- fixed screen blend.

This commit is contained in:
Christoph Oelckers 2020-07-24 20:21:51 +02:00
parent b56f74bf32
commit a4ef7596e7

View file

@ -93,7 +93,7 @@ FString GameInterface::statFPS()
//--------------------------------------------------------------------------- //---------------------------------------------------------------------------
// //
// fixme: Menu does not call this //
// //
//--------------------------------------------------------------------------- //---------------------------------------------------------------------------
@ -192,8 +192,8 @@ void drawbackground(void)
void V_AddBlend (float r, float g, float b, float a, float v_blend[4]) void V_AddBlend (float r, float g, float b, float a, float v_blend[4])
{ {
r = clamp(r/255.f, 0.f, 0.25f); r = clamp(r/255.f, 0.f, 0.25f);
g = clamp(r/255.f, 0.f, 0.25f); g = clamp(g/255.f, 0.f, 0.25f);
b = clamp(r/255.f, 0.f, 0.25f); b = clamp(b/255.f, 0.f, 0.25f);
a = clamp(a/255.f, 0.f, 0.25f); a = clamp(a/255.f, 0.f, 0.25f);