mirror of
https://github.com/ZDoom/raze-gles.git
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- merged the 3 sound related headers in Blood.
This commit is contained in:
parent
dfda0c9cb2
commit
ab9854a215
39 changed files with 36 additions and 128 deletions
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@ -49,7 +49,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "loadsave.h"
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#include "loadsave.h"
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#include "player.h"
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#include "player.h"
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#include "seq.h"
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#include "seq.h"
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#include "sfx.h"
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#include "sound.h"
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#include "sound.h"
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#include "tile.h"
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#include "tile.h"
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#include "trig.h"
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#include "trig.h"
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@ -44,7 +44,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "player.h"
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#include "player.h"
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#include "seq.h"
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#include "seq.h"
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#include "sound.h"
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#include "sound.h"
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#include "sfx.h"
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#include "trig.h"
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#include "trig.h"
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#include "triggers.h"
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#include "triggers.h"
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#include "view.h"
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#include "view.h"
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@ -37,7 +37,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "levels.h"
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#include "levels.h"
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#include "player.h"
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#include "player.h"
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#include "seq.h"
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#include "seq.h"
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#include "sfx.h"
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#include "sound.h"
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#include "trig.h"
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#include "trig.h"
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BEGIN_BLD_NS
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BEGIN_BLD_NS
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@ -36,7 +36,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "levels.h"
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#include "levels.h"
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#include "player.h"
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#include "player.h"
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#include "seq.h"
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#include "seq.h"
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#include "sfx.h"
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#include "sound.h"
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#include "trig.h"
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#include "trig.h"
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BEGIN_BLD_NS
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BEGIN_BLD_NS
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@ -38,7 +38,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "levels.h"
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#include "levels.h"
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#include "player.h"
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#include "player.h"
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#include "seq.h"
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#include "seq.h"
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#include "sfx.h"
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#include "sound.h"
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#include "trig.h"
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#include "trig.h"
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#include "nnexts.h"
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#include "nnexts.h"
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@ -37,7 +37,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "levels.h"
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#include "levels.h"
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#include "player.h"
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#include "player.h"
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#include "seq.h"
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#include "seq.h"
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#include "sfx.h"
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#include "sound.h"
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#include "trig.h"
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#include "trig.h"
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BEGIN_BLD_NS
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BEGIN_BLD_NS
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@ -37,7 +37,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "levels.h"
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#include "levels.h"
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#include "player.h"
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#include "player.h"
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#include "seq.h"
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#include "seq.h"
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#include "sfx.h"
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#include "sound.h"
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#include "trig.h"
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#include "trig.h"
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BEGIN_BLD_NS
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BEGIN_BLD_NS
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@ -39,7 +39,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "levels.h"
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#include "levels.h"
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#include "player.h"
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#include "player.h"
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#include "seq.h"
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#include "seq.h"
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#include "sfx.h"
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#include "sound.h"
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#include "trig.h"
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#include "trig.h"
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BEGIN_BLD_NS
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BEGIN_BLD_NS
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@ -39,7 +39,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "levels.h"
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#include "levels.h"
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#include "player.h"
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#include "player.h"
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#include "seq.h"
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#include "seq.h"
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#include "sfx.h"
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#include "sound.h"
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#include "trig.h"
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#include "trig.h"
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#include "nnexts.h"
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#include "nnexts.h"
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@ -39,7 +39,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "levels.h"
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#include "levels.h"
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#include "player.h"
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#include "player.h"
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#include "seq.h"
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#include "seq.h"
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#include "sfx.h"
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#include "sound.h"
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#include "trig.h"
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#include "trig.h"
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#include "nnexts.h"
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#include "nnexts.h"
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@ -38,7 +38,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "levels.h"
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#include "levels.h"
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#include "player.h"
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#include "player.h"
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#include "seq.h"
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#include "seq.h"
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#include "sfx.h"
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#include "sound.h"
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#include "trig.h"
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#include "trig.h"
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BEGIN_BLD_NS
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BEGIN_BLD_NS
