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Lunatic: error on invalid static data read like 'sprite.picnum'.
git-svn-id: https://svn.eduke32.com/eduke32@4209 1a8010ca-5511-0410-912e-c29ae57300e0
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4 changed files with 28 additions and 8 deletions
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@ -755,7 +755,7 @@ end
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--== "player" global, needed by the "control" module ==--
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local player_static_members = {}
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local player_static_members = defs_c.static_members_tab()
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--[[
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player_static_members._INPUT_BITS = defs_c.conststruct
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@ -837,7 +837,7 @@ end
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local player_holdskey = player_static_members.holdskey
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-- Actor flags
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local actor_static_members = {}
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local actor_static_members = defs_c.static_members_tab()
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do
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local our_SFLAG = {}
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local ext_SFLAG = con_lang.labels[4] -- external actor flags only
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@ -923,7 +923,7 @@ function actor_static_members.delete(i)
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CF.A_DeleteSprite(i)
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end
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local tile_static_members = {}
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local tile_static_members = defs_c.static_members_tab()
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do
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tile_static_members.sizx = defs_c.creategtab(ffiC.tilesizx, ffiC.MAXTILES, "tilesizx[]")
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tile_static_members.sizy = defs_c.creategtab(ffiC.tilesizy, ffiC.MAXTILES, "tilesizy[]")
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@ -2430,6 +2430,7 @@ if (ffiC._DEBUG_LUNATIC ~= 0) then
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local codestr = [[
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do
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local _bit,_math=require'bit',require'math'
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local _con=require'con'
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local _band,_gv=_bit.band,gv
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local tmp=]]..
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membaccode:gsub("%%s","0").." end"
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@ -878,9 +878,25 @@ function conststruct(tab)
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return ffi.new(table.concat(strtab))
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end
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do
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local smt_mt = {
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__index = function()
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error("invalid access to static data", 2)
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end
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}
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function static_members_tab()
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return setmtonce({}, smt_mt)
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end
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end
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-- Static, non-instance members. Used to hold constants, for example
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-- sprite.CSTAT.TRANS1
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local static_members = { sector={}, wall={}, sprite={} }
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local static_members = {
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sector = static_members_tab(),
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wall = static_members_tab(),
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sprite = static_members_tab(),
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}
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static_members.sector.STAT = conststruct
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{
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@ -1769,10 +1769,10 @@ The total number of frames in the animation.
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The number of consecutive tiles used to construct one frame of the animation,
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as viewed from different angles. Valid values are 1, 3, 5, 7 and 8. In
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addition, -5 and -7 are allowed, which behave like the corresponding positive
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++viewtype++s, but effectively mirror the actor on the vertical axis. This can
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be useful if tile data is available that has the opposite orientation of what
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EDuke32 uses. See the {wiki_action}[Action entry] in the EDuke32 wiki for how
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the views are constructed for different `viewtype` values.
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++viewtype++s, but effectively mirror the actor around the vertical axis. This
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can be useful if tile data is available that has the opposite orientation of
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what EDuke32 uses. See the {wiki_action}[Action entry] in the EDuke32 wiki for
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how the views are constructed for different `viewtype` values.
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`[4] incval` (default: 1)::
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The value to add the actor's _current frame_ on each frame advance. May be -1,
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@ -141,6 +141,9 @@ gameevent
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-- actor[].t_data[] is not accessible for now
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checkfail('local i = actor[0].t_data[15]', "has no member named 't_data'")
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-- sprite.picnum may happen as a thinko/typo kind of error (spr.picnum was meant)
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checkfail("local pic = sprite.picnum", "invalid access to static data")
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end
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}
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