Polymost: Display paper-skies correctly when looking up or down.

Show a solid color for skies taller than 256 px, otherwise repeat.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6520 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2017-11-29 07:29:51 +00:00
parent 5fbe1b89be
commit ad83ca0188

View file

@ -2997,6 +2997,7 @@ static void polymost_drawalls(int32_t const bunch)
calc_and_apply_fog_factor(sec->floorpicnum, sec->floorshade, sec->visibility, sec->floorpal, 0.005f); calc_and_apply_fog_factor(sec->floorpicnum, sec->floorshade, sec->visibility, sec->floorpal, 0.005f);
//Use clamping for tiled sky textures //Use clamping for tiled sky textures
//(don't wrap around edges if the sky use multiple panels)
for (bssize_t i=(1<<dapskybits)-1; i>0; i--) for (bssize_t i=(1<<dapskybits)-1; i>0; i--)
if (dapskyoff[i] != dapskyoff[i-1]) if (dapskyoff[i] != dapskyoff[i-1])
{ skyclamphack = r_parallaxskyclamping; break; } { skyclamphack = r_parallaxskyclamping; break; }
@ -3011,6 +3012,8 @@ static void polymost_drawalls(int32_t const bunch)
int i = (1<<(picsiz[globalpicnum]>>4)); if (i != tilesiz[globalpicnum].y) i += i; int i = (1<<(picsiz[globalpicnum]>>4)); if (i != tilesiz[globalpicnum].y) i += i;
vec3f_t o; vec3f_t o;
if (tilesiz[globalpicnum].y > 256)
{
//Hack to draw black rectangle below sky when looking down... //Hack to draw black rectangle below sky when looking down...
xtex.d = xtex.u = xtex.v = 0; xtex.d = xtex.u = xtex.v = 0;
@ -3048,6 +3051,46 @@ static void polymost_drawalls(int32_t const bunch)
else else
polymost_domost(x0,fy0,x1,fy1); polymost_domost(x0,fy0,x1,fy1);
//Hack to draw color rectangle above sky when looking up...
xtex.d = xtex.u = xtex.v = 0;
ytex.d = gxyaspect * (1.f / -262144.f);
ytex.u = 0;
ytex.v = 0;
otex.d = -ghoriz * ytex.d;
otex.u = 0;
otex.v = 0;
o.y = -vv[0]/vv[1];
if ((o.y < cy0) && (o.y < cy1))
polymost_domost(x1,o.y,x0,o.y);
else if ((o.y < cy0) != (o.y < cy1))
{
/* cy1 cy0
// / \
//oy---------- oy---------
// / \
// cy0 cy1 */
o.x = (o.y-cy0)*(x1-x0)/(cy1-cy0) + x0;
if (o.y < cy0)
{
polymost_domost(o.x,o.y,x0,o.y);
polymost_domost(x1,cy1,o.x,o.y);
}
else
{
polymost_domost(o.x,o.y,x0,cy0);
polymost_domost(x1,o.y,o.x,o.y);
}
}
else
polymost_domost(x1,cy1,x0,cy0);
}
else
skyclamphack = 0;
xtex.d = xtex.v = 0; xtex.d = xtex.v = 0;
ytex.d = ytex.u = 0; ytex.d = ytex.u = 0;
otex.d = dd; otex.d = dd;
@ -3289,6 +3332,7 @@ static void polymost_drawalls(int32_t const bunch)
calc_and_apply_fog_factor(sec->ceilingpicnum, sec->ceilingshade, sec->visibility, sec->ceilingpal, 0.005f); calc_and_apply_fog_factor(sec->ceilingpicnum, sec->ceilingshade, sec->visibility, sec->ceilingpal, 0.005f);
//Use clamping for tiled sky textures //Use clamping for tiled sky textures
//(don't wrap around edges if the sky use multiple panels)
for (bssize_t i=(1<<dapskybits)-1; i>0; i--) for (bssize_t i=(1<<dapskybits)-1; i>0; i--)
if (dapskyoff[i] != dapskyoff[i-1]) if (dapskyoff[i] != dapskyoff[i-1])
{ skyclamphack = r_parallaxskyclamping; break; } { skyclamphack = r_parallaxskyclamping; break; }
@ -3303,6 +3347,45 @@ static void polymost_drawalls(int32_t const bunch)
int i = (1<<(picsiz[globalpicnum]>>4)); if (i != tilesiz[globalpicnum].y) i += i; int i = (1<<(picsiz[globalpicnum]>>4)); if (i != tilesiz[globalpicnum].y) i += i;
vec3f_t o; vec3f_t o;
if (tilesiz[globalpicnum].y > 256)
{
//Hack to draw black rectangle below sky when looking down...
xtex.d = xtex.u = xtex.v = 0;
ytex.d = gxyaspect * (1.f / 262144.f);
ytex.u = 0;
ytex.v = (float)(tilesiz[globalpicnum].y - 1) * ytex.d;
otex.d = -ghoriz * ytex.d;
otex.u = 0;
otex.v = (float)(tilesiz[globalpicnum].y - 1) * otex.d;
o.y = ((float)tilesiz[globalpicnum].y*dd-vv[0])/vv[1];
if ((o.y > fy0) && (o.y > fy1))
polymost_domost(x0,o.y,x1,o.y);
else if ((o.y > fy0) != (o.y > fy1))
{
// fy0 fy1
// \ /
//oy---------- oy----------
// \ /
// fy1 fy0
o.x = (o.y-fy0)*(x1-x0)/(fy1-fy0) + x0;
if (o.y > fy0)
{
polymost_domost(x0,o.y,o.x,o.y);
polymost_domost(o.x,o.y,x1,fy1);
}
else
{
polymost_domost(x0,fy0,o.x,o.y);
polymost_domost(o.x,o.y,x1,o.y);
}
}
else
polymost_domost(x0,fy0,x1,fy1);
//Hack to draw color rectangle above sky when looking up... //Hack to draw color rectangle above sky when looking up...
xtex.d = xtex.u = xtex.v = 0; xtex.d = xtex.u = xtex.v = 0;
@ -3339,6 +3422,9 @@ static void polymost_drawalls(int32_t const bunch)
} }
else else
polymost_domost(x1,cy1,x0,cy0); polymost_domost(x1,cy1,x0,cy0);
}
else
skyclamphack = 0;
xtex.d = xtex.v = 0; xtex.d = xtex.v = 0;
ytex.d = ytex.u = 0; ytex.d = ytex.u = 0;