Remove a few old references to the duke3d_w32.exe wrapper we once shipped

to facilitate compatibility with stuff like Dukester X years ago

git-svn-id: https://svn.eduke32.com/eduke32@3297 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2012-12-16 04:04:16 +00:00
parent 9770b7ee39
commit af4ca16ddd
2 changed files with 3 additions and 3 deletions

View file

@ -510,7 +510,7 @@ $(RSRC)/editor_banner.c: $(RSRC)/build.bmp
# PHONIES # PHONIES
clean: clean:
-rm -f $(OBJ)/* $(EDUKE32) $(EDUKE32).memmap $(MAPSTER32) $(MAPSTER32).memmap core* duke3d_w32$(EXESUFFIX) && $(MAKE) -C $(JAUDIOLIBDIR) clean && $(MAKE) -C $(ENETDIR) clean -rm -f $(OBJ)/* $(EDUKE32) $(EDUKE32).memmap $(MAPSTER32) $(MAPSTER32).memmap core* && $(MAKE) -C $(JAUDIOLIBDIR) clean && $(MAKE) -C $(ENETDIR) clean
ifeq ($(PLATFORM),DARWIN) ifeq ($(PLATFORM),DARWIN)
-rm -rf EDuke32.app Mapster32.app -rm -rf EDuke32.app Mapster32.app
endif endif

View file

@ -158,7 +158,7 @@ EDITOROBJS=$(OBJ)\astub.$o \
# TARGETS # TARGETS
all: eduke32$(EXESUFFIX) mapster32$(EXESUFFIX) # duke3d_w32$(EXESUFFIX); all: eduke32$(EXESUFFIX) mapster32$(EXESUFFIX)
eduke32$(EXESUFFIX): $(GAMEOBJS) $(EOBJ)\$(ENGINELIB) $(JAUDIOLIBDIR)\$(JAUDIOLIB) $(ENETDIR)\$(ENETLIB) eduke32$(EXESUFFIX): $(GAMEOBJS) $(EOBJ)\$(ENGINELIB) $(JAUDIOLIBDIR)\$(JAUDIOLIB) $(ENETDIR)\$(ENETLIB)
$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS /LIBPATH:$(DXROOT)\lib$(DXLIB) /LIBPATH:$(VORBISSDK)\lib $(flags_link) /MAP $** $(LIBS) $(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS /LIBPATH:$(DXROOT)\lib$(DXLIB) /LIBPATH:$(VORBISSDK)\lib $(flags_link) /MAP $** $(LIBS)
@ -196,7 +196,7 @@ $(ENETDIR)\$(ENETLIB): enet ;
# PHONIES # PHONIES
clean: clean:
-del /Q $(OBJ)\* eduke32$(EXESUFFIX) mapster32$(EXESUFFIX) duke3d_w32$(EXESUFFIX) \ -del /Q $(OBJ)\* eduke32$(EXESUFFIX) mapster32$(EXESUFFIX) \
*.pdb *.map *.manifest *.pdb *.map *.manifest
cd $(JAUDIOLIBDIR) cd $(JAUDIOLIBDIR)
nmake /f Makefile.msvc clean nmake /f Makefile.msvc clean