mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-05-31 01:01:12 +00:00
- hooked up the input system and did a major cleanup.
Much of the old system is no longer needed with all buttons being handled as keys. Mouse axis movement is not working yet.
This commit is contained in:
parent
141887263d
commit
a870df840e
44 changed files with 205 additions and 467 deletions
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@ -54,24 +54,22 @@ int32_t g_noLogo = 0;
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////////// OFTEN-USED FEW-LINERS //////////
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static void G_HandleEventsWhileNoInput(void)
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{
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I_ClearAllInput();
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inputState.ClearAllInput();
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while (!I_CheckAllInput())
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while (!inputState.CheckAllInput())
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G_HandleAsync();
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I_ClearAllInput();
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}
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static int32_t G_PlaySoundWhileNoInput(int32_t soundnum)
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{
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S_PlaySound(soundnum);
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I_ClearAllInput();
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inputState.ClearAllInput();
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while (S_CheckSoundPlaying(-1, soundnum))
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{
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G_HandleAsync();
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if (I_CheckAllInput())
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if (inputState.CheckAllInput())
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{
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I_ClearAllInput();
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return 1;
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}
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}
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@ -830,37 +828,6 @@ void G_DisplayRest(int32_t smoothratio)
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}
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}
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if (ud.show_help)
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{
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switch (ud.show_help)
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{
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case 1:
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rotatesprite_fs(160<<16, 100<<16, 65536L, 0, TEXTSTORY, 0, 0, 10+64);
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break;
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case 2:
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rotatesprite_fs(160<<16, 100<<16, 65536L, 0, F1HELP, 0, 0, 10+64);
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break;
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case 3:
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if (RRRA)
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rotatesprite_fs(160<<16, 100<<16, 65536L, 0, RRTILE1636, 0, 0, 10+64);
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break;
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}
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if (I_ReturnTrigger())
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{
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I_ReturnTriggerClear();
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ud.show_help = 0;
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if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
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{
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ready2send = 1;
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totalclock = ototalclock;
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}
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G_UpdateScreenArea();
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}
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return;
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}
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i = pp->cursectnum;
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if (i > -1)
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{
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@ -1096,7 +1063,7 @@ void G_DisplayRest(int32_t smoothratio)
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#ifndef EDUKE32_TOUCH_DEVICES
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if (VOLUMEONE)
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{
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if (ud.show_help == 0 && g_showShareware > 0 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
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if (g_showShareware > 0 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
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rotatesprite_fs((320-50)<<16, 9<<16, 65536L, 0, BETAVERSION, 0, 0, 2+8+16+128);
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}
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#endif
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@ -1216,17 +1183,16 @@ void G_DisplayExtraScreens(void)
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//g_player[myconnectindex].ps->palette = palette;
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
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fadepal(0, 0, 0, 0, 252, 28);
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I_ClearAllInput();
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inputState.ClearAllInput();
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rotatesprite_fs(160<<16, 100<<16, 65536L, 0, 3291, 0, 0, 2+8+64+BGSTRETCH);
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fadepaltile(0, 0, 0, 252, 0, -28, 3291);
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while (!I_CheckAllInput())
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while (!inputState.CheckAllInput())
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G_HandleAsync();
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fadepaltile(0, 0, 0, 0, 252, 28, 3291);
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I_ClearAllInput();
