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Fix laptop static when using OpenGL
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@ -2215,6 +2215,8 @@ void DoStatic(int a, int b)
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auto pTile = (pixels + (200 * v2)) + v4;
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auto pTile = (pixels + (200 * v2)) + v4;
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tileInvalidate(kTileLoboLaptop, -1, -1);
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while (v2 < var_18)
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while (v2 < var_18)
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{
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{
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uint8_t *pStart = pTile;
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uint8_t *pStart = pTile;
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