mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
Stuff, and things.
git-svn-id: https://svn.eduke32.com/eduke32@423 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
242eb24e3e
commit
aaa84f3574
6 changed files with 116 additions and 138 deletions
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@ -2874,15 +2874,13 @@ static void moveweapons(void)
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p = -1;
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p = -1;
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k = s->xvel;
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ll = s->zvel;
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if (s->picnum == RPG && sector[s->sectnum].lotag == 2)
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if (s->picnum == RPG && sector[s->sectnum].lotag == 2)
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{
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{
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k = s->xvel>>1;
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k >>= 1;
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ll = s->zvel>>1;
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ll >>= 1;
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}
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else
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{
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k = s->xvel;
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ll = s->zvel;
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}
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}
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dax = s->x;
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dax = s->x;
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@ -2903,18 +2901,14 @@ static void moveweapons(void)
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break;
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break;
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}
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}
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j = movesprite(i,
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j = movesprite(i,(k*(sintable[(s->ang+512)&2047]))>>14,(k*(sintable[s->ang&2047]))>>14,ll,qq);
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(k*(sintable[(s->ang+512)&2047]))>>14,
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(k*(sintable[s->ang&2047]))>>14,ll,qq);
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if (s->picnum == RPG && s->yvel >= 0)
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if (s->picnum == RPG && s->yvel >= 0)
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if (FindDistance2D(s->x-sprite[s->yvel].x,s->y-sprite[s->yvel].y) < 256)
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if (FindDistance2D(s->x-sprite[s->yvel].x,s->y-sprite[s->yvel].y) < 256)
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j = 49152|s->yvel;
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j = 49152|s->yvel;
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if (s->sectnum < 0)
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if (s->sectnum < 0)
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{
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KILLIT(i);
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KILLIT(i);
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}
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if ((j&49152) != 49152)
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if ((j&49152) != 49152)
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if (s->picnum != FREEZEBLAST)
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if (s->picnum != FREEZEBLAST)
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@ -3092,6 +3086,18 @@ static void moveweapons(void)
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}
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}
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}
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}
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spritesound(RPG_EXPLODE,i);
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if (s->xrepeat >= 10)
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{
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x = s->extra;
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hitradius(i,rpgblastradius, x>>2,x>>1,x-(x>>2),x);
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}
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else
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{
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x = s->extra+(global_random&3);
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hitradius(i,(rpgblastradius>>1),x>>2,x>>1,x-(x>>2),x);
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}
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}
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}
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else if (s->picnum == SHRINKSPARK)
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else if (s->picnum == SHRINKSPARK)
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{
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{
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@ -3113,21 +3119,6 @@ static void moveweapons(void)
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}
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}
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}
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}
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if (s->picnum == RPG)
