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https://github.com/ZDoom/raze-gles.git
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- buildutils: Replace sintable[]
use within SW's track.cpp with bsin()
/bcos()
.
This commit is contained in:
parent
72f12e19f3
commit
a5082d24d9
1 changed files with 25 additions and 25 deletions
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@ -399,15 +399,15 @@ void QuickJumpSetup(short stat, short lotag, short type)
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// add jump point
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nsp = &sprite[SpriteNum];
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nsp->x += 64 * (int) sintable[NORM_ANGLE(nsp->ang + 512)] >> 14;
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nsp->y += 64 * (int) sintable[nsp->ang] >> 14;
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nsp->x += mulscale14(64, bcos(nsp->ang));
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nsp->y += mulscale14(64, bsin(nsp->ang));
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nsp->lotag = lotag;
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TrackAddPoint(t, tp, SpriteNum);
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// add end point
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nsp = &sprite[end_sprite];
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nsp->x += 2048 * (int) sintable[NORM_ANGLE(nsp->ang + 512)] >> 14;
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nsp->y += 2048 * (int) sintable[nsp->ang] >> 14;
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nsp->x += mulscale14(2048, bcos(nsp->ang));
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nsp->y += mulscale14(2048, bsin(nsp->ang));
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nsp->lotag = TRACK_END;
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nsp->hitag = 0;
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TrackAddPoint(t, tp, end_sprite);
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@ -458,8 +458,8 @@ void QuickScanSetup(short stat, short lotag, short type)
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nsp = &sprite[start_sprite];
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nsp->lotag = TRACK_START;
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nsp->hitag = 0;
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nsp->x += 64 * (int) sintable[NORM_ANGLE(nsp->ang + 1024 + 512)] >> 14;
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nsp->y += 64 * (int) sintable[NORM_ANGLE(nsp->ang + 1024)] >> 14;
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nsp->x += mulscale14(64, -bcos(nsp->ang));
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nsp->y += mulscale14(64, -bsin(nsp->ang));
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TrackAddPoint(t, tp, start_sprite);
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// add jump point
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@ -469,8 +469,8 @@ void QuickScanSetup(short stat, short lotag, short type)
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// add end point
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nsp = &sprite[end_sprite];
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nsp->x += 64 * (int) sintable[NORM_ANGLE(nsp->ang + 512)] >> 14;
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nsp->y += 64 * (int) sintable[nsp->ang] >> 14;
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nsp->x += mulscale14(64, bcos(nsp->ang));
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nsp->y += mulscale14(64, bsin(nsp->ang));
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nsp->lotag = TRACK_END;
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nsp->hitag = 0;
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TrackAddPoint(t, tp, end_sprite);
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@ -525,8 +525,8 @@ void QuickExitSetup(short stat, short type)
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// add end point
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nsp = &sprite[end_sprite];
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nsp->x += 1024 * (int) sintable[NORM_ANGLE(nsp->ang + 512)] >> 14;
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nsp->y += 1024 * (int) sintable[nsp->ang] >> 14;
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nsp->x += mulscale14(1024, bcos(nsp->ang));
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nsp->y += mulscale14(1024, bsin(nsp->ang));
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nsp->lotag = TRACK_END;
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nsp->hitag = 0;
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TrackAddPoint(t, tp, end_sprite);
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@ -1984,8 +1984,8 @@ void RefreshPoints(SECTOR_OBJECTp sop, int nx, int ny, bool dynamic)
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int xmul = (sop->scale_dist * sop->scale_x_mult)>>8;
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int ymul = (sop->scale_dist * sop->scale_y_mult)>>8;
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dx = x + ((xmul * sintable[NORM_ANGLE(ang+512)]) >> 14);
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dy = y + ((ymul * sintable[ang]) >> 14);
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dx = x + mulscale14(xmul, bcos(ang));
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dy = y + mulscale14(ymul, bsin(ang));
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}
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}
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}
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@ -2180,7 +2180,7 @@ MoveZ(SECTOR_OBJECTp sop)
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if (sop->bob_amt)
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{
