- give all cutscene sounds in SW the CHANF_UI flag.

This commit is contained in:
Christoph Oelckers 2020-02-17 19:12:05 +01:00
parent 1105d52677
commit a657b55b50

View file

@ -76,7 +76,7 @@ void AnimShareIntro(int frame, int numframes)
ototalclock += 120; ototalclock += 120;
else if (frame == 1) else if (frame == 1)
{ {
PlaySound(DIGI_NOMESSWITHWANG, v3df_none); PlaySound(DIGI_NOMESSWITHWANG, v3df_none, CHAN_BODY, CHANF_UI);
ototalclock += 120*3; ototalclock += 120*3;
} }
else else
@ -84,11 +84,11 @@ void AnimShareIntro(int frame, int numframes)
if (frame == 5) if (frame == 5)
{ {
PlaySound(DIGI_INTRO_SLASH, v3df_none); PlaySound(DIGI_INTRO_SLASH, v3df_none, CHAN_BODY, CHANF_UI);
} }
else if (frame == 15) else if (frame == 15)
{ {
PlaySound(DIGI_INTRO_WHIRL, v3df_none); PlaySound(DIGI_INTRO_WHIRL, v3df_none, CHAN_BODY, CHANF_UI);
} }
} }
@ -102,26 +102,26 @@ void AnimSerp(int frame, int numframes)
if (frame == 1) if (frame == 1)
{ {
PlaySound(DIGI_SERPTAUNTWANG, v3df_none); PlaySound(DIGI_SERPTAUNTWANG, v3df_none, CHAN_BODY, CHANF_UI);
} }
else if (frame == 16) else if (frame == 16)
{ {
PlaySound(DIGI_SHAREND_TELEPORT, v3df_none); PlaySound(DIGI_SHAREND_TELEPORT, v3df_none, CHAN_BODY, CHANF_UI);
} }
else if (frame == 35) else if (frame == 35)
{ {
SoundState++; SoundState++;
PlaySound(DIGI_WANGTAUNTSERP1, v3df_none); PlaySound(DIGI_WANGTAUNTSERP1, v3df_none, CHAN_BODY, CHANF_UI);
} }
else if (frame == 51) else if (frame == 51)
{ {
SoundState++; SoundState++;
PlaySound(DIGI_SHAREND_UGLY1, v3df_none); PlaySound(DIGI_SHAREND_UGLY1, v3df_none, CHAN_BODY, CHANF_UI);
} }
else if (frame == 64) else if (frame == 64)
{ {
SoundState++; SoundState++;
PlaySound(DIGI_SHAREND_UGLY2, v3df_none); PlaySound(DIGI_SHAREND_UGLY2, v3df_none, CHAN_BODY, CHANF_UI);
} }
} }
@ -139,19 +139,19 @@ void AnimSumo(int frame, int numframes)
if (frame == 2) if (frame == 2)
{ {
// hungry // hungry
PlaySound(DIGI_JG41012, v3df_none); PlaySound(DIGI_JG41012, v3df_none, CHAN_BODY, CHANF_UI);
} }
else if (frame == 30) else if (frame == 30)
{ {
PlaySound(DIGI_HOTHEADSWITCH, v3df_none); PlaySound(DIGI_HOTHEADSWITCH, v3df_none, CHAN_BODY, CHANF_UI);
} }
else if (frame == 42) else if (frame == 42)
{ {
PlaySound(DIGI_HOTHEADSWITCH, v3df_none); PlaySound(DIGI_HOTHEADSWITCH, v3df_none, CHAN_BODY, CHANF_UI);
} }
else if (frame == 59) else if (frame == 59)
{ {
PlaySound(DIGI_JG41028, v3df_none); PlaySound(DIGI_JG41028, v3df_none, CHAN_BODY, CHANF_UI);
} }
} }
@ -165,61 +165,61 @@ void AnimZilla(int frame, int numframes)
if (frame == 1) if (frame == 1)
{ {
PlaySound(DIGI_ZC1, v3df_none); PlaySound(DIGI_ZC1, v3df_none, CHAN_BODY, CHANF_UI);
} }
else if (frame == 5) else if (frame == 5)
{ {
PlaySound(DIGI_JG94024, v3df_none); PlaySound(DIGI_JG94024, v3df_none, CHAN_BODY, CHANF_UI);
} }
else if (frame == 14) else if (frame == 14)
{ {
PlaySound(DIGI_ZC2, v3df_none); PlaySound(DIGI_ZC2, v3df_none, CHAN_BODY, CHANF_UI);
} }
else if (frame == 30) else if (frame == 30)
{ {
PlaySound(DIGI_ZC3, v3df_none); PlaySound(DIGI_ZC3, v3df_none, CHAN_BODY, CHANF_UI);
} }
else if (frame == 32) else if (frame == 32)
{ {
PlaySound(DIGI_ZC4, v3df_none); PlaySound(DIGI_ZC4, v3df_none, CHAN_BODY, CHANF_UI);
} }
else if (frame == 37) else if (frame == 37)
{ {
PlaySound(DIGI_ZC5, v3df_none); PlaySound(DIGI_ZC5, v3df_none, CHAN_BODY, CHANF_UI);
} }
else if (frame == 63) else if (frame == 63)
{ {
PlaySound(DIGI_Z16043, v3df_none); PlaySound(DIGI_Z16043, v3df_none, CHAN_BODY, CHANF_UI);
PlaySound(DIGI_ZC6, v3df_none); PlaySound(DIGI_ZC6, v3df_none, CHAN_BODY, CHANF_UI);
PlaySound(DIGI_ZC7, v3df_none); PlaySound(DIGI_ZC7, v3df_none, CHAN_BODY, CHANF_UI);
} }
else if (frame == 72) else if (frame == 72)
{ {
PlaySound(DIGI_ZC7, v3df_none); PlaySound(DIGI_ZC7, v3df_none, CHAN_BODY, CHANF_UI);
} }
else if (frame == 73) else if (frame == 73)
{ {
PlaySound(DIGI_ZC4, v3df_none); PlaySound(DIGI_ZC4, v3df_none, CHAN_BODY, CHANF_UI);
} }
else if (frame == 77) else if (frame == 77)
{ {
PlaySound(DIGI_ZC5, v3df_none); PlaySound(DIGI_ZC5, v3df_none, CHAN_BODY, CHANF_UI);
} }
else if (frame == 87) else if (frame == 87)
{ {
PlaySound(DIGI_ZC8, v3df_none); PlaySound(DIGI_ZC8, v3df_none, CHAN_BODY, CHANF_UI);
} }
else if (frame == 103) else if (frame == 103)
{ {
PlaySound(DIGI_ZC7, v3df_none); PlaySound(DIGI_ZC7, v3df_none, CHAN_BODY, CHANF_UI);
} }
else if (frame == 108) else if (frame == 108)
{ {
PlaySound(DIGI_ZC9, v3df_none); PlaySound(DIGI_ZC9, v3df_none, CHAN_BODY, CHANF_UI);
} }
else if (frame == 120) else if (frame == 120)
{ {
PlaySound(DIGI_JG94039, v3df_none); PlaySound(DIGI_JG94039, v3df_none, CHAN_BODY, CHANF_UI);
} }
} }