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rotatesprite_fs(160<<16, 100<<16, 65536L, 0, 3290, 0, 0, 2+8+64+BGSTRETCH);
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fadepaltile(0, 0, 0, 252, 0, -28, 3290);
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while (!I_CheckAllInput())
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while (!inputState.CheckAllInput())
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G_HandleAsync();
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#ifdef __ANDROID__
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@ -1244,15 +1210,15 @@ void G_DisplayExtraScreens(void)
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//g_player[myconnectindex].ps->palette = palette;
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
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fadepal(0, 0, 0, 0, 252, 28);
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I_ClearAllInput();
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inputState.ClearAllInput();
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totalclock = 0;
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rotatesprite_fs(160<<16, 100<<16, 65536L, 0, TENSCREEN, 0, 0, 2+8+64+BGSTRETCH);
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fadepaltile(0, 0, 0, 252, 0, -28, TENSCREEN);
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while (!I_CheckAllInput() && totalclock < 2400)
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while (!inputState.CheckAllInput() && totalclock < 2400)
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G_HandleAsync();
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fadepaltile(0, 0, 0, 0, 252, 28, TENSCREEN);
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I_ClearAllInput();
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inputState.ClearAllInput();
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#ifdef __ANDROID__
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inExtraScreens = 0;
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#endif
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@ -1266,7 +1232,7 @@ void G_DisplayLogo(void)
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ready2send = 0;
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I_ClearAllInput();
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inputState.ClearAllInput();
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videoSetViewableArea(0, 0, xdim-1, ydim-1);
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videoClearScreen(0L);
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@ -1282,12 +1248,12 @@ void G_DisplayLogo(void)
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return;
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if (RR)
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{
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if (!I_CheckAllInput() && g_noLogoAnim == 0)
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if (!inputState.CheckAllInput() && g_noLogoAnim == 0)
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{
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Net_GetPackets();
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Anim_Play("rr_intro.anm");
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G_FadePalette(0, 0, 0, 252);
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I_ClearAllInput();
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inputState.ClearAllInput();
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}
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videoClearScreen(0L);
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@ -1295,12 +1261,12 @@ void G_DisplayLogo(void)
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FX_StopAllSounds();
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S_ClearSoundLocks();
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if (!I_CheckAllInput() && g_noLogoAnim == 0)
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if (!inputState.CheckAllInput() && g_noLogoAnim == 0)
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{
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Net_GetPackets();
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Anim_Play("redneck.anm");
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G_FadePalette(0, 0, 0, 252);
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I_ClearAllInput();
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inputState.ClearAllInput();
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}
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videoClearScreen(0L);
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@ -1308,12 +1274,12 @@ void G_DisplayLogo(void)
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FX_StopAllSounds();
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S_ClearSoundLocks();
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if (!I_CheckAllInput() && g_noLogoAnim == 0)
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if (!inputState.CheckAllInput() && g_noLogoAnim == 0)
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{
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Net_GetPackets();
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Anim_Play("xatlogo.anm");
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G_FadePalette(0, 0, 0, 252);
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I_ClearAllInput();
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inputState.ClearAllInput();
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}
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videoClearScreen(0L);
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@ -1335,12 +1301,12 @@ void G_DisplayLogo(void)
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if (VOLUMEALL)
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#endif
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{
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if (!I_CheckAllInput() && g_noLogoAnim == 0)
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if (!inputState.CheckAllInput() && g_noLogoAnim == 0)
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{
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Net_GetPackets();
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Anim_Play("logo.anm");
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G_FadePalette(0, 0, 0, 252);
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I_ClearAllInput();
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inputState.ClearAllInput();
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}
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videoClearScreen(0L);
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@ -1354,7 +1320,7 @@ void G_DisplayLogo(void)