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sop->bob_sine_ndx = (PlayClock << sop->bob_speed) & 2047;
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sop->bob_diff = ((sop->bob_amt * (int) sintable[sop->bob_sine_ndx]) >> 14);
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sop->bob_diff = mulscale14(sop->bob_amt, bsin(sop->bob_sine_ndx));
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// for all sectors
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for (i = 0, sectp = &sop->sectp[0]; *sectp; sectp++, i++)
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@ -2763,8 +2763,8 @@ void DoTrack(SECTOR_OBJECTp sop, short locktics, int *nx, int *ny)
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// calculate a new x and y
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if (sop->vel && !TEST(sop->flags,SOBJ_MOVE_VERTICAL))
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{
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*nx = (DIV256(sop->vel)) * locktics * (int) sintable[NORM_ANGLE(sop->ang_moving + 512)] >> 14;
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*ny = (DIV256(sop->vel)) * locktics * (int) sintable[sop->ang_moving] >> 14;
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*nx = (DIV256(sop->vel)) * locktics * bcos(sop->ang_moving) >> 14;
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*ny = (DIV256(sop->vel)) * locktics * bsin(sop->ang_moving) >> 14;
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dist = Distance(sop->xmid, sop->ymid, sop->xmid + *nx, sop->ymid + *ny);
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sop->target_dist -= dist;
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@ -2789,7 +2789,7 @@ OperateSectorObjectForTics(SECTOR_OBJECTp sop, short newang, int newx, int newy,
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if (sop->bob_amt)
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{
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sop->bob_sine_ndx = (PlayClock << sop->bob_speed) & 2047;
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sop->bob_diff = ((sop->bob_amt * (int) sintable[sop->bob_sine_ndx]) >> 14);
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sop->bob_diff = mulscale14(sop->bob_amt, bsin(sop->bob_sine_ndx));
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// for all sectors
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for (i = 0, sectp = &sop->sectp[0]; *sectp; sectp++, i++)
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@ -2933,8 +2933,8 @@ DoTornadoObject(SECTOR_OBJECTp sop)
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int ret;
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short *ang = &sop->ang_moving;
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xvect = (sop->vel * sintable[NORM_ANGLE(*ang + 512)]);
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yvect = (sop->vel * sintable[NORM_ANGLE(*ang)]);
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xvect = sop->vel * bcos(*ang);
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yvect = sop->vel * bcos(*ang);
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cursect = sop->op_main_sector; // for sop->vel
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floor_dist = DIV4(labs(sector[cursect].ceilingz - sector[cursect].floorz));
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@ -3128,8 +3128,8 @@ ActorLeaveTrack(short SpriteNum)
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/*
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ScanToWall
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(lsp->x, lsp->y, SPRITEp_TOS(sp) - DIV2(SPRITEp_SIZE_Z(sp)), lsp->sectnum,
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sintable[NORM_ANGLE(lsp->ang + 1024 + 512)],
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sintable[lsp->ang + 1024],
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-bcos(lsp->ang),
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-bsin(lsp->ang),
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0,
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&hitinfo);
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*/
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@ -3275,8 +3275,8 @@ ActorTrackDecide(TRACK_POINTp tpoint, short SpriteNum)
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RESET(sp->cstat, CSTAT_SPRITE_BLOCK);
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FAFhitscan(sp->x, sp->y, sp->z - Z(24), sp->sectnum, // Start position
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sintable[NORM_ANGLE(sp->ang + 512)], // X vector of 3D ang
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sintable[sp->ang], // Y vector of 3D ang
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bcos(sp->ang), // X vector of 3D ang
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bsin(sp->ang), // Y vector of 3D ang
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0, // Z vector of 3D ang
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&hitinfo, CLIPMASK_MISSILE);
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@ -3830,8 +3830,8 @@ ActorFollowTrack(short SpriteNum, short locktics)
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else
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{
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// calculate a new x and y
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nx = sp->xvel * (int) sintable[NORM_ANGLE(sp->ang + 512)] >> 14;
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ny = sp->xvel * (int) sintable[sp->ang] >> 14;
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nx = mulscale14(sp->xvel, bcos(sp->ang));
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ny = mulscale14(sp->xvel, bsin(sp->ang));
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}
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nz = 0;
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