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Add bounds checking for renderSetTarget()
I'm not aware of this problem actually occurring anywhere, but too many consecutive calls to renderSetTarget() without the appropriate calls to renderRestoreTarget() between them would overflow 5 different arrays. git-svn-id: https://svn.eduke32.com/eduke32@7593 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 8 additions and 3 deletions
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@ -1457,10 +1457,12 @@ int16_t searchbottomwall, searchisbottom;
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char inpreparemirror = 0, mirrorrender = 0;
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static int32_t mirrorsx1, mirrorsy1, mirrorsx2, mirrorsy2;
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#define MAXSETVIEW 4
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static int32_t setviewcnt = 0; // interface layers use this now
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static intptr_t bakframeplace[4];
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static int32_t bakxsiz[4], bakysiz[4];
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static vec2_t bakwindowxy1[4], bakwindowxy2[4];
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static intptr_t bakframeplace[MAXSETVIEW];
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static int32_t bakxsiz[MAXSETVIEW], bakysiz[MAXSETVIEW];
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static vec2_t bakwindowxy1[MAXSETVIEW], bakwindowxy2[MAXSETVIEW];
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#ifdef USE_OPENGL
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static int32_t bakrendmode;
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#endif
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@ -11532,6 +11534,9 @@ void videoClearScreen(int32_t dacol)
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//
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void renderSetTarget(int16_t tilenume, int32_t xsiz, int32_t ysiz)
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{
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if (setviewcnt >= MAXSETVIEW-1)
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return;
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//DRAWROOMS TO TILE BACKUP&SET CODE
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tilesiz[tilenume].x = xsiz; tilesiz[tilenume].y = ysiz;
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bakxsiz[setviewcnt] = xsiz; bakysiz[setviewcnt] = ysiz;
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