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- gamecvars.cpp: Create CVAR cl_showmagamt
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2 changed files with 2 additions and 0 deletions
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@ -81,6 +81,7 @@ CVARD(Bool, cl_syncinput, false, CVAR_ARCHIVE, "enable/disable synchronized inpu
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CVARD(Bool, cl_swaltnukeinit, false, CVAR_ARCHIVE, "enable/disable SW alternative nuke initialisation") // only implemented in SW
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CVARD(Bool, cl_swaltnukeinit, false, CVAR_ARCHIVE, "enable/disable SW alternative nuke initialisation") // only implemented in SW
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CVARD(Bool, cl_dukefixrpgrecoil, false, CVAR_ARCHIVE, "soften recoil of Duke 3D's RPG")
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CVARD(Bool, cl_dukefixrpgrecoil, false, CVAR_ARCHIVE, "soften recoil of Duke 3D's RPG")
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CVARD(Bool, cl_smoothsway, false, CVAR_ARCHIVE, "move SW weapon left and right smoothly while bobbing")
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CVARD(Bool, cl_smoothsway, false, CVAR_ARCHIVE, "move SW weapon left and right smoothly while bobbing")
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CVARD(Bool, cl_showmagamt, false, CVAR_ARCHIVE, "show the amount of rounds left in the magazine of your weapon on the modern HUD")
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CUSTOM_CVARD(Int, cl_crosshairscale, 50, CVAR_ARCHIVE, "changes the size of the crosshair")
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CUSTOM_CVARD(Int, cl_crosshairscale, 50, CVAR_ARCHIVE, "changes the size of the crosshair")
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{
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{
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if (self < 1) self = 1;
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if (self < 1) self = 1;
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@ -25,6 +25,7 @@ EXTERN_CVAR(Bool, cl_syncinput)
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EXTERN_CVAR(Bool, cl_swaltnukeinit)
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EXTERN_CVAR(Bool, cl_swaltnukeinit)
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EXTERN_CVAR(Bool, cl_dukefixrpgrecoil)
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EXTERN_CVAR(Bool, cl_dukefixrpgrecoil)
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EXTERN_CVAR(Bool, cl_smoothsway)
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EXTERN_CVAR(Bool, cl_smoothsway)
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EXTERN_CVAR(Bool, cl_showmagamt)
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EXTERN_CVAR(Bool, demorec_seeds_cvar)
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EXTERN_CVAR(Bool, demorec_seeds_cvar)
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EXTERN_CVAR(Bool, demoplay_diffs)
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EXTERN_CVAR(Bool, demoplay_diffs)
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