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https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 11:10:47 +00:00
- this is the state I want to build.
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21217585c9
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aecdd9b4c5
7 changed files with 183 additions and 7387 deletions
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@ -5,7 +5,7 @@
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<PropertyGroup />
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<ItemDefinitionGroup>
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<ClCompile>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;RENDERTYPESDL=1;MIXERTYPEWIN=1;SDL_USEFOLDER;SDL_TARGET=2;USE_OPENGL=1;POLYMER=1;STARTUP_WINDOW;USE_LIBVPX;HAVE_VORBIS;HAVE_XMP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;RENDERTYPESDL=1;MIXERTYPEWIN=1;SDL_USEFOLDER;SDL_TARGET=2;USE_OPENGL=1;STARTUP_WINDOW;USE_LIBVPX;HAVE_VORBIS;HAVE_XMP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>./include;./include/vpx/;./include/sdl2/;../../source/build/include;../../source/mact/include;../../source/audiolib/include;../../source/enet/include;../../source/glad/include;../../source/libxmp-lite/include;../../source/libxmp-lite/include/libxmp-lite</AdditionalIncludeDirectories>
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<DisableSpecificWarnings>4996;4244;4018;4267</DisableSpecificWarnings>
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<AdditionalOptions>/J %(AdditionalOptions)</AdditionalOptions>
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@ -902,7 +902,7 @@ int32_t mdloadskin(md2model_t *m, int32_t number, int32_t pal, int32_t surf)
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if (pal < (MAXPALOOKUPS - RESERVEDPALS))
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m->usesalpha = hasalpha;
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if ((doalloc&3)==1)
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glGenTextures(1, texidx);
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GetTextureHandle(texidx);
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glBindTexture(GL_TEXTURE_2D, *texidx);
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File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
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@ -1763,14 +1763,26 @@ void videoShowFrame(int32_t w)
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glsurface_blitBuffer();
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}
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static uint32_t lastSwapTime = 0;
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#ifdef TIMING
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cycle_t clock;
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clock.Reset();
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clock.Clock();
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#endif
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glFinish();
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#ifdef TIMING
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clock.Unclock();
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OSD_Printf("glfinish time: %2.3f\n", clock.TimeMS());
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#endif
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SDL_GL_SwapWindow(sdl_window);
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/*
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if (vsync)
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{
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static uint32_t lastSwapTime = 0;
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// busy loop until we're ready to update again
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while (SDL_GetTicks()-lastSwapTime < currentVBlankInterval) {}
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lastSwapTime = SDL_GetTicks();
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}
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*/
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lastSwapTime = SDL_GetTicks();
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return;
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}
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#endif
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@ -76,7 +76,17 @@ static pthtyp *texcache_tryart(int32_t const dapicnum, int32_t const dapalnum, i
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pth = (pthtyp *)Xcalloc(1,sizeof(pthtyp));
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gloadtile_art(dapicnum, searchpalnum, tintpalnum, dashade, dameth, pth, 1);
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#ifdef TIMING
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cycle_t clock;
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clock.Reset();
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clock.Clock();
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#endif
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gloadtile_art(dapicnum, searchpalnum, tintpalnum, dashade, dameth, pth, 1);
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//thl.AddToCache(dapicnum, dapalnum, dameth);
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#ifdef TIMING
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clock.Unclock();
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OSD_Printf("Loaded texture %d, palnum %d, meth %d -> %2.3f\n", dapicnum, dapalnum, dameth, clock.TimeMS());
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#endif
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pth->palnum = dapalnum;
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pth->next = texcache.list[j];
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@ -181,9 +191,16 @@ pthtyp *texcache_fetch(int32_t dapicnum, int32_t dapalnum, int32_t dashade, int3
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if (dapalnum == DETAILPAL && texcache_fetchmulti(pth, si, dapicnum, dameth))
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return pth;
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int32_t tilestat =
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gloadtile_hi(dapicnum, dapalnum, drawingskybox, si, dameth, pth, 1, (checktintpal > 0) ? 0 : tintflags);
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#ifdef TIMING
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cycle_t clock;
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clock.Reset();
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clock.Clock();
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#endif
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int32_t tilestat = gloadtile_hi(dapicnum, dapalnum, drawingskybox, si, dameth, pth, 1, (checktintpal > 0) ? 0 : tintflags);
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#ifdef TIMING
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clock.Unclock();
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OSD_Printf("Loaded texture %d, palnum %d, meth %d -> %2.3f\n", dapicnum, dapalnum, dameth, clock.TimeMS());
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#endif
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if (!tilestat)
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{
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pth->next = texcache.list[j];
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@ -253,10 +253,11 @@ void win_close(void)
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}
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// Keyboard layout switching
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// Keyboard layout switching (disable because this is rude.)
