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Correct premap.c's clearfrags().
The story: Duke3D 1.5 source had "short frags[MAXPLAYERS][MAXPLAYERS]" and "clearbufbyte(&frags[0][0],(MAXPLAYERS*MAXPLAYERS)<<1,0L);". In r1625, g_player[].frags[MAXPLAYERS] was changed from an array of int32_t to one of uint8_t, but the clearing code ("clearbufbyte(&g_player[i].frags[0],MAXPLAYERS<<1,0L);") stayed. In r2201, I rewrote clearfrags() under the assumption that it really is supposed to clear stuff beyond .frags[]. The moral: 1. Write clean code. 2. Use sizeof. 3. Write clean code! git-svn-id: https://svn.eduke32.com/eduke32@2878 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 1 additions and 7 deletions
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@ -1727,13 +1727,7 @@ static inline void clearfrags(void)
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playerdata_t *p = &g_player[i];
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p->ps->frag = p->ps->fraggedself = 0;
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if (i == 0)
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continue;
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Bmemset(p->frags, 0, sizeof(g_player[i].frags));
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Bmemset(p->wchoice, 0, sizeof(g_player[i].wchoice));
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p->vote = p->gotvote = p->pingcnt = p->playerquitflag = 0;
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Bmemset(p->frags, 0, sizeof(p->frags));
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}
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}
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