mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-15 12:10:53 +00:00
- render backend update from GZDoom, mostly minor stuff.
This commit is contained in:
parent
4ca5bfdd46
commit
af5e3dd1b8
9 changed files with 20 additions and 13 deletions
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@ -546,7 +546,7 @@ bool FScanner::GetString ()
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return ScanString (false);
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return ScanString (false);
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}
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}
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//============================================ ==============================
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//==========================================================================
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//
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//
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// FScanner :: MustGetString
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// FScanner :: MustGetString
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//
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//
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@ -786,7 +786,7 @@ void V_InitFonts()
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}
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}
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if (!(IntermissionFont = FFont::FindFont("IntermissionFont")))
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if (!(IntermissionFont = FFont::FindFont("IntermissionFont")))
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{
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{
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if (fileSystem.CheckNumForName("WINUM0") >= 0)
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if (TexMan.CheckForTexture("WINUM0", ETextureType::MiscPatch).isValid())
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{
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{
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IntermissionFont = FFont::FindFont("IntermissionFont_Doom");
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IntermissionFont = FFont::FindFont("IntermissionFont_Doom");
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}
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}
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@ -49,7 +49,7 @@ void FGLRenderer::RenderScreenQuad()
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{
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{
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auto buffer = static_cast<GLVertexBuffer *>(screen->mVertexData->GetBufferObjects().first);
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auto buffer = static_cast<GLVertexBuffer *>(screen->mVertexData->GetBufferObjects().first);
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buffer->Bind(nullptr);
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buffer->Bind(nullptr);
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glDrawArrays(GL_TRIANGLE_STRIP, FFlatVertexBuffer::PRESENT_INDEX, 4);
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glDrawArrays(GL_TRIANGLE_STRIP, FFlatVertexBuffer::PRESENT_INDEX, 3);
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}
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}
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void FGLRenderer::PostProcessScene(int fixedcm, float flash, const std::function<void()> &afterBloomDrawEndScene2D)
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void FGLRenderer::PostProcessScene(int fixedcm, float flash, const std::function<void()> &afterBloomDrawEndScene2D)
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@ -63,9 +63,9 @@ FFlatVertexBuffer::FFlatVertexBuffer(int width, int height)
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// and this is for the postprocessing copy operation
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// and this is for the postprocessing copy operation
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vbo_shadowdata[8].Set(-1.0f, -1.0f, 0, 0.0f, 0.0f);
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vbo_shadowdata[8].Set(-1.0f, -1.0f, 0, 0.0f, 0.0f);
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vbo_shadowdata[9].Set(-1.0f, 1.0f, 0, 0.0f, 1.f);
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vbo_shadowdata[9].Set(3.0f, -1.0f, 0, 2.f, 0.0f);
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vbo_shadowdata[10].Set(1.0f, -1.0f, 0, 1.f, 0.0f);
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vbo_shadowdata[10].Set(-1.0f, 3.0f, 0, 0.0f, 2.f);
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vbo_shadowdata[11].Set(1.0f, 1.0f, 0, 1.f, 1.f);
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vbo_shadowdata[11].Set(3.0f, 3.0f, 0, 2.f, 2.f); // Note: not used anymore
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// The next two are the stencil caps.
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// The next two are the stencil caps.
