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SW: We can revert the change of siang to q16 now
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1d2aadd229
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2 changed files with 3 additions and 3 deletions
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@ -886,7 +886,7 @@ analyzesprites(int viewx, int viewy, int viewz, SWBOOL mirror)
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}
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}
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tsp->z = tsp->z + pp->siz;
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tsp->z = tsp->z + pp->siz;
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tsp->ang = fix16_to_int(pp->siang);
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tsp->ang = pp->siang;
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//continue;
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//continue;
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}
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}
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else
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else
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@ -2058,7 +2058,7 @@ drawscreen(PLAYERp pp)
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pp->six = tx;
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pp->six = tx;
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pp->siy = ty;
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pp->siy = ty;
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pp->siz = tz - pp->posz;
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pp->siz = tz - pp->posz;
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pp->siang = tq16ang;
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pp->siang = fix16_to_int(tq16ang);
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QuakeViewChange(camerapp, &quake_z, &quake_x, &quake_y, &quake_ang);
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QuakeViewChange(camerapp, &quake_z, &quake_x, &quake_y, &quake_ang);
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VisViewChange(camerapp, &g_visibility);
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VisViewChange(camerapp, &g_visibility);
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@ -1144,7 +1144,7 @@ struct PLAYERstruct
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int camera_dist; // view mode dist
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int camera_dist; // view mode dist
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int circle_camera_dist;
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int circle_camera_dist;
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int six,siy,siz; // save player interp position for PlayerSprite
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int six,siy,siz; // save player interp position for PlayerSprite
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fix16_t siang;
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short siang;
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int xvect, yvect;
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int xvect, yvect;
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int oxvect, oyvect;
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int oxvect, oyvect;
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