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//g_player[myconnectindex].ps->palette = drealms;
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//G_FadePalette(0,0,0,252);
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if (!I_CheckAllInput() && g_noLogoAnim == 0)
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if (!inputState.CheckAllInput() && g_noLogoAnim == 0)
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{
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Net_GetPackets();
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@ -1362,7 +1328,7 @@ void G_DisplayLogo(void)
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{
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Anim_Play("3dr.anm");
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G_FadePalette(0, 0, 0, 252);
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I_ClearAllInput();
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inputState.ClearAllInput();
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}
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else
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{
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@ -1376,7 +1342,7 @@ void G_DisplayLogo(void)
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fadepaltile(0, 0, 0, 252, 0, -28, DREALMS);
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totalclock = 0;
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while (totalclock < (120 * 7) && !I_CheckAllInput())
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while (totalclock < (120 * 7) && !inputState.CheckAllInput())
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{
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if (G_FPSLimit())
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{
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@ -1400,7 +1366,7 @@ void G_DisplayLogo(void)
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videoClearScreen(0L);
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videoNextPage();
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I_ClearAllInput();
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inputState.ClearAllInput();
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videoClearScreen(0L);
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videoNextPage();
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@ -1419,7 +1385,7 @@ void G_DisplayLogo(void)
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#ifndef EDUKE32_SIMPLE_MENU
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totalclock < (860+120) &&
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#endif
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!I_CheckAllInput())
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!inputState.CheckAllInput())
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{
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if (G_FPSLimit())
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{
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@ -1487,7 +1453,7 @@ void G_DisplayLogo(void)
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G_HandleAsync();
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}
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I_ClearAllInput();
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inputState.ClearAllInput();
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}
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renderFlushPerms();
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@ -1513,14 +1479,12 @@ void G_DoOrderScreen(void)
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for (i=0; i<4; i++)
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{
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fadepal(0, 0, 0, 0, 252, 28);
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I_ClearAllInput();
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inputState.ClearAllInput();
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rotatesprite_fs(160<<16, 100<<16, 65536L, 0, ORDERING+i, 0, 0, 2+8+64+BGSTRETCH);
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fadepal(0, 0, 0, 252, 0, -28);
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while (!I_CheckAllInput())
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while (!inputState.CheckAllInput())
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G_HandleAsync();
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}
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I_ClearAllInput();
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}
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@ -1541,7 +1505,7 @@ static void G_BonusCutscenes(void)
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if (adult_lockout == 0)
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{
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Anim_Play("turdmov.anm");
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I_ClearAllInput();
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inputState.ClearAllInput();
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videoClearScreen(0L);
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videoNextPage();
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}
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@ -1549,12 +1513,12 @@ static void G_BonusCutscenes(void)
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ud.volume_number = 1;
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ud.eog = 0;
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fadepal(0, 0, 0, 0, 252, 4);
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I_ClearAllInput();
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inputState.ClearAllInput();
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1);
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rotatesprite_fs(0, 0, 65536L, 0, TENSCREEN, 0, 0, 2+8+16+64+128+BGSTRETCH);
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videoNextPage();
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fadepal(0, 0, 0, 252, 0, -4);
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I_ClearAllInput();
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inputState.ClearAllInput();
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G_HandleEventsWhileNoInput();
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fadepal(0, 0, 0, 0, 252, 4);
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FX_StopAllSounds();
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@ -1566,7 +1530,7 @@ static void G_BonusCutscenes(void)
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if (adult_lockout == 0)
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{
