Don't save the OpenGL driver max texture size to the config file and remove some remaining instrumentation from rev 1546.

git-svn-id: https://svn.eduke32.com/eduke32@1549 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
plagman 2009-12-03 05:38:09 +00:00
parent 179997f969
commit a8cbeaa0f7

View file

@ -1283,14 +1283,6 @@ int32_t trytexcache(char *fn, int32_t len, int32_t dameth, char effect, texcache
/*initprintf("%s %d got a match for %s offset %d\n",__FILE__, __LINE__, cachefn,offset);*/ /*initprintf("%s %d got a match for %s offset %d\n",__FILE__, __LINE__, cachefn,offset);*/
} }
else return -1; // didn't find it else return -1; // didn't find it
if (!strcmp(fn, "highres/screen/menu/3281.jpg")) {
static int menuoffset = -1;
if (offset != menuoffset) {
menuoffset = offset;
}
OSD_Printf("menu tile offset %i\n", offset);
}
if (Blseek(cachefilehandle, offset, BSEEK_SET) == -1) if (Blseek(cachefilehandle, offset, BSEEK_SET) == -1)
{ {
@ -5948,7 +5940,7 @@ void polymost_initosdfuncs(void)
{ "r_texcache","r_texcache: enable/disable OpenGL compressed texture cache",(void *)&glusetexcache, CVAR_INT, 0, 0, 2 }, { "r_texcache","r_texcache: enable/disable OpenGL compressed texture cache",(void *)&glusetexcache, CVAR_INT, 0, 0, 2 },
{ "r_texcompr","r_texcompr: enable/disable OpenGL texture compression",(void *)&glusetexcompr, CVAR_BOOL, 0, 0, 1 }, { "r_texcompr","r_texcompr: enable/disable OpenGL texture compression",(void *)&glusetexcompr, CVAR_BOOL, 0, 0, 1 },
{ "r_textureanisotropy", "r_textureanisotropy: changes the OpenGL texture anisotropy setting", (void *)&glanisotropy, CVAR_INT|CVAR_FUNCPTR, 0, 0, 16 }, { "r_textureanisotropy", "r_textureanisotropy: changes the OpenGL texture anisotropy setting", (void *)&glanisotropy, CVAR_INT|CVAR_FUNCPTR, 0, 0, 16 },
{ "r_texturemaxsize","r_texturemaxsize: changes the maximum OpenGL texture size limit",(void *)&gltexmaxsize, CVAR_INT, 0, 0, 4096 }, { "r_texturemaxsize","r_texturemaxsize: changes the maximum OpenGL texture size limit",(void *)&gltexmaxsize, CVAR_INT | CVAR_NOSAVE, 0, 0, 4096 },
{ "r_texturemiplevel","r_texturemiplevel: changes the highest OpenGL mipmap level used",(void *)&gltexmiplevel, CVAR_INT, 0, 0, 6 }, { "r_texturemiplevel","r_texturemiplevel: changes the highest OpenGL mipmap level used",(void *)&gltexmiplevel, CVAR_INT, 0, 0, 6 },
{ "r_texturemode", "r_texturemode: changes the texture filtering settings", (void *)&gltexfiltermode, CVAR_INT|CVAR_FUNCPTR, 0, 0, 5 }, { "r_texturemode", "r_texturemode: changes the texture filtering settings", (void *)&gltexfiltermode, CVAR_INT|CVAR_FUNCPTR, 0, 0, 5 },
{ "r_vbocount","r_vbocount: sets the number of Vertex Buffer Objects to use when drawing models",(void *)&r_vbocount, CVAR_INT, 0, 1, 256 }, { "r_vbocount","r_vbocount: sets the number of Vertex Buffer Objects to use when drawing models",(void *)&r_vbocount, CVAR_INT, 0, 1, 256 },