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{
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spritesound(RPG_EXPLODE,i);
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if (s->xrepeat >= 10)
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{
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x = s->extra;
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hitradius(i,rpgblastradius, x>>2,x>>1,x-(x>>2),x);
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}
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else
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{
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x = s->extra+(global_random&3);
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hitradius(i,(rpgblastradius>>1),x>>2,x>>1,x-(x>>2),x);
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}
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}
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}
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}
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if (s->picnum != COOLEXPLOSION1) KILLIT(i);
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if (s->picnum != COOLEXPLOSION1) KILLIT(i);
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}
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}
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@ -3141,7 +3132,6 @@ static void moveweapons(void)
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goto BOLT;
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goto BOLT;
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case SHOTSPARK1__STATIC:
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case SHOTSPARK1__STATIC:
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p = findplayer(s,&x);
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p = findplayer(s,&x);
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execute(&i,&p,&x);
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execute(&i,&p,&x);
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@ -3327,11 +3317,8 @@ static void movetransports(void)
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break;
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break;
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case 1:
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case 1:
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if ((sprite[j].picnum == SHARK)
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if ((sprite[j].picnum == SHARK) || (sprite[j].picnum == COMMANDER) || (sprite[j].picnum == OCTABRAIN)
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|| (sprite[j].picnum == COMMANDER)
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|| ((sprite[j].picnum >= GREENSLIME) && (sprite[j].picnum >= GREENSLIME+7)))
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|| (sprite[j].picnum == OCTABRAIN)
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|| ((sprite[j].picnum >= GREENSLIME) && (sprite[j].picnum >= GREENSLIME+7))
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)
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{
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{
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if (sprite[j].extra > 0)
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if (sprite[j].extra > 0)
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goto JBOLT;
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goto JBOLT;
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@ -4811,7 +4798,12 @@ DETONATEB:
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s->cstat = (short)32768;
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s->cstat = (short)32768;
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goto BOLT;
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goto BOLT;
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}
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}
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else if (actor_tog == 2) s->cstat = 257;
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else if (actor_tog == 2)
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{
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s->cstat = 0;
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if (s->extra)
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s->cstat = 257;
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}
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}
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}
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// #endif
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// #endif
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@ -425,13 +425,13 @@ void CONFIG_SetupMouse(void)
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Bsprintf(str,"MouseButton%ld",i);
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Bsprintf(str,"MouseButton%ld",i);
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temp[0] = 0;
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temp[0] = 0;
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if (!SCRIPT_GetString(scripthandle,"Controls", str,temp))
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if (!SCRIPT_GetString(scripthandle,"Controls", str,temp))
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if (CONFIG_FunctionNameToNum(temp) != -1 || temp[0] == 0)
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if (CONFIG_FunctionNameToNum(temp) != -1 || (!temp[0] && CONFIG_FunctionNameToNum(temp) != -1))
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MouseFunctions[i][0] = CONFIG_FunctionNameToNum(temp);
