- SW sound WIP

* removed old sound loading code, which was the last bit to use cacheAllocateBlock which is also gone now.
* cleanup of player sound code. All game side tracking of the sound resources has been removed.

does not compile yet.
This commit is contained in:
Christoph Oelckers 2019-12-17 23:25:07 +01:00
parent 650b53454d
commit a7075bc1b0
37 changed files with 172 additions and 415 deletions

View file

@ -10,7 +10,7 @@
#include "hightile.h"
#include "polymost.h"
#include "mdsprite.h"
#include "cache1d.h"
#include "palette.h"
#include "../../glbackend/glbackend.h"