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@ -1236,7 +1236,7 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
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if (pPlayer->newowner < 0)
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{
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if (playerNum == myconnectindex && numplayers > 0)
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if (playerNum == myconnectindex && numplayers > 1)
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{
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vec3_t const camVect = { omypos.x + mulscale16(mypos.x - omypos.x, smoothRatio),
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omypos.y + mulscale16(mypos.y - omypos.y, smoothRatio),
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