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MouseFunctions[i][0] = CONFIG_FunctionNameToNum(temp);
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Bsprintf(str,"MouseButtonClicked%ld",i);
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Bsprintf(str,"MouseButtonClicked%ld",i);
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temp[0] = 0;
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temp[0] = 0;
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if (!SCRIPT_GetString(scripthandle,"Controls", str,temp))
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if (!SCRIPT_GetString(scripthandle,"Controls", str,temp))
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if (CONFIG_FunctionNameToNum(temp) != -1 || temp[0] == 0)
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if (CONFIG_FunctionNameToNum(temp) != -1 || (!temp[0] && CONFIG_FunctionNameToNum(temp) != -1))
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MouseFunctions[i][1] = CONFIG_FunctionNameToNum(temp);
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MouseFunctions[i][1] = CONFIG_FunctionNameToNum(temp);
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}
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}
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@ -441,19 +441,19 @@ void CONFIG_SetupMouse(void)
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Bsprintf(str,"MouseAnalogAxes%ld",i);
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Bsprintf(str,"MouseAnalogAxes%ld",i);
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temp[0] = 0;
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temp[0] = 0;
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if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
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if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
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if (CONFIG_AnalogNameToNum(temp) != -1 || temp[0] == 0)
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if (CONFIG_AnalogNameToNum(temp) != -1 || (!temp[0] && CONFIG_FunctionNameToNum(temp) != -1))
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MouseAnalogueAxes[i] = CONFIG_AnalogNameToNum(temp);
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MouseAnalogueAxes[i] = CONFIG_AnalogNameToNum(temp);
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Bsprintf(str,"MouseDigitalAxes%ld_0",i);
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Bsprintf(str,"MouseDigitalAxes%ld_0",i);
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temp[0] = 0;
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temp[0] = 0;
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if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
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if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
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if (CONFIG_FunctionNameToNum(temp) != -1 || temp[0] == 0)
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if (CONFIG_FunctionNameToNum(temp) != -1 || (!temp[0] && CONFIG_FunctionNameToNum(temp) != -1))
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MouseDigitalFunctions[i][0] = CONFIG_FunctionNameToNum(temp);
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MouseDigitalFunctions[i][0] = CONFIG_FunctionNameToNum(temp);
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Bsprintf(str,"MouseDigitalAxes%ld_1",i);
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Bsprintf(str,"MouseDigitalAxes%ld_1",i);
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temp[0] = 0;
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temp[0] = 0;
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if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
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if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
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if (CONFIG_FunctionNameToNum(temp) != -1 || temp[0] == 0)
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if (CONFIG_FunctionNameToNum(temp) != -1 || (!temp[0] && CONFIG_FunctionNameToNum(temp) != -1))
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MouseDigitalFunctions[i][1] = CONFIG_FunctionNameToNum(temp);
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MouseDigitalFunctions[i][1] = CONFIG_FunctionNameToNum(temp);
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Bsprintf(str,"MouseAnalogScale%ld",i);
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Bsprintf(str,"MouseAnalogScale%ld",i);
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@ -502,13 +502,13 @@ void CONFIG_SetupJoystick(void)
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Bsprintf(str,"JoystickButton%ld",i);
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Bsprintf(str,"JoystickButton%ld",i);
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temp[0] = 0;
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temp[0] = 0;
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if (!SCRIPT_GetString(scripthandle,"Controls", str,temp))
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if (!SCRIPT_GetString(scripthandle,"Controls", str,temp))
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if (CONFIG_FunctionNameToNum(temp) != -1 || temp[0] == 0)
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if (CONFIG_FunctionNameToNum(temp) != -1 || (!temp[0] && CONFIG_FunctionNameToNum(temp) != -1))
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JoystickFunctions[i][0] = CONFIG_FunctionNameToNum(temp);
