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https://github.com/ZDoom/raze-gles.git
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- fixed most end of game cutscenes.
This commit is contained in:
parent
ba3c353198
commit
a30933871e
2 changed files with 13 additions and 5 deletions
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@ -385,7 +385,7 @@ public:
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}
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}
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public:
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public:
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DEpisode3End() : DImageScreen(getTexture(), fadein|fadeout)
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DEpisode3End() : DImageScreen(getTexture(), fadein|fadeout, 0x7fffffff)
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{
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{
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}
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}
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@ -582,16 +582,16 @@ static void bonussequence_d(int num, JobDesc *jobs, int &job)
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{
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{
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case 0:
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case 0:
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jobs[job++] = { Create<DEpisode1End1>(), nullptr };
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jobs[job++] = { Create<DEpisode1End1>(), nullptr };
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jobs[job++] = { Create<DImageScreen>(E1ENDSCREEN), nullptr };
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jobs[job++] = { Create<DImageScreen>(E1ENDSCREEN, DScreenJob::fadein|DScreenJob::fadeout, 0x7fffffff), nullptr };
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break;
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break;
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case 1:
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case 1:
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jobs[job++] = { PlayVideo("cineov2.anm", cineov2sound, framespeed_18), []() { S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI); } };
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jobs[job++] = { PlayVideo("cineov2.anm", cineov2sound, framespeed_18), []() { S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI); } };
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jobs[job++] = { Create<DImageScreen>(E2ENDSCREEN), []() { FX_StopAllSounds(); } };
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jobs[job++] = { Create<DImageScreen>(E2ENDSCREEN, DScreenJob::fadein | DScreenJob::fadeout, 0x7fffffff), []() { FX_StopAllSounds(); } };
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break;
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break;
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case 2:
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case 2:
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jobs[job++] = { PlayVideo("cineov3.anm", cineov3sound, framespeed_10), nullptr };
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jobs[job++] = { PlayVideo("radlogo.anm", cineov3sound, framespeed_10), nullptr };
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jobs[job++] = { Create<DBlackScreen>(200), []() { FX_StopAllSounds(); } };
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jobs[job++] = { Create<DBlackScreen>(200), []() { FX_StopAllSounds(); } };
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jobs[job++] = { Create<DEpisode3End>(), []() { if (!PLUTOPAK) S_PlaySound(ENDSEQVOL3SND4, CHAN_AUTO, CHANF_UI); } };
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jobs[job++] = { Create<DEpisode3End>(), []() { if (!PLUTOPAK) S_PlaySound(ENDSEQVOL3SND4, CHAN_AUTO, CHANF_UI); } };
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if (!PLUTOPAK) jobs[job++] = { Create<DImageScreen>(TexMan.GetGameTextureByName("DUKETEAM.ANM", false, FTextureManager::TEXMAN_ForceLookup)), []() { FX_StopAllSounds(); } };
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if (!PLUTOPAK) jobs[job++] = { Create<DImageScreen>(TexMan.GetGameTextureByName("DUKETEAM.ANM", false, FTextureManager::TEXMAN_ForceLookup)), []() { FX_StopAllSounds(); } };
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@ -602,7 +602,8 @@ static void bonussequence_d(int num, JobDesc *jobs, int &job)
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jobs[job++] = { PlayVideo("vol4e2.anm", vol4e2, framespeed_10), nullptr };
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jobs[job++] = { PlayVideo("vol4e2.anm", vol4e2, framespeed_10), nullptr };
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jobs[job++] = { PlayVideo("vol4e3.anm", vol4e3, framespeed_10), []() { S_PlaySound(ENDSEQVOL3SND4, CHAN_AUTO, CHANF_UI); } };
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jobs[job++] = { PlayVideo("vol4e3.anm", vol4e3, framespeed_10), []() { S_PlaySound(ENDSEQVOL3SND4, CHAN_AUTO, CHANF_UI); } };
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jobs[job++] = { Create<DEpisode4Text>(), nullptr };
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jobs[job++] = { Create<DEpisode4Text>(), nullptr };
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jobs[job++] = { Create<DImageScreen>(TexMan.GetGameTextureByName("DUKETEAM.ANM", false, FTextureManager::TEXMAN_ForceLookup)), []() { FX_StopAllSounds(); } };
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jobs[job++] = { Create<DImageScreen>(TexMan.GetGameTextureByName("DUKETEAM.ANM", false, FTextureManager::TEXMAN_ForceLookup),
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DScreenJob::fadein | DScreenJob::fadeout, 0x7fffffff), []() { FX_StopAllSounds(); } };
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break;
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break;
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case 4:
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case 4:
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@ -1736,5 +1736,12 @@ void OnEvent(int iEventID, int p, int i, int x)
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while (done == 0);
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while (done == 0);
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}
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}
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CCMD(endofgame)
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{
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ps[0].timebeforeexit = 120;
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ps[0].customexitsound = -1;
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ud.eog = 1;
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}
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END_DUKE_NS
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END_DUKE_NS
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