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With dndebug, show the currently playing sounds.
The format is snd #<sound number> inst <instance of that sound>: voice <internal voice handle>, ow <owner's sprite ID/-1> (this is the interesting part) git-svn-id: https://svn.eduke32.com/eduke32@2441 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
139b2086c1
commit
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2 changed files with 28 additions and 4 deletions
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@ -645,12 +645,35 @@ static void G_ShowCacheLocks(void)
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break;
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Bsprintf(tempbuf,"RTS Locked %d:",i);
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printext256(0L,k,31,-1,tempbuf,1);
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printext256(0,k,31,-1,tempbuf,1);
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k += 6;
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}
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if (k >= ydim-12 && k<ydim-6)
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printext256(0L,k,31,-1,"(MORE . . .)",1);
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printext256(0,k,31,-1,"(MORE . . .)",1);
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// sounds
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if (xdim < 640)
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return;
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k = 18;
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for (i=0; i<=g_maxSoundPos; i++)
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if (g_sounds[i].num > 0)
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{
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int32_t j, n=g_sounds[i].num;
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for (j=0; j<n; j++)
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{
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if (k >= ydim-12)
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break;
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Bsprintf(tempbuf, "snd #%d inst %d: voice %d, ow %d", i, j,
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g_sounds[i].SoundOwner[j].voice, g_sounds[i].SoundOwner[j].i);
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printext256(240,k,31,-1,tempbuf,0);
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k += 9;
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}
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}
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}
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int32_t A_CheckInventorySprite(spritetype *s)
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@ -395,7 +395,7 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
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(g_player[myconnectindex].ps->timebeforeexit > 0 && g_player[myconnectindex].ps->timebeforeexit <= GAMETICSPERSEC*3) ||
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g_player[myconnectindex].ps->gm&MODE_MENU) return -1;
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if (g_sounds[num].m&128)
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if (g_sounds[num].m&128) // Duke-Tag sound
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{
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if ((voice = S_PlaySound(num)) <= FX_Ok)
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return -1;
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@ -469,7 +469,8 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
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break;
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}
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if (g_player[screenpeek].ps->sound_pitch) pitch += g_player[screenpeek].ps->sound_pitch;
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if (g_player[screenpeek].ps->sound_pitch)
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pitch += g_player[screenpeek].ps->sound_pitch;
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if (g_sounds[num].num > 0 && PN != MUSICANDSFX)
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S_StopEnvSound(num, i);
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