0;
Bsprintf(ScriptQuotes[QUOTE_RESERVED4], "Monsters: %s", s[g_noEnemies & 1]); Bsprintf(ScriptQuotes[QUOTE_RESERVED4], "Monsters: %s", s[g_noEnemies]);
P_DoQuote(QUOTE_RESERVED4,g_player[myconnectindex].ps); P_DoQuote(QUOTE_RESERVED4,g_player[myconnectindex].ps);
end_cheat(); end_cheat();