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JoystickFunctions[i][0] = CONFIG_FunctionNameToNum(temp);
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Bsprintf(str,"JoystickButtonClicked%ld",i);
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Bsprintf(str,"JoystickButtonClicked%ld",i);
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temp[0] = 0;
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temp[0] = 0;
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if (!SCRIPT_GetString(scripthandle,"Controls", str,temp))
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if (!SCRIPT_GetString(scripthandle,"Controls", str,temp))
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if (CONFIG_FunctionNameToNum(temp) != -1 || temp[0] == 0)
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if (CONFIG_FunctionNameToNum(temp) != -1 || (!temp[0] && CONFIG_FunctionNameToNum(temp) != -1))
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JoystickFunctions[i][1] = CONFIG_FunctionNameToNum(temp);
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JoystickFunctions[i][1] = CONFIG_FunctionNameToNum(temp);
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}
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}
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@ -518,19 +518,19 @@ void CONFIG_SetupJoystick(void)
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Bsprintf(str,"JoystickAnalogAxes%ld",i);
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Bsprintf(str,"JoystickAnalogAxes%ld",i);
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temp[0] = 0;
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temp[0] = 0;
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if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
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if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
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if (CONFIG_AnalogNameToNum(temp) != -1 || temp[0] == 0)
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if (CONFIG_AnalogNameToNum(temp) != -1 || (!temp[0] && CONFIG_FunctionNameToNum(temp) != -1))
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JoystickAnalogueAxes[i] = CONFIG_AnalogNameToNum(temp);
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JoystickAnalogueAxes[i] = CONFIG_AnalogNameToNum(temp);
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Bsprintf(str,"JoystickDigitalAxes%ld_0",i);
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Bsprintf(str,"JoystickDigitalAxes%ld_0",i);
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temp[0] = 0;
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temp[0] = 0;
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if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
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if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
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if (CONFIG_FunctionNameToNum(temp) != -1 || temp[0] == 0)
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if (CONFIG_FunctionNameToNum(temp) != -1 || (!temp[0] && CONFIG_FunctionNameToNum(temp) != -1))
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JoystickDigitalFunctions[i][0] = CONFIG_FunctionNameToNum(temp);
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JoystickDigitalFunctions[i][0] = CONFIG_FunctionNameToNum(temp);
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Bsprintf(str,"JoystickDigitalAxes%ld_1",i);
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Bsprintf(str,"JoystickDigitalAxes%ld_1",i);
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temp[0] = 0;
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temp[0] = 0;
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if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
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if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
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if (CONFIG_FunctionNameToNum(temp) != -1 || temp[0] == 0)
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if (CONFIG_FunctionNameToNum(temp) != -1 || (!temp[0] && CONFIG_FunctionNameToNum(temp) != -1))
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JoystickDigitalFunctions[i][1] = CONFIG_FunctionNameToNum(temp);
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JoystickDigitalFunctions[i][1] = CONFIG_FunctionNameToNum(temp);
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Bsprintf(str,"JoystickAnalogScale%ld",i);
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Bsprintf(str,"JoystickAnalogScale%ld",i);
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@ -124,22 +124,22 @@ extern void loadefs(char *fn);
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extern short furthestangle(short sActor,short angs);
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extern short furthestangle(short sActor,short angs);
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extern void execute(const short *sActor,const short *sPlayer,const long *lDist);
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extern void execute(const short *sActor,const short *sPlayer,const long *lDist);
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extern void overwritesprite(long thex,long they,short tilenum,signed char shade,char stat,char dapalnum);
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extern void overwritesprite(long thex,long they,short tilenum,signed char shade,char stat,char dapalnum);
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extern int gametext(int x,int y,char *t,char s,short dabits);
