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Add BuildGLErrorCheck(), useful for debugging GL.
git-svn-id: https://svn.eduke32.com/eduke32@5641 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -90,6 +90,12 @@ typedef unsigned int GLenum;
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#define GL_TEXTURE_RECTANGLE 0x84F5
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#define GL_TEXTURE_RECTANGLE 0x84F5
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// custom error checking
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extern GLenum BuildGLError;
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extern void BuildGLErrorCheck(void);
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//////// dynamic/static API wrapping ////////
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//////// dynamic/static API wrapping ////////
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#if defined DYNAMIC_GL
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#if defined DYNAMIC_GL
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@ -11,6 +11,15 @@
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# include "sdlayer.h"
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# include "sdlayer.h"
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#endif
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#endif
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GLenum BuildGLError;
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void BuildGLErrorCheck(void)
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{
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volatile GLenum err;
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while ((err = bglGetError()) != GL_NO_ERROR)
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{
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BuildGLError = err; // set a watchpoint/breakpoint here
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}
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}
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#if defined DYNAMIC_GL
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#if defined DYNAMIC_GL
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