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- added StopFX function for Shadow Warrior.
Needed by an upstream change.
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@ -950,5 +950,10 @@ void StopSound(void)
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Mus_Stop();
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Mus_Stop();
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}
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}
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void StopFX()
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{
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if (soundEngine) soundEngine->StopAllChannels();
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}
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END_SW_NS
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END_SW_NS
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