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Duke3D: Change horizSkew from fix16_t to int8_t.
- No point converting an int to fix16, only to convert it back. It's only ever an unrounded integer.
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2 changed files with 4 additions and 4 deletions
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@ -3374,7 +3374,7 @@ void P_GetInput(int const playerNum)
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}
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if (thisPlayer.horizSkew)
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pPlayer->q16horiz = fix16_sadd(pPlayer->q16horiz, fix16_from_dbl(scaleAdjustmentToInterval(fix16_to_dbl(thisPlayer.horizSkew))));
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pPlayer->q16horiz = fix16_sadd(pPlayer->q16horiz, fix16_from_dbl(scaleAdjustmentToInterval(thisPlayer.horizSkew)));
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pPlayer->q16horiz = fix16_clamp(pPlayer->q16horiz, F16(HORIZ_MIN), F16(HORIZ_MAX));
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}
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@ -5747,7 +5747,7 @@ RECHECK:
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if (pPlayer->hard_landing > 0)
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{
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thisPlayer.horizSkew = fix16_from_int(-(pPlayer->hard_landing << 4));
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thisPlayer.horizSkew = -(pPlayer->hard_landing << 4);
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pPlayer->hard_landing--;
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}
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@ -5776,7 +5776,7 @@ RECHECK:
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#ifndef EDUKE32_STANDALONE
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if (!FURY && pPlayer->knee_incs > 0)
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{
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thisPlayer.horizSkew = F16(-48);
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thisPlayer.horizSkew = -48;
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thisPlayer.horizRecenter = true;
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pPlayer->return_to_center = 9;
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@ -230,7 +230,7 @@ typedef struct
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bool horizRecenter;
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float horizAngleAdjust;
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fix16_t horizSkew;
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int8_t horizSkew;
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int32_t netsynctime;
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int16_t ping, filler;
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