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vbo_shadowdata[12].Set(-32767.0f, 32767.0f, -32767.0f, 0, 0);
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vbo_shadowdata[12].Set(-32767.0f, 32767.0f, -32767.0f, 0, 0);
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@ -58,7 +58,7 @@
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CVAR(Bool, gl_scale_viewport, true, CVAR_ARCHIVE);
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CVAR(Bool, gl_scale_viewport, true, CVAR_ARCHIVE);
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EXTERN_CVAR(Int, vid_maxfps)
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EXTERN_CVAR(Int, vid_maxfps)
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EXTERN_CVAR(Bool, cl_capfps)
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CVAR(Bool, cl_capfps, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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EXTERN_CVAR(Int, screenblocks)
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EXTERN_CVAR(Int, screenblocks)
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//==========================================================================
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//==========================================================================
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@ -72,13 +72,11 @@ CVAR(Int, win_w, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Int, win_h, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Int, win_h, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, win_maximized, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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CVAR(Bool, win_maximized, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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int MinFPSRate = 35;
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CUSTOM_CVAR(Int, vid_maxfps, 200, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Int, vid_maxfps, 200, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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{
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if (self < MinFPSRate && self != 0)
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if (self < GameTicRate && self != 0)
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{
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{
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self = MinFPSRate;
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self = GameTicRate;
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}
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}
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else if (self > 1000)
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else if (self > 1000)
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{
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{
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@ -565,7 +565,7 @@ void VkPPRenderState::RenderScreenQuad(VkPPRenderPassSetup *passSetup, VulkanDes
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cmdbuffer->setStencilReference(VK_STENCIL_FRONT_AND_BACK, screen->stencilValue);
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cmdbuffer->setStencilReference(VK_STENCIL_FRONT_AND_BACK, screen->stencilValue);
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if (pushConstantsSize > 0)
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if (pushConstantsSize > 0)
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cmdbuffer->pushConstants(passSetup->PipelineLayout.get(), VK_SHADER_STAGE_FRAGMENT_BIT, 0, pushConstantsSize, pushConstants);
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cmdbuffer->pushConstants(passSetup->PipelineLayout.get(), VK_SHADER_STAGE_FRAGMENT_BIT, 0, pushConstantsSize, pushConstants);
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cmdbuffer->draw(4, 1, FFlatVertexBuffer::PRESENT_INDEX, 0);
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cmdbuffer->draw(3, 1, FFlatVertexBuffer::PRESENT_INDEX, 0);
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cmdbuffer->endRenderPass();
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cmdbuffer->endRenderPass();
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}
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}
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@ -53,6 +53,7 @@
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#include "vulkan/system/vk_builders.h"
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#include "vulkan/system/vk_builders.h"
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#include "vulkan/system/vk_swapchain.h"
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#include "vulkan/system/vk_swapchain.h"
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#include "engineerrors.h"
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#include "engineerrors.h"
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#include "c_dispatch.h"
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void Draw2D(F2DDrawer *drawer, FRenderState &state);
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void Draw2D(F2DDrawer *drawer, FRenderState &state);
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@ -68,6 +69,14 @@ extern bool gpuStatActive;
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extern bool keepGpuStatActive;
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extern bool keepGpuStatActive;
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extern FString gpuStatOutput;
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extern FString gpuStatOutput;
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CCMD(vk_memstats)
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{
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VmaStats stats = {};
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vmaCalculateStats(GetVulkanFrameBuffer()->device->allocator, &stats);
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Printf("Allocated objects: %d, used bytes: %d MB\n", (int)stats.total.allocationCount, (int)stats.total.usedBytes / (1024 * 1024));
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Printf("Unused range count: %d, unused bytes: %d MB\n", (int)stats.total.unusedRangeCount, (int)stats.total.unusedBytes / (1024 * 1024));
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}
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VulkanFrameBuffer::VulkanFrameBuffer(void *hMonitor, bool fullscreen, VulkanDevice *dev) :
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VulkanFrameBuffer::VulkanFrameBuffer(void *hMonitor, bool fullscreen, VulkanDevice *dev) :
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Super(hMonitor, fullscreen)
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Super(hMonitor, fullscreen)
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{
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{
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@ -89,7 +89,7 @@
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CVAR(Bool, vid_activeinbackground, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, vid_activeinbackground, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, r_ticstability, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, r_ticstability, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, cl_capfps, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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EXTERN_CVAR(Bool, cl_capfps)
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CVAR(Bool, cl_resumesavegame, true, CVAR_ARCHIVE)
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CVAR(Bool, cl_resumesavegame, true, CVAR_ARCHIVE)
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ticcmd_t playercmds[MAXPLAYERS];
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ticcmd_t playercmds[MAXPLAYERS];
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