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Anim_Play("rr_outro.anm");
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I_ClearAllInput();
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inputState.ClearAllInput();
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videoClearScreen(0L);
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videoNextPage();
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}
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@ -1576,12 +1540,12 @@ static void G_BonusCutscenes(void)
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ud.volume_number = 0;
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fadepal(0, 0, 0, 0, 252, 4);
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videoSetViewableArea(0, 0, xdim-1, ydim-1);
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I_ClearAllInput();
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inputState.ClearAllInput();
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8 + 2 + 1);
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rotatesprite_fs(0, 0, 65536L, 0, TENSCREEN, 0, 0, 2 + 8 + 16 + 64 + 128 + BGSTRETCH);
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videoNextPage();
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fadepal(0, 0, 0, 252, 0, -4);
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I_ClearAllInput();
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inputState.ClearAllInput();
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G_HandleEventsWhileNoInput();
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fadepal(0, 0, 0, 0, 252, 4);
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FX_StopAllSounds();
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@ -1614,7 +1578,7 @@ static void G_BonusCutscenes(void)
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videoNextPage();
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fadepal(0, 0, 0, 252, 0, -4);
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I_ClearAllInput();
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inputState.ClearAllInput();
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totalclock = 0;
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while (1)
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@ -1675,13 +1639,13 @@ static void G_BonusCutscenes(void)
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G_HandleAsync();
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if (I_CheckAllInput()) break;
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if (inputState.CheckAllInput()) break;
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}
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fadepal(0, 0, 0, 0, 252, 4);
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}
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I_ClearAllInput();
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inputState.ClearAllInput();
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
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rotatesprite_fs(160<<16, 100<<16, 65536L, 0, 3292, 0, 0, 2+8+64+BGSTRETCH);
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@ -1705,7 +1669,7 @@ static void G_BonusCutscenes(void)
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{
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fadepal(0, 0, 0, 252, 0, -4);
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Anim_Play("cineov2.anm");
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I_ClearAllInput();
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inputState.ClearAllInput();
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videoClearScreen(0L);
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videoNextPage();
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@ -1713,7 +1677,7 @@ static void G_BonusCutscenes(void)
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fadepal(0, 0, 0, 0, 252, 4);
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}
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I_ClearAllInput();
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inputState.ClearAllInput();
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
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rotatesprite_fs(160<<16, 100<<16, 65536L, 0, 3293, 0, 0, 2+8+64+BGSTRETCH);
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fadepal(0, 0, 0, 252, 0, -4);
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@ -1733,7 +1697,7 @@ static void G_BonusCutscenes(void)
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{
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fadepal(0, 0, 0, 252, 0, -4);
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I_ClearAllInput();
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inputState.ClearAllInput();
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int t = Anim_Play("vol4e1.anm");
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videoClearScreen(0L);
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videoNextPage();
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@ -1755,7 +1719,7 @@ static void G_BonusCutscenes(void)
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FX_StopAllSounds();
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S_ClearSoundLocks();
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S_PlaySound(ENDSEQVOL3SND4);
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I_ClearAllInput();
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inputState.ClearAllInput();
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G_FadePalette(0, 0, 0, 0);
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
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@ -1770,7 +1734,7 @@ static void G_BonusCutscenes(void)
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fadepal(0, 0, 0, 252, 0, -12);
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videoNextPage();
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I_ClearAllInput();
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inputState.ClearAllInput();
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G_HandleEventsWhileNoInput();
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fadepal(0, 0, 0, 0, 252, 12);
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@ -1779,7 +1743,7 @@ static void G_BonusCutscenes(void)
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Anim_Play("DUKETEAM.ANM");
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I_ClearAllInput();
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inputState.ClearAllInput();
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G_HandleEventsWhileNoInput();
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videoClearScreen(0L);