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static void switchlayout(char const * layout)
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{
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/*
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char layoutname[KL_NAMELENGTH];
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GetKeyboardLayoutName(layoutname);
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@ -266,17 +267,19 @@ static void switchlayout(char const * layout)
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initprintf("Switching keyboard layout from %s to %s\n", layoutname, layout);
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LoadKeyboardLayout(layout, KLF_ACTIVATE|KLF_SETFORPROCESS|KLF_SUBSTITUTE_OK);
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*/
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}
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static char OriginalLayoutName[KL_NAMELENGTH];
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void Win_GetOriginalLayoutName(void)
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{
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GetKeyboardLayoutName(OriginalLayoutName);
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//GetKeyboardLayoutName(OriginalLayoutName);
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}
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void Win_SetKeyboardLayoutUS(int const toggle)
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{
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/*
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static int currentstate;
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if (toggle != currentstate)
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@ -293,6 +296,7 @@ void Win_SetKeyboardLayoutUS(int const toggle)
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currentstate = toggle;
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}
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}
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*/
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}
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@ -411,6 +415,78 @@ int32_t win_buildargs(char **argvbuf)
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}
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//==========================================================================
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//
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// CalculateCPUSpeed
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//
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// Make a decent guess at how much time elapses between TSC steps. This can
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// vary over runtime depending on power management settings, so should not
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// be used anywhere that truely accurate timing actually matters.
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//
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//==========================================================================
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double PerfToSec, PerfToMillisec;
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#include "stats.h"
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static void CalculateCPUSpeed()
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{
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LARGE_INTEGER freq;
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QueryPerformanceFrequency(&freq);
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if (freq.QuadPart != 0)
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{
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LARGE_INTEGER count1, count2;
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cycle_t ClockCalibration;
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DWORD min_diff;
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ClockCalibration.Reset();
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// Count cycles for at least 55 milliseconds.
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// The performance counter may be very low resolution compared to CPU
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// speeds today, so the longer we count, the more accurate our estimate.
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// On the other hand, we don't want to count too long, because we don't
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// want the user to notice us spend time here, since most users will
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// probably never use the performance statistics.
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min_diff = freq.LowPart * 11 / 200;
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// Minimize the chance of task switching during the testing by going very
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// high priority. This is another reason to avoid timing for too long.
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SetPriorityClass(GetCurrentProcess(), REALTIME_PRIORITY_CLASS);
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SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL);
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// Make sure we start timing on a counter boundary.
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QueryPerformanceCounter(&count1);
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do
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{
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QueryPerformanceCounter(&count2);
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} while (count1.QuadPart == count2.QuadPart);
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// Do the timing loop.
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ClockCalibration.Clock();
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do
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{
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QueryPerformanceCounter(&count1);
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} while ((count1.QuadPart - count2.QuadPart) < min_diff);
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ClockCalibration.Unclock();
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SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS);
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SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
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PerfToSec = double(count1.QuadPart - count2.QuadPart) / (double(ClockCalibration.GetRawCounter()) * freq.QuadPart);
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PerfToMillisec = PerfToSec * 1000.0;
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}
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}
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class Initer
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{
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public:
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Initer() { CalculateCPUSpeed(); }
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};
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static Initer initer;
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// Workaround for a bug in mingwrt-4.0.0 and up where a function named main() in misc/src/libcrt/gdtoa/qnan.c takes precedence over the proper one in src/libcrt/crt/main.c.
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#if (defined __MINGW32__ && EDUKE32_GCC_PREREQ(4,8)) || EDUKE32_CLANG_PREREQ(3,4)
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# undef main
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