Fix Polymer breakage

git-svn-id: https://svn.eduke32.com/eduke32@5845 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2016-09-02 01:21:10 +00:00
parent b13ad6bdc8
commit ad4bb9c25d

View file

@ -296,7 +296,7 @@ static const _prprogrambit prprogrambits[PR_BIT_COUNT] = {
"\n"
" eyeVec = normalize(tangentSpaceEyeVec);\n"
"\n"
" for (bssize_t i = 0; i < 4; i++) {\n"
" for (int i = 0; i < 4; i++) {\n"
" normalStep = texture2D(normalMap, commonTexCoord.st);\n"
" biasedHeight = normalStep.a * normalBias.x - normalBias.y;\n"
" commonTexCoord += (biasedHeight - commonTexCoord.z) * normalStep.z * eyeVec;\n"