mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
Expand "Switch weapons on pickup" to three options: "Off", "All weapons", and a new one, "Fav priority". It switches to the weapon you have just picked up only if it is ranked higher in the favorite weapon hierarchy using the "-u" parameter.
Suggested at: http://forums.duke4.net/topic/5667-tiny-request/ git-svn-id: https://svn.eduke32.com/eduke32@2975 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
574f83dc76
commit
a0dc378eda
2 changed files with 59 additions and 11 deletions
|
@ -740,10 +740,33 @@ dead:
|
|||
|
||||
void addweapon_maybeswitch(DukePlayer_t *ps, int32_t weap)
|
||||
{
|
||||
if (!(ps->weaponswitch & 1))
|
||||
P_AddWeaponNoSwitch(ps, weap);
|
||||
else
|
||||
if ((ps->weaponswitch & 1) && (ps->weaponswitch & 4))
|
||||
{
|
||||
int32_t snum = sprite[ps->i].yvel;
|
||||
int32_t i, w, new_wchoice = -1, curr_wchoice = -1;
|
||||
|
||||
for (i=0; i<10 && (new_wchoice < 0 || curr_wchoice < 0); i++)
|
||||
{
|
||||
w = g_player[snum].wchoice[i];
|
||||
|
||||
if (w == 0) w = 9;
|
||||
else w--;
|
||||
|
||||
if (w == ps->curr_weapon)
|
||||
curr_wchoice = i;
|
||||
if (w == weap)
|
||||
new_wchoice = i;
|
||||
}
|
||||
|
||||
if (new_wchoice < curr_wchoice)
|
||||
P_AddWeapon(ps, weap);
|
||||
else
|
||||
P_AddWeaponNoSwitch(ps, weap);
|
||||
}
|
||||
else if (ps->weaponswitch & 1)
|
||||
P_AddWeapon(ps, weap);
|
||||
else
|
||||
P_AddWeaponNoSwitch(ps, weap);
|
||||
}
|
||||
|
||||
void addweapon_addammo_common(DukePlayer_t *ps, int32_t weap, int32_t amount)
|
||||
|
|
|
@ -960,13 +960,28 @@ void M_DisplayMenus(void)
|
|||
case 5:
|
||||
i = 0;
|
||||
if (ud.weaponswitch & 1)
|
||||
i = 1;
|
||||
if (x == io)
|
||||
i = 1-i;
|
||||
modval(0,1,(int32_t *)&i,1,probey==5);
|
||||
if ((ud.weaponswitch & 1 && !i) || (!(ud.weaponswitch & 1) && i))
|
||||
{
|
||||
ud.weaponswitch ^= 1;
|
||||
i = 1;
|
||||
if (ud.weaponswitch & 4)
|
||||
i = 2;
|
||||
}
|
||||
l = i;
|
||||
if (x == io)
|
||||
i = (i == 2) ? 0 : i+1;
|
||||
modval(0,2,(int32_t *)&i,1,probey==5);
|
||||
if (i != l)
|
||||
{
|
||||
if (i > 0)
|
||||
{
|
||||
ud.weaponswitch |= 1;
|
||||
if (i == 2)
|
||||
ud.weaponswitch |= 4;
|
||||
else
|
||||
ud.weaponswitch &= ~4;
|
||||
}
|
||||
else
|
||||
ud.weaponswitch &= ~(1|4);
|
||||
|
||||
G_UpdatePlayerFromMenu();
|
||||
}
|
||||
break;
|
||||
|
@ -1073,11 +1088,21 @@ void M_DisplayMenus(void)
|
|||
break;
|
||||
|
||||
case 5:
|
||||
mgametext(d+70,yy,ud.weaponswitch&1?"On":"Off",MENUHIGHLIGHT(io),2+8+16);
|
||||
{
|
||||
const char *s[] = { "Off", "All weapons", "Fav priority" };
|
||||
i = 0;
|
||||
if (ud.weaponswitch & 1)
|
||||
{
|
||||
i = 1;
|
||||
if (ud.weaponswitch & 4)
|
||||
i = 2;
|
||||
}
|
||||
mgametext(d+40,yy,s[i],MENUHIGHLIGHT(io),2+8+16);
|
||||
}
|
||||
break;
|
||||
|
||||
case 6:
|
||||
mgametext(d+70,yy,ud.weaponswitch&2?"On":"Off",MENUHIGHLIGHT(io),2+8+16);
|
||||
mgametext(d+40,yy,ud.weaponswitch&2?"On":"Off",MENUHIGHLIGHT(io),2+8+16);
|
||||
break;
|
||||
|
||||
default:
|
||||
|
|
Loading…
Reference in a new issue