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- fixed SE21 handler.
This one is most prominently noticeable in WW2GI's first map where blowing up a crack has no effect. This must have happened when removing all those dangerous pointer to long casts that were so popular back in the bad old days. Fixes #266
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@ -4349,7 +4349,7 @@ void handle_se21(DDukeActor* actor)
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if (sc->extra == 0)
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if (sc->extra == 0)
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{
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{
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lp += s->zvel;
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*lp += s->zvel;
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if (abs(*lp - s->z) < 1024)
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if (abs(*lp - s->z) < 1024)
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{
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{
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