mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
Enable undo/redo in Mapster32 3d mode. Not incredibly well tested.
git-svn-id: https://svn.eduke32.com/eduke32@7301 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
a8c613c995
commit
a401dfed47
1 changed files with 22 additions and 15 deletions
|
@ -7201,21 +7201,7 @@ static void Keys2d(void)
|
|||
}
|
||||
}
|
||||
searchsector = tcursectornum;
|
||||
#if M32_UNDO
|
||||
if (eitherCTRL && PRESSED_KEYSC(Z)) // CTRL+Z
|
||||
{
|
||||
if (eitherSHIFT)
|
||||
{
|
||||
if (map_undoredo(1)) message("Nothing to redo!");
|
||||
else message("Redo: restored revision %d", map_revision-1);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (map_undoredo(0)) message("Nothing to undo!");
|
||||
else message("Undo: restored revision %d", map_revision-1);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (keystatus[KEYSC_TAB]) //TAB
|
||||
{
|
||||
if (eitherCTRL)
|
||||
|
@ -10692,6 +10678,7 @@ void ExtAnalyzeSprites(int32_t ourx, int32_t oury, int32_t oura, int32_t smoothr
|
|||
static void Keys2d3d(void)
|
||||
{
|
||||
int32_t i;
|
||||
|
||||
#if M32_UNDO
|
||||
if (mapstate == NULL)
|
||||
{
|
||||
|
@ -10774,6 +10761,26 @@ static void Keys2d3d(void)
|
|||
if (PRESSED_KEYSC(P)) // Ctrl-P: Map playtesting
|
||||
test_map(eitherALT);
|
||||
|
||||
if (PRESSED_KEYSC(Z)) // CTRL+Z
|
||||
{
|
||||
if (eitherSHIFT)
|
||||
{
|
||||
if (map_undoredo(1)) message("Nothing to redo!");
|
||||
else message("Redo: restored revision %d", map_revision-1);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (map_undoredo(0)) message("Nothing to undo!");
|
||||
else message("Undo: restored revision %d", map_revision-1);
|
||||
}
|
||||
|
||||
updatesectorz(pos.x, pos.y, pos.z, &cursectnum);
|
||||
|
||||
// kick the user back to 2d mode if the sector they were in was deleted by the undo/redo operation
|
||||
if (cursectnum == -1 && (in3dmode() && !m32_is2d3dmode()))
|
||||
keystatus[buildkeys[BK_MODE2D_3D]] = 1;
|
||||
}
|
||||
|
||||
if (keystatus[KEYSC_S]) // S
|
||||
{
|
||||
if (levelname[0])
|
||||
|
|
Loading…
Reference in a new issue