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In polymost_dorotatesprite, don't set [xy]dimen to [xy]dim temporarily.
This fixes stuff like the HUD chaingun with widescreen and small "screen sizes" (in-game viewport). It also makes rotatesprite behave more like classic overall. I have no idea why it was there in the first place. git-svn-id: https://svn.eduke32.com/eduke32@2918 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 1 additions and 5 deletions
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@ -5353,7 +5353,7 @@ void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16
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static int32_t onumframes = 0;
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int32_t n, nn, xoff, yoff, xsiz, ysiz, method;
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int32_t ogpicnum, ogshade, ogpal, ofoffset, oxdimen, oydimen, oldviewingrange;
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int32_t ogpicnum, ogshade, ogpal, ofoffset, oldviewingrange;
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double ogxyaspect;
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double ogchang, ogshang, ogctang, ogstang, oghalfx, oghoriz, fx, fy, x1, y1, z1, x2, y2;
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double ogrhalfxdown10, ogrhalfxdown10x;
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@ -5573,8 +5573,6 @@ void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16
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ogrhalfxdown10x = grhalfxdown10x; grhalfxdown10x = grhalfxdown10;
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oghoriz = ghoriz; ghoriz = (double)(ydim>>1);
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ofoffset = frameoffset; frameoffset = frameplace;
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oxdimen = xdimen; xdimen = xdim;
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oydimen = ydimen; ydimen = ydim;
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ogchang = gchang; gchang = 1.0;
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ogshang = gshang; gshang = 0.0;
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ogctang = gctang; gctang = 1.0;
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@ -5729,8 +5727,6 @@ void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16
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grhalfxdown10x = ogrhalfxdown10x;
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ghoriz = oghoriz;
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frameoffset = ofoffset;
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xdimen = oxdimen;
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ydimen = oydimen;
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gchang = ogchang;
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gshang = ogshang;
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gctang = ogctang;
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