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@ -38,7 +38,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "levels.h"
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#include "levels.h"
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#include "player.h"
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#include "player.h"
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#include "seq.h"
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#include "seq.h"
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#include "sfx.h"
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#include "sound.h"
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#include "trig.h"
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#include "trig.h"
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BEGIN_BLD_NS
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BEGIN_BLD_NS
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@ -39,7 +39,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "levels.h"
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#include "levels.h"
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#include "player.h"
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#include "player.h"
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#include "seq.h"
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#include "seq.h"
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#include "sfx.h"
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#include "sound.h"
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#include "trig.h"
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#include "trig.h"
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#include "nnexts.h"
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#include "nnexts.h"
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@ -38,7 +38,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "levels.h"
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#include "levels.h"
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#include "player.h"
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#include "player.h"
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#include "seq.h"
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#include "seq.h"
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#include "sfx.h"
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#include "sound.h"
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#include "trig.h"
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#include "trig.h"
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BEGIN_BLD_NS
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BEGIN_BLD_NS
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@ -40,7 +40,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "levels.h"
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#include "levels.h"
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#include "player.h"
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#include "player.h"
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#include "seq.h"
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#include "seq.h"
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#include "sfx.h"
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#include "sound.h"
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#include "trig.h"
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#include "trig.h"
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BEGIN_BLD_NS
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BEGIN_BLD_NS
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@ -38,7 +38,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "levels.h"
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#include "levels.h"
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#include "player.h"
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#include "player.h"
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#include "seq.h"
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#include "seq.h"
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#include "sfx.h"
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#include "sound.h"
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#include "trig.h"
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#include "trig.h"
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BEGIN_BLD_NS
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BEGIN_BLD_NS
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@ -39,7 +39,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "levels.h"
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#include "levels.h"
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#include "player.h"
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#include "player.h"
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#include "seq.h"
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#include "seq.h"
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#include "sfx.h"
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#include "sound.h"
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#include "trig.h"
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#include "trig.h"
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BEGIN_BLD_NS
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BEGIN_BLD_NS
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@ -39,7 +39,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "levels.h"
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#include "levels.h"
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#include "player.h"
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#include "player.h"
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#include "seq.h"
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#include "seq.h"
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#include "sfx.h"
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#include "sound.h"
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#include "trig.h"
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#include "trig.h"
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BEGIN_BLD_NS
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BEGIN_BLD_NS
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@ -45,7 +45,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "levels.h"
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#include "levels.h"
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#include "player.h"
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#include "player.h"
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#include "seq.h"
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#include "seq.h"
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#include "sfx.h"
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#include "sound.h"
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#include "sound.h"
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#include "trig.h"
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#include "trig.h"
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#include "triggers.h"
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#include "triggers.h"
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@ -39,7 +39,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "levels.h"
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#include "levels.h"
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#include "player.h"
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#include "player.h"
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#include "seq.h"
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#include "seq.h"
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#include "sfx.h"
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#include "sound.h"
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#include "trig.h"
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#include "trig.h"
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BEGIN_BLD_NS
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BEGIN_BLD_NS
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@ -38,7 +38,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "levels.h"
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#include "levels.h"
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#include "player.h"
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#include "player.h"
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#include "seq.h"
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#include "seq.h"
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#include "sfx.h"
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#include "sound.h"
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#include "trig.h"
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#include "trig.h"
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BEGIN_BLD_NS
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BEGIN_BLD_NS
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@ -1,31 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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BEGIN_BLD_NS
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void ambProcess(void);
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void ambKillAll(void);
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void ambInit(void);
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END_BLD_NS
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@ -30,7 +30,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "common.h"
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#include "common.h"
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#include "common_game.h"
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#include "common_game.h"
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#include "asound.h"
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#include "db.h"
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#include "db.h"
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#include "blood.h"
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#include "blood.h"
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#include "choke.h"