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extern inline int gametext(int x,int y,char *t,char s,short dabits);
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extern int gametextpal(int x,int y,char *t,char s,char p);
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extern inline int gametextpal(int x,int y,char *t,char s,char p);
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extern int minitext(int x,int y,char *t,char p,short sb);
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extern inline int minitext(int x,int y,char *t,char p,short sb);
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extern void gamenumber(long x,long y,long n,char s);
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extern void gamenumber(long x,long y,long n,char s);
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extern void Shutdown(void);
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extern void Shutdown(void);
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extern void getpackets(void);
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extern void getpackets(void);
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extern void check_fta_sounds(short i);
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extern void check_fta_sounds(short i);
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extern inline short inventory(spritetype *s);
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extern inline short inventory(spritetype *s);
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extern short badguy(spritetype *s);
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extern int badguy(spritetype *s);
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extern short badguypic(short pn);
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extern inline int badguypic(short pn);
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extern void myos(long x,long y,short tilenum,signed char shade,char orientation);
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extern void myos(long x,long y,short tilenum,signed char shade,char orientation);
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extern void myospal(long x,long y,short tilenum,signed char shade,char orientation,char p);
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extern void myospal(long x,long y,short tilenum,signed char shade,char orientation,char p);
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extern void displayfragbar(void);
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extern void displayfragbar(void);
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extern void FTA(short q,struct player_struct *p);
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extern void FTA(short q,struct player_struct *p);
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extern void gameexit(char *t);
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extern void gameexit(char *t);
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extern short strget(short x,short y,char *t,short dalen,short c);
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extern inline int strget(short x,short y,char *t,short dalen,short c);
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extern void displayrest(long smoothratio);
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extern void displayrest(long smoothratio);
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extern void updatesectorz(long x,long y,long z,short *sectnum);
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extern void updatesectorz(long x,long y,long z,short *sectnum);
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extern void drawbackground(void);
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extern void drawbackground(void);
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@ -196,13 +196,13 @@ extern void movecyclers(void);
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extern void movedummyplayers(void);
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extern void movedummyplayers(void);
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// game.c
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// game.c
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extern void setstatusbarscale(long sc);
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extern inline void setstatusbarscale(long sc);
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extern void setgamepalette(struct player_struct *player, char *pal, int set);
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extern void setgamepalette(struct player_struct *player, char *pal, int set);
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extern void fadepal(int r, int g, int b, int start, int end, int step);
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extern void fadepal(int r, int g, int b, int start, int end, int step);
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extern int minitextshade(int x,int y,char *t,char s,char p,short sb);
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extern inline int minitextshade(int x,int y,char *t,char s,char p,short sb);
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extern int gametext_(int small, int starttile, int x,int y,char *t,char s,char p,short orientation,long x1, long y1, long x2, long y2);
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extern inline int gametext_(int small, int starttile, int x,int y,char *t,char s,char p,short orientation,long x1, long y1, long x2, long y2);
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extern void txdigitalnumber(short starttile, long x,long y,long n,char s,char pal,char cs,long x1, long y1, long x2, long y2);
