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- call D_ProcessEvents in Blood's main loop.
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3 changed files with 1 additions and 3 deletions
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@ -1184,6 +1184,7 @@ RESTART:
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while (!gQuitGame)
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while (!gQuitGame)
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{
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{
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bool bDraw;
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bool bDraw;
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D_ProcessEvents();
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if (gGameStarted)
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if (gGameStarted)
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{
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{
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char gameUpdate = false;
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char gameUpdate = false;
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@ -102,8 +102,6 @@ void ctrlGetInput(void)
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GINPUT input = {};
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GINPUT input = {};
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D_ProcessEvents();
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bool mouseaim = in_mousemode || buttonMap.ButtonDown(gamefunc_Mouse_Aiming);
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bool mouseaim = in_mousemode || buttonMap.ButtonDown(gamefunc_Mouse_Aiming);
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if (!mouseaim) gInput.keyFlags.lookCenter = 1;
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if (!mouseaim) gInput.keyFlags.lookCenter = 1;
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@ -1224,7 +1224,6 @@ void GetInput()
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return;
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return;
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}
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}
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D_ProcessEvents();
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if (numplayers == 1)
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if (numplayers == 1)
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{
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{
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setlocalplayerinput(p);
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setlocalplayerinput(p);
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