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@ -1788,7 +1752,7 @@ static void G_BonusCutscenes(void)
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FX_StopAllSounds();
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S_ClearSoundLocks();
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I_ClearAllInput();
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inputState.ClearAllInput();
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break;
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@ -1800,7 +1764,7 @@ static void G_BonusCutscenes(void)
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{
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fadepal(0, 0, 0, 252, 0, -4);
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Anim_Play("cineov3.anm");
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I_ClearAllInput();
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inputState.ClearAllInput();
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ototalclock = totalclock+200;
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while (totalclock < ototalclock)
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G_HandleAsync();
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@ -1813,7 +1777,7 @@ static void G_BonusCutscenes(void)
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Anim_Play("RADLOGO.ANM");
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if (adult_lockout == 0 && !I_CheckAllInput())
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if (!inputState.CheckAllInput() && adult_lockout == 0)
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{
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if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND5)) goto ENDANM;
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if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND6)) goto ENDANM;
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@ -1822,15 +1786,11 @@ static void G_BonusCutscenes(void)
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if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND9)) goto ENDANM;
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}
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I_ClearAllInput();
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totalclock = 0;
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if (PLUTOPAK)
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{
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while (totalclock < 120 && !I_CheckAllInput())
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while (!inputState.CheckAllInput() && totalclock < 120)
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G_HandleAsync();
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I_ClearAllInput();
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}
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else
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{
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@ -1849,7 +1809,7 @@ static void G_BonusCutscenes(void)
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Anim_Play("DUKETEAM.ANM");
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I_ClearAllInput();
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inputState.ClearAllInput();
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G_HandleEventsWhileNoInput();
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videoClearScreen(0L);
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@ -1857,7 +1817,7 @@ static void G_BonusCutscenes(void)
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G_FadePalette(0, 0, 0, 252);
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}
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|
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I_ClearAllInput();
|
||||
inputState.ClearAllInput();
|
||||
FX_StopAllSounds();
|
||||
S_ClearSoundLocks();
|
||||
|
||||
|
@ -2044,7 +2004,7 @@ void G_BonusScreen(int32_t bonusonly)
|
|||
S_PlaySound(BONUSMUSIC);
|
||||
|
||||
videoNextPage();
|
||||
I_ClearAllInput();
|
||||
inputState.ClearAllInput();
|
||||
fadepal(0, 0, 0, 252, 0, RR ? -4 : -28);
|
||||
totalclock = 0;
|
||||
|
||||
|
@ -2059,9 +2019,8 @@ void G_BonusScreen(int32_t bonusonly)
|
|||
videoNextPage();
|
||||
}
|
||||
|
||||
if (I_CheckAllInput())
|
||||
if (inputState.CheckAllInput())
|
||||
{
|
||||
I_ClearAllInput();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -2105,7 +2064,7 @@ void G_BonusScreen(int32_t bonusonly)
|
|||
}
|
||||
|
||||
videoNextPage();
|
||||
I_ClearAllInput();
|
||||
inputState.ClearAllInput();
|
||||
fadepal(0, 0, 0, 252, 0, -4);
|
||||
bonuscnt = 0;
|
||||
totalclock = 0;
|
||||
|
@ -2408,12 +2367,10 @@ void G_BonusScreen(int32_t bonusonly)
|
|||
if (totalclock > 10240 && totalclock < 10240+10240)
|
||||
totalclock = 1024;
|
||||
|
||||
if (I_CheckAllInput() && totalclock >(60*2)) // JBF 20030809
|
||||
if (inputState.CheckAllInput() && totalclock >(60*2)) // JBF 20030809
|
||||
{
|
||||
I_ClearAllInput();
|
||||
if (totalclock < (60*13))
|
||||
{
|
||||
inputState.keyFlushChars();
|
||||
totalclock = (60*13);
|
||||
}
|
||||
else if (totalclock < 1000000000)
|
||||
|
@ -2626,7 +2583,7 @@ void G_BonusScreenRRRA(int32_t bonusonly)
|
|||
S_PlaySound(BONUSMUSIC);
|
||||
|
||||
videoNextPage();
|
||||
I_ClearAllInput();
|
||||
inputState.ClearAllInput();
|
||||
fadepal(0, 0, 0, 252, 0, -4);
|
||||
totalclock = 0;
|
||||
|
||||
|
@ -2641,9 +2598,8 @@ void G_BonusScreenRRRA(int32_t bonusonly)
|
|||
videoNextPage();
|
||||
}
|
||||
|
||||
if (I_CheckAllInput())
|
||||
if (inputState.CheckAllInput())
|
||||
{
|
||||
I_ClearAllInput();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -2669,7 +2625,7 @@ void G_BonusScreenRRRA(int32_t bonusonly)
|
|||
|
||||
menutext(15, 192, "Press any key to continue");
|
||||
|
||||
I_ClearAllInput();
|
||||
inputState.ClearAllInput();
|
||||
if (!showMap)
|
||||
{
|
||||
videoNextPage();
|
||||
|
@ -2907,13 +2863,10 @@ void G_BonusScreenRRRA(int32_t bonusonly)
|
|||
if (totalclock > 10240 && totalclock < 10240+10240)
|
||||
totalclock = 1024;
|
||||
|
||||
if (I_CheckAllInput() && totalclock >(60*2)) // JBF 20030809
|
||||
if (inputState.CheckAllInput() && totalclock >(60*2)) // JBF 20030809
|
||||
{
|
||||
I_ClearAllInput();
|
||||
|
||||
if (totalclock < (60*13))
|
||||
{
|
||||
inputState.keyFlushChars();
|
||||
totalclock = (60*13);
|
||||
}
|
||||
else if (totalclock < 1000000000)
|
||||
|
@ -2954,9 +2907,8 @@ void G_BonusScreenRRRA(int32_t bonusonly)
|
|||
}
|
||||
|
||||
if (!S_CheckSoundPlaying(-1,35)) break;
|
||||
if (I_CheckAllInput())
|
||||
if (inputState.CheckAllInput())
|
||||
{
|
||||
I_ClearAllInput();
|
||||
S_StopSound(35);
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue