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- this crash was handled by nothing more than an assert...
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@ -10724,6 +10724,7 @@ SpawnFireballFlames(int16_t SpriteNum, int16_t enemy)
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if (!eu)
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if (!eu)
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{
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{
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ASSERT(true == false);
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ASSERT(true == false);
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return -1;
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}
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}
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if (eu->flame >= 0)
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if (eu->flame >= 0)
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