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Fix Polymer breakage
git-svn-id: https://svn.eduke32.com/eduke32@5845 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -296,7 +296,7 @@ static const _prprogrambit prprogrambits[PR_BIT_COUNT] = {
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"\n"
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"\n"
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" eyeVec = normalize(tangentSpaceEyeVec);\n"
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" eyeVec = normalize(tangentSpaceEyeVec);\n"
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"\n"
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"\n"
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" for (bssize_t i = 0; i < 4; i++) {\n"
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" for (int i = 0; i < 4; i++) {\n"
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" normalStep = texture2D(normalMap, commonTexCoord.st);\n"
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" normalStep = texture2D(normalMap, commonTexCoord.st);\n"
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" biasedHeight = normalStep.a * normalBias.x - normalBias.y;\n"
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" biasedHeight = normalStep.a * normalBias.x - normalBias.y;\n"
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" commonTexCoord += (biasedHeight - commonTexCoord.z) * normalStep.z * eyeVec;\n"
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" commonTexCoord += (biasedHeight - commonTexCoord.z) * normalStep.z * eyeVec;\n"
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