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extern void txdigitalnumber(short starttile, long x,long y,long n,char s,char pal,char cs,long x1, long y1, long x2, long y2);
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extern void myosx(long x,long y,short tilenum,signed char shade,char orientation);
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extern void myosx(long x,long y,short tilenum,signed char shade,char orientation);
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extern void myospalx(long x,long y,short tilenum,signed char shade,char orientation,char p);
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extern void myospalx(long x,long y,short tilenum,signed char shade,char orientation,char p);
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@ -175,7 +175,7 @@ static int getatoken(scriptfile *sf, tokenlist *tl, int ntokens)
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return T_ERROR;
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return T_ERROR;
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}
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}
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void setstatusbarscale(long sc)
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inline void setstatusbarscale(long sc)
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{
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{
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ud.statusbarscale = min(100,max(10,sc));
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ud.statusbarscale = min(100,max(10,sc));
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vscrn();
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vscrn();
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@ -1447,7 +1447,7 @@ inline int checkspriteflagsp(short sPicnum, int iType)
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return 0;
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return 0;
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}
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}
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short badguypic(short pn)
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int badguypic(short pn)
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{
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{
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//this case can't be handled by the dynamictostatic system because it adds
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//this case can't be handled by the dynamictostatic system because it adds
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//stuff to the value from names.h so handling separately
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//stuff to the value from names.h so handling separately
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@ -1501,7 +1501,7 @@ short badguypic(short pn)
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return 0;
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return 0;
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}
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}
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inline short badguy(spritetype *s)
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inline int badguy(spritetype *s)
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{
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{
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return(badguypic(s->picnum));
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return(badguypic(s->picnum));
|
||||||
}
|
}
|
||||||
|
@ -2070,6 +2070,12 @@ static void coolgaugetext(short snum)
|
||||||
u |= 16384;
|
u |= 16384;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (sbar.last_extra != p->last_extra)
|
||||||
|
{
|
||||||
|
sbar.last_extra = p->last_extra;
|
||||||
|
u |= 1;
|
||||||
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
long lAmount=GetGameVar("PLR_MORALE",-1, p->i, snum);
|
long lAmount=GetGameVar("PLR_MORALE",-1, p->i, snum);
|
||||||
if (lAmount == -1)
|
if (lAmount == -1)
|
||||||
|
@ -2620,7 +2626,7 @@ void gameexit(char *t)
|
||||||
|
|
||||||
char inputloc = 0;
|
char inputloc = 0;
|
||||||
|
|
||||||
short strget_(int small,short x,short y,char *t,short dalen,short c)
|
static int strget_(int small,short x,short y,char *t,short dalen,short c)
|
||||||
{
|
{
|
||||||
short ch;
|
short ch;
|
||||||
int i;
|
int i;
|
||||||
|
@ -2692,17 +2698,17 @@ short strget_(int small,short x,short y,char *t,short dalen,short c)
|
||||||
return (0);
|
return (0);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline short strget(short x,short y,char *t,short dalen,short c)
|
inline int strget(short x,short y,char *t,short dalen,short c)
|
||||||
{
|
{
|
||||||
return(strget_(0,x,y,t,dalen,c));
|
return(strget_(0,x,y,t,dalen,c));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline short strgetsm(short x,short y,char *t,short dalen,short c)
|
inline int strgetsm(short x,short y,char *t,short dalen,short c)
|
||||||
{
|
{
|
||||||
return(strget_(1,x,y,t,dalen,c));
|
return(strget_(1,x,y,t,dalen,c));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline short mpstrget(short x,short y,char *t,short dalen,short c)
|
inline int mpstrget(short x,short y,char *t,short dalen,short c)
|
||||||
{
|
{
|
||||||
if (xdim >= 640 && ydim >= 480)
|
if (xdim >= 640 && ydim >= 480)
|
||||||
return(strgetsm(x,y,t,dalen,c));
|
return(strgetsm(x,y,t,dalen,c));
|
||||||
|
@ -7239,14 +7245,11 @@ FOUNDCHEAT:
|
||||||
switch (k)
|
switch (k)
|
||||||
{
|
{
|
||||||
case CHEAT_WEAPONS:
|