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#include "choke.h"
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@ -57,7 +56,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "screen.h"
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#include "screen.h"
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#include "sectorfx.h"
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#include "sectorfx.h"
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#include "seq.h"
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#include "seq.h"
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#include "sfx.h"
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#include "sound.h"
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#include "sound.h"
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#include "tile.h"
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#include "tile.h"
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#include "trig.h"
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#include "trig.h"
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#include "levels.h"
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#include "levels.h"
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#include "player.h"
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#include "player.h"
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#include "seq.h"
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#include "seq.h"
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#include "sfx.h"
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#include "sound.h"
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#include "sound.h"
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#include "trig.h"
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#include "trig.h"
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#include "triggers.h"
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#include "triggers.h"
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#include "mmulti.h"
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#include "mmulti.h"
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#include "c_bind.h"
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#include "c_bind.h"
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#include "menu.h"
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#include "menu.h"
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#include "sfx.h"
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#include "sound.h"
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bool ShowOptionMenu();
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bool ShowOptionMenu();
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#include "fx.h"
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#include "fx.h"
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#include "gib.h"
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#include "gib.h"
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#include "levels.h"
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#include "levels.h"
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#include "sfx.h"
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#include "sound.h"
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#include "tile.h"
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#include "tile.h"
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#include "trig.h"
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#include "trig.h"
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#include "compat.h"
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#include "compat.h"
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#include "common_game.h"
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#include "common_game.h"
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#include "asound.h"
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#include "blood.h"
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#include "blood.h"
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#include "config.h"
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#include "config.h"
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#include "credits.h"
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#include "credits.h"
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#include "screen.h"
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#include "screen.h"
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#include "seq.h"
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#include "seq.h"
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#include "sound.h"
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#include "sound.h"
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#include "sfx.h"
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#include "view.h"
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#include "view.h"
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#include "eventq.h"
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#include "eventq.h"
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#include "menu.h"
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#include "menu.h"
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#include "common_game.h"
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#include "common_game.h"
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#include "config.h"
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#include "config.h"
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#include "ai.h"
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#include "ai.h"
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#include "asound.h"
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#include "blood.h"
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#include "blood.h"
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#include "demo.h"
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#include "demo.h"
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#include "globals.h"
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#include "globals.h"
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#include "screen.h"
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#include "screen.h"
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#include "sectorfx.h"
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#include "sectorfx.h"
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#include "seq.h"
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#include "seq.h"
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#include "sfx.h"
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#include "sound.h"
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#include "sound.h"
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#include "i_specialpaths.h"
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#include "i_specialpaths.h"
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#include "view.h"
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#include "view.h"
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#include "view.h"
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#include "view.h"
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#include "tile.h"
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#include "tile.h"
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#include "trig.h"
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#include "trig.h"
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#include "sfx.h"
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#include "sound.h"
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#include "seq.h"
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#include "seq.h"
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#include "ai.h"
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#include "ai.h"
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@ -39,7 +39,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "osdcmds.h"
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#include "osdcmds.h"
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#include "screen.h"
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#include "screen.h"
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#include "sound.h"
|
#include "sound.h"
|
||||||
#include "sfx.h"
|
|
||||||
#include "view.h"
|
#include "view.h"
|
||||||
#include "mapinfo.h"
|
#include "mapinfo.h"
|
||||||
|
|
||||||
|
|
|
@ -43,7 +43,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "network.h"
|
#include "network.h"
|
||||||
#include "player.h"
|
#include "player.h"
|
||||||
#include "seq.h"
|
#include "seq.h"
|
||||||
#include "sfx.h"
|
|
||||||
#include "sound.h"
|
#include "sound.h"
|
||||||
#include "tile.h"
|
#include "tile.h"
|
||||||
#include "triggers.h"
|
#include "triggers.h"
|
||||||
|
|
|
@ -27,7 +27,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "common_game.h"
|
#include "common_game.h"
|
||||||
#include "qav.h"
|
#include "qav.h"
|
||||||
#include "tile.h"
|
#include "tile.h"
|
||||||
#include "sfx.h"
|
|
||||||
#include "sound.h"
|
#include "sound.h"
|
||||||
|
|
||||||
BEGIN_BLD_NS
|
BEGIN_BLD_NS
|
||||||
|
|
|
@ -32,7 +32,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "globals.h"
|
#include "globals.h"
|
||||||
#include "levels.h"
|
#include "levels.h"
|
||||||
#include "loadsave.h"
|
#include "loadsave.h"
|
||||||
#include "sfx.h"
|
|
||||||
#include "sound.h"
|
#include "sound.h"
|
||||||
#include "seq.h"
|
#include "seq.h"
|
||||||
#include "gameutil.h"
|
#include "gameutil.h"
|
||||||
|
|
|
@ -31,7 +31,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "gameutil.h"
|
#include "gameutil.h"
|
||||||
#include "player.h"
|
#include "player.h"
|
||||||
#include "resource.h"
|
#include "resource.h"
|
||||||
#include "sfx.h"
|
|
||||||
#include "sound.h"
|
#include "sound.h"
|
||||||
#include "trig.h"
|
#include "trig.h"
|
||||||
#include "raze_sound.h"
|
#include "raze_sound.h"
|
||||||
|
|
|
@ -1,58 +0,0 @@
|
||||||
//-------------------------------------------------------------------------
|
|
||||||
/*
|
|
||||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
|
||||||
Copyright (C) 2019 Nuke.YKT
|
|
||||||
|
|
||||||
This file is part of NBlood.
|
|
||||||
|
|
||||||
NBlood is free software; you can redistribute it and/or
|
|
||||||
modify it under the terms of the GNU General Public License version 2
|
|
||||||
as published by the Free Software Foundation.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
||||||
|
|
||||||
See the GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program; if not, write to the Free Software
|
|
||||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
||||||
*/
|
|
||||||
//-------------------------------------------------------------------------
|
|
||||||
#pragma once
|
|
||||||
#include "db.h"
|
|
||||||
|
|
||||||
BEGIN_BLD_NS
|
|
||||||
|
|
||||||
#if 0
|
|
||||||
struct BONKLE
|
|
||||||
{
|
|
||||||
int left;
|
|
||||||
int right;
|
|
||||||
DICTNODE* data;
|
|
||||||
int soundId;
|
|
||||||
spritetype* origin;
|
|
||||||
int channel;
|
|
||||||
int pitch;
|
|
||||||
int relVol;
|
|
||||||
POINT3D originPt;
|
|
||||||
POINT3D oldOriginPt;
|
|
||||||
};
|
|
||||||
|
|
||||||
extern BONKLE Bonkle[256];
|
|
||||||
extern BONKLE* BonkleCache[256];
|
|
||||||
#endif
|
|
||||||
|
|
||||||
void sfxInit(void);
|
|
||||||
void sfxTerm(void);
|
|
||||||
void sfxPlay3DSound(int x, int y, int z, int soundId, int nSector);
|
|
||||||
void sfxPlay3DSound(spritetype *pSprite, int soundId, int a3 = -1, int a4 = 0);
|
|
||||||
void sfxPlay3DSoundCP(spritetype* pSprite, int soundId, int a3 = -1, int a4 = 0, int pitch = 0, int volume = -1);
|
|
||||||
void sfxKill3DSound(spritetype *pSprite, int a2 = -1, int a3 = -1);
|
|
||||||
void sfxKillAllSounds(void);
|
|
||||||
void sfxUpdate3DSounds(void);
|
|
||||||
void sfxSetReverb(bool toggle);
|
|
||||||
void sfxSetReverb2(bool toggle);
|
|
||||||
|
|
||||||
END_BLD_NS
|
|
|
@ -31,7 +31,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "sound.h"
|
#include "sound.h"
|
||||||
#include "baselayer.h"
|
#include "baselayer.h"
|
||||||
#include "raze_music.h"
|
#include "raze_music.h"
|
||||||
#include "sfx.h"
|
|
||||||
#include "raze_sound.h"
|
#include "raze_sound.h"
|
||||||
|
|
||||||
BEGIN_BLD_NS
|
BEGIN_BLD_NS
|
||||||
|
|
|
@ -54,4 +54,19 @@ void sndProcess(void);
|
||||||
void sndTerm(void);
|
void sndTerm(void);
|
||||||
void sndInit(void);
|
void sndInit(void);
|
||||||
|
|
||||||
|
void sfxInit(void);
|
||||||
|
void sfxTerm(void);
|
||||||
|
void sfxPlay3DSound(int x, int y, int z, int soundId, int nSector);
|
||||||
|
void sfxPlay3DSound(spritetype *pSprite, int soundId, int a3 = -1, int a4 = 0);
|
||||||
|
void sfxPlay3DSoundCP(spritetype* pSprite, int soundId, int a3 = -1, int a4 = 0, int pitch = 0, int volume = -1);
|
||||||
|
void sfxKill3DSound(spritetype *pSprite, int a2 = -1, int a3 = -1);
|
||||||
|
void sfxKillAllSounds(void);
|
||||||
|
void sfxUpdate3DSounds(void);
|
||||||
|
void sfxSetReverb(bool toggle);
|
||||||
|
void sfxSetReverb2(bool toggle);
|
||||||
|
|
||||||
|
void ambProcess(void);
|
||||||
|
void ambKillAll(void);
|
||||||
|
void ambInit(void);
|
||||||
|
|
||||||
END_BLD_NS
|
END_BLD_NS
|
||||||
|
|
|
@ -45,7 +45,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "player.h"
|
#include "player.h"
|
||||||
#include "seq.h"
|
#include "seq.h"
|
||||||
#include "qav.h"
|
#include "qav.h"
|
||||||
#include "sfx.h"
|
|
||||||
#include "sound.h"
|
#include "sound.h"
|
||||||
#include "triggers.h"
|
#include "triggers.h"
|
||||||
#include "trig.h"
|
#include "trig.h"
|
||||||
|
|
|
@ -44,7 +44,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "qav.h"
|
#include "qav.h"
|
||||||
#include "resource.h"
|
#include "resource.h"
|
||||||
#include "seq.h"
|
#include "seq.h"
|
||||||
#include "sfx.h"
|
|
||||||
#include "sound.h"
|
#include "sound.h"
|
||||||
#include "trig.h"
|
#include "trig.h"
|
||||||
#include "nnexts.h"
|
#include "nnexts.h"
|
||||||
|
|
Loading…
Reference in a new issue