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sw/src/game.cpp:LoadLevel: Rename q16ang -> ang
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1 changed files with 3 additions and 3 deletions
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@ -590,8 +590,8 @@ void TerminateGame(void)
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bool LoadLevel(const char *filename)
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bool LoadLevel(const char *filename)
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{
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{
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int16_t q16ang;
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int16_t ang;
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if (engineLoadBoard(filename, SW_SHAREWARE ? 1 : 0, (vec3_t *)&Player[0], &q16ang, &Player[0].cursectnum) == -1)
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if (engineLoadBoard(filename, SW_SHAREWARE ? 1 : 0, (vec3_t *)&Player[0], &ang, &Player[0].cursectnum) == -1)
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{
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{
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Printf("Level not found: %s", filename);
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Printf("Level not found: %s", filename);
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return false;
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return false;
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@ -599,7 +599,7 @@ bool LoadLevel(const char *filename)
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currentLevel = &mapList[Level];
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currentLevel = &mapList[Level];
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SECRET_SetMapName(currentLevel->DisplayName(), currentLevel->name);
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SECRET_SetMapName(currentLevel->DisplayName(), currentLevel->name);
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STAT_NewLevel(currentLevel->labelName);
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STAT_NewLevel(currentLevel->labelName);
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Player[0].q16ang = fix16_from_int(q16ang);
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Player[0].q16ang = fix16_from_int(ang);
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return true;
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return true;
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}
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}
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