case CHEAT_WEAPONS:
|
||||||
|
|
||||||
|
j = 0;
|
||||||
|
|
||||||
if (VOLUMEONE)
|
if (VOLUMEONE)
|
||||||
{
|
|
||||||
j = 6;
|
j = 6;
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
j = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (weapon = PISTOL_WEAPON;weapon < MAX_WEAPONS-j;weapon++)
|
for (weapon = PISTOL_WEAPON;weapon < MAX_WEAPONS-j;weapon++)
|
||||||
{
|
{
|
||||||
|
@ -7364,25 +7367,24 @@ FOUNDCHEAT:
|
||||||
sprite[ps[myconnectindex].i].pal = ps[myconnectindex].palookup;
|
sprite[ps[myconnectindex].i].pal = ps[myconnectindex].palookup;
|
||||||
Bstrcpy(fta_quotes[122],"Scream for me, Long Beach!");
|
Bstrcpy(fta_quotes[122],"Scream for me, Long Beach!");
|
||||||
FTA(122,&ps[myconnectindex]);
|
FTA(122,&ps[myconnectindex]);
|
||||||
|
CheatGetInventory();
|
||||||
|
for (weapon = PISTOL_WEAPON;weapon < MAX_WEAPONS;weapon++)
|
||||||
|
ps[myconnectindex].gotweapon[weapon] = 1;
|
||||||
|
|
||||||
|
for (weapon = PISTOL_WEAPON;
|
||||||
|
weapon < (MAX_WEAPONS);
|
||||||
|
weapon++)
|
||||||
|
addammo(weapon, &ps[myconnectindex], max_ammo_amount[weapon]);
|
||||||
|
ps[myconnectindex].got_access = 7;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
ud.god = 0;
|
|
||||||
sprite[ps[myconnectindex].i].extra = max_player_health;
|
sprite[ps[myconnectindex].i].extra = max_player_health;
|
||||||
hittype[ps[myconnectindex].i].extra = -1;
|
hittype[ps[myconnectindex].i].extra = -1;
|
||||||
ps[myconnectindex].last_extra = max_player_health;
|
ps[myconnectindex].last_extra = max_player_health;
|
||||||
FTA(18,&ps[myconnectindex]);
|
FTA(18,&ps[myconnectindex]);
|
||||||
}
|
}
|
||||||
|
|
||||||
CheatGetInventory();
|
|
||||||
for (weapon = PISTOL_WEAPON;weapon < MAX_WEAPONS;weapon++)
|
|
||||||
ps[myconnectindex].gotweapon[weapon] = 1;
|
|
||||||
|
|
||||||
for (weapon = PISTOL_WEAPON;
|
|
||||||
weapon < (MAX_WEAPONS);
|
|
||||||
weapon++)
|
|
||||||
addammo(weapon, &ps[myconnectindex], max_ammo_amount[weapon]);
|
|
||||||
ps[myconnectindex].got_access = 7;
|
|
||||||
sprite[ps[myconnectindex].i].extra = max_player_health;
|
sprite[ps[myconnectindex].i].extra = max_player_health;
|
||||||
hittype[ps[myconnectindex].i].extra = 0;
|
hittype[ps[myconnectindex].i].extra = 0;
|
||||||
ps[myconnectindex].cheat_phase = 0;
|
ps[myconnectindex].cheat_phase = 0;
|
||||||
|
@ -7392,14 +7394,11 @@ FOUNDCHEAT:
|
||||||
|
|
||||||
case CHEAT_STUFF:
|
case CHEAT_STUFF:
|
||||||
|
|
||||||
|
j = 0;
|
||||||
|
|
||||||
if (VOLUMEONE)
|
if (VOLUMEONE)
|
||||||
{
|
|
||||||
j = 6;
|
j = 6;
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
j = 0;
|
|
||||||
}
|
|
||||||
for (weapon = PISTOL_WEAPON;weapon < MAX_WEAPONS-j;weapon++)
|
for (weapon = PISTOL_WEAPON;weapon < MAX_WEAPONS-j;weapon++)
|
||||||
ps[myconnectindex].gotweapon[weapon] = 1;
|
ps[myconnectindex].gotweapon[weapon] = 1;
|
||||||
|
|
||||||
|
@ -7440,27 +7439,13 @@ FOUNDCHEAT:
|
||||||
volnume--;
|
volnume--;
|
||||||
levnume--;
|
levnume--;
|
||||||
|
|
||||||
if (VOLUMEONE && volnume > 0)
|
if ((VOLUMEONE && volnume > 0) || volnume > num_volumes-1 ||
|
||||||
|
levnume >= MAXLEVELS || level_file_names[volnume*MAXLEVELS+levnume] == NULL)
|
||||||
{
|
{
|
||||||
ps[myconnectindex].cheat_phase = 0;
|
ps[myconnectindex].cheat_phase = 0;
|
||||||
KB_FlushKeyBoardQueue();
|
KB_FlushKeyBoardQueue();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else if (volnume > num_volumes-1)
|
|
||||||
{
|
|
||||||
ps[myconnectindex].cheat_phase = 0;
|
|
||||||
KB_FlushKeyBoardQueue();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (levnume >= MAXLEVELS || level_file_names[volnume*MAXLEVELS+levnume] == NULL)
|
|
||||||
{
|
|
||||||
ps[myconnectindex].cheat_phase = 0;
|
|
||||||
KB_FlushKeyBoardQueue();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ud.m_volume_number = ud.volume_number = volnume;
|
ud.m_volume_number = ud.volume_number = volnume;
|
||||||
ud.m_level_number = ud.level_number = levnume;
|
ud.m_level_number = ud.level_number = levnume;
|
||||||
|
@ -7470,7 +7455,6 @@ FOUNDCHEAT:
|
||||||
ud.m_volume_number = ud.volume_number = osdcmd_cheatsinfo_stat.volume;
|
ud.m_volume_number = ud.volume_number = osdcmd_cheatsinfo_stat.volume;
|
||||||
ud.m_level_number = ud.level_number = osdcmd_cheatsinfo_stat.level;
|
ud.m_level_number = ud.level_number = osdcmd_cheatsinfo_stat.level;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -7598,7 +7582,7 @@ FOUNDCHEAT:
|
||||||
|
|
||||||
case CHEAT_MONSTERS:
|
case CHEAT_MONSTERS:
|
||||||
{
|
{
|
||||||
char *s[] = { "ON", "OFF", "ON (BLOCKING)" };
|
char *s[] = { "ON", "OFF", "ON" };
|
||||||
|
|
||||||
actor_tog++;
|
actor_tog++;
|
||||||
if (actor_tog == 3) actor_tog = 0;
|
if (actor_tog == 3) actor_tog = 0;
|
||||||
|
|
|
@ -2717,7 +2717,8 @@ cheat_for_port_credits:
|
||||||
if (validmode[day].bpp == 8)
|
if (validmode[day].bpp == 8)
|
||||||
{
|
{
|
||||||
vidsets[dax++] = 8|((validmode[day].fs&1)<<16);
|
vidsets[dax++] = 8|((validmode[day].fs&1)<<16);
|
||||||
vidsets[dax++] = 0x20000|8|((validmode[day].fs&1)<<16);
|
// 8-bit Polymost can diaf
|
||||||
|
// vidsets[dax++] = 0x20000|8|((validmode[day].fs&1)<<16);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
vidsets[dax++] = 0x20000|validmode[day].bpp|((validmode[day].fs&1)<<16);
|
vidsets[dax++] = 0x20000|validmode[day].bpp|((validmode[day].fs&1)<<16);
|
||||||
|
|
|
@ -35,7 +35,14 @@ static int precachecount;
|
||||||
|
|
||||||
static void tloadtile(short tilenume, char type)
|
static void tloadtile(short tilenume, char type)
|
||||||
{
|
{
|
||||||
if ((picanm[tilenume]&63) > 0)
|
if ((picanm[tilenume]&63) < 1)
|
||||||
|
{
|
||||||
|
if (!(gotpic[tilenume>>3] & pow2char[tilenume&7])) precachecount++;
