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Performance fix for Polymost wall sprite z-fighting avoidance
git-svn-id: https://svn.eduke32.com/eduke32@5787 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 8 additions and 5 deletions
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@ -4577,14 +4577,17 @@ void polymost_drawsprite(int32_t snum)
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{
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w = polymost_findwall(tspr, &tsiz, &walldist);
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if (s != -1 && w != -1)
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if (s != -1)
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{
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wallspriteinfo_t *ws = &wsprinfo[s];
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ws->wall = w;
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ws->wdist = walldist;
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ws->wrev = wallchanged[w];
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ws->srev = spritechanged[s];
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if (w != -1)
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{
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ws->wdist = walldist;
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ws->wrev = wallchanged[w];
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ws->srev = spritechanged[s];
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}
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}
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}
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else if (s != -1)
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