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- fixed the pause key.
Apparently SDL maps this to a different scan code. Since pause is hard coded in all games the corresponding menu option has been disabled.
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19f9860c11
commit
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2 changed files with 2 additions and 2 deletions
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@ -27,7 +27,7 @@
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#define sc_F11 0x57
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#define sc_F11 0x57
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#define sc_F12 0x58
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#define sc_F12 0x58
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#define sc_Kpad_Star 0x37
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#define sc_Kpad_Star 0x37
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#define sc_Pause 0x59
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#define sc_Pause 0xc5
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#define sc_ScrollLock 0x46
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#define sc_ScrollLock 0x46
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#define sc_NumLock 0x45
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#define sc_NumLock 0x45
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#define sc_Slash 0x35
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#define sc_Slash 0x35
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@ -862,7 +862,7 @@ OptionMenu "OtherControlsMenu"// protected
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StaticText ""
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StaticText ""
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Control "$CNTRLMNU_SCREENSHOT" , "screenshot"
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Control "$CNTRLMNU_SCREENSHOT" , "screenshot"
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Control "$CNTRLMNU_CONSOLE" , "toggleconsole"
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Control "$CNTRLMNU_CONSOLE" , "toggleconsole"
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Control "$CNTRLMNU_PAUSE" , "pause"
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//Control "$CNTRLMNU_PAUSE" , "pause"
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StaticText ""
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StaticText ""
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Control "$CNTRLMNU_DISPLAY_INC" , "+enlarge_Screen"
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Control "$CNTRLMNU_DISPLAY_INC" , "+enlarge_Screen"
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