|
||||||
|
gotpic[tilenume>>3] |= pow2char[tilenume&7];
|
||||||
|
precachehightile[(unsigned char)type][tilenume>>3] |= pow2char[tilenume&7];
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
int i,j;
|
int i,j;
|
||||||
|
|
||||||
|
@ -56,12 +63,6 @@ static void tloadtile(short tilenume, char type)
|
||||||
precachehightile[(unsigned char)type][i>>3] |= pow2char[i&7];
|
precachehightile[(unsigned char)type][i>>3] |= pow2char[i&7];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
if (!(gotpic[tilenume>>3] & pow2char[tilenume&7])) precachecount++;
|
|
||||||
gotpic[tilenume>>3] |= pow2char[tilenume&7];
|
|
||||||
precachehightile[(unsigned char)type][tilenume>>3] |= pow2char[tilenume&7];
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static void cachespritenum(short i)
|
static void cachespritenum(short i)
|
||||||
|
@ -488,8 +489,7 @@ void vscrn(void)
|
||||||
long i, j, ss, x1, x2, y1, y2;
|
long i, j, ss, x1, x2, y1, y2;
|
||||||
|
|
||||||
if (ud.screen_size < 0) ud.screen_size = 0;
|
if (ud.screen_size < 0) ud.screen_size = 0;
|
||||||
else if (ud.screen_size > 64) ud.screen_size = 64;
|
if (ud.screen_size > 64) ud.screen_size = 64;
|
||||||
|
|
||||||
if (ud.screen_size == 0) flushperms();
|
if (ud.screen_size == 0) flushperms();
|
||||||
|
|
||||||
ss = max(ud.screen_size-8,0);
|
ss = max(ud.screen_size-8,0);
|
||||||
|
@ -511,7 +511,8 @@ void vscrn(void)
|
||||||
if (j >= 12) y1 += 8;
|
if (j >= 12) y1 += 8;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ud.screen_size >= 8 && !(ud.screen_size == 8 && ud.statusbarmode && bpp > 8)) y2 -= (ss+scale(tilesizy[BOTTOMSTATUSBAR],ud.statusbarscale,100));
|
if (ud.screen_size >= 8 && !(ud.screen_size == 8 && ud.statusbarmode && bpp > 8))
|
||||||
|
y2 -= (ss+scale(tilesizy[BOTTOMSTATUSBAR],ud.statusbarscale,100));
|
||||||
|
|
||||||
y1 = scale(y1,ydim,200);
|
y1 = scale(y1,ydim,200);
|
||||||
y2 = scale(y2,ydim,200);
|
y2 = scale(y2,ydim,200);
|
||||||
|
@ -530,8 +531,10 @@ void pickrandomspot(short snum)
|
||||||
|
|
||||||
p = &ps[snum];
|
p = &ps[snum];
|
||||||
|
|
||||||
|
i = snum;
|
||||||
if (ud.multimode > 1 && !(gametype_flags[ud.coop] & GAMETYPE_FLAG_FIXEDRESPAWN))
|
if (ud.multimode > 1 && !(gametype_flags[ud.coop] & GAMETYPE_FLAG_FIXEDRESPAWN))
|
||||||
{
|
{
|
||||||
|
i = TRAND%numplayersprites;
|
||||||
if (gametype_flags[ud.coop] & GAMETYPE_FLAG_TDMSPAWN)
|
if (gametype_flags[ud.coop] & GAMETYPE_FLAG_TDMSPAWN)
|
||||||
{
|
{
|
||||||
for (j=0;j<ud.multimode;j++)
|
for (j=0;j<ud.multimode;j++)
|
||||||
|
@ -548,9 +551,7 @@ void pickrandomspot(short snum)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else i = TRAND%numplayersprites;
|
|
||||||
}
|
}
|
||||||
else i = snum;
|
|
||||||
|
|
||||||
p->bobposx = p->oposx = p->posx = po[i].ox;
|
p->bobposx = p->oposx = p->posx = po[i].ox;
|
||||||
p->bobposy = p->oposy = p->posy = po[i].oy;
|
p->bobposy = p->oposy = p->posy = po[i].oy;
|
||||||
|
@ -1150,17 +1151,18 @@ void newgame(char vn,char ln,char sk)
|
||||||
struct player_struct *p = &ps[0];
|
struct player_struct *p = &ps[0];
|
||||||
short i;
|
short i;
|
||||||
|
|
||||||
|
handleevents();
|
||||||
|
getpackets();
|
||||||
|
|
||||||
if (globalskillsound >= 0 && FXDevice >= 0 && SoundToggle)
|
if (globalskillsound >= 0 && FXDevice >= 0 && SoundToggle)
|
||||||
|
{
|
||||||
while (issoundplaying(-1,globalskillsound))
|
while (issoundplaying(-1,globalskillsound))
|
||||||
{
|
{
|
||||||
handleevents();
|
handleevents();
|
||||||
getpackets();
|
getpackets();
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
handleevents();
|
|
||||||
getpackets();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
globalskillsound = -1;
|
globalskillsound = -1;
|
||||||
|
|
||||||
waitforeverybody();
|
waitforeverybody();
|
||||||
|
@ -1204,32 +1206,31 @@ void newgame(char vn,char ln,char sk)
|
||||||
p->zoom = 768;
|
p->zoom = 768;
|
||||||
p->gm = 0;
|
p->gm = 0;
|
||||||
|
|
||||||
|
//AddLog("Newgame");
|
||||||
|
ResetGameVars();
|
||||||
|
|
||||||
|
InitGameVarPointers();
|
||||||
|
|
||||||
|
ResetSystemDefaults();
|
||||||
|
|
||||||
|
if (ud.m_coop != 1)
|
||||||
{
|
{
|
||||||
//AddLog("Newgame");
|
for (i=0;i<MAX_WEAPONS;i++)
|
||||||
ResetGameVars();
|
|
||||||
|
|
||||||
InitGameVarPointers();
|
|
||||||
|
|
||||||
ResetSystemDefaults();
|
|
||||||
|
|
||||||
if (ud.m_coop != 1)
|
|
||||||
{
|
{
|
||||||
for (i=0;i<MAX_WEAPONS;i++)
|
if (aplWeaponWorksLike[i][0]==PISTOL_WEAPON)
|
||||||
{
|
{
|
||||||
if (aplWeaponWorksLike[i][0]==PISTOL_WEAPON)
|
p->curr_weapon = i;
|
||||||
{
|
p->gotweapon[i] = 1;
|
||||||
p->curr_weapon = i;
|
p->ammo_amount[i] = 48;
|
||||||
p->gotweapon[i] = 1;
|
|
||||||
p->ammo_amount[i] = 48;
|
|
||||||
}
|
|
||||||
else if (aplWeaponWorksLike[i][0]==KNEE_WEAPON)
|
|
||||||
p->gotweapon[i] = 1;
|
|
||||||
else if (aplWeaponWorksLike[i][0]==HANDREMOTE_WEAPON)
|
|
||||||
p->gotweapon[i] = 1;
|
|
||||||
}
|
}
|
||||||
p->last_weapon = -1;
|
else if (aplWeaponWorksLike[i][0]==KNEE_WEAPON)
|
||||||
|
p->gotweapon[i] = 1;
|
||||||
|
else if (aplWeaponWorksLike[i][0]==HANDREMOTE_WEAPON)
|
||||||
|
p->gotweapon[i] = 1;
|
||||||
}
|
}
|
||||||
|
p->last_weapon = -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
display_mirror = 0;
|
display_mirror = 0;
|
||||||
|
|
||||||
if (ud.multimode > 1)
|
if (ud.multimode > 1)
|
||||||
|
@ -1648,7 +1649,7 @@ int enterlevel(char g)
|
||||||
//gameexit(tempbuf);
|
//gameexit(tempbuf);
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
{
|
||||||
char *p;
|
char *p;
|
||||||
strcpy(levname, boardfilename);
|
strcpy(levname, boardfilename);
|
||||||
|
|
Loading…
Reference in a new issue