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This seems to help with some polygon drawing issues in Polymost for now
git-svn-id: https://svn.eduke32.com/eduke32@7388 1a8010ca-5511-0410-912e-c29ae57300e0
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b72dec2940
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1 changed files with 4 additions and 3 deletions
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@ -3507,7 +3507,7 @@ static inline void vsp_finalize_init(int32_t const vcnt)
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}
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}
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#define COMBINE_STRIPS
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#define COMBINE_STRIPS
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#define COMBINE_STRIPS_IS_STILL_BUGGED
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// #define COMBINE_STRIPS_IS_STILL_BUGGED
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#ifdef COMBINE_STRIPS
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#ifdef COMBINE_STRIPS
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static inline void vsdel(int32_t const i)
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static inline void vsdel(int32_t const i)
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@ -3791,9 +3791,9 @@ skip: ;
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#ifdef COMBINE_STRIPS
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#ifdef COMBINE_STRIPS
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int i = vsp[0].n;
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int i = vsp[0].n;
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while (i)
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do
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{
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{
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if ((vsp[i].cy[0] >= vsp[i].fy[0]) && (vsp[i].cy[1] >= vsp[i].fy[1]))
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if ((vsp[i].cy[0]+DOMOST_OFFSET >= vsp[i].fy[0]) && (vsp[i].cy[1]+DOMOST_OFFSET >= vsp[i].fy[1]))
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vsp[i].ctag = vsp[i].ftag = -1;
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vsp[i].ctag = vsp[i].ftag = -1;
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int const ni = vsp[i].n;
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int const ni = vsp[i].n;
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@ -3810,6 +3810,7 @@ skip: ;
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}
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}
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else i = ni;
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else i = ni;
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}
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}
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while (i);
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#endif
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#endif
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}
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}
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