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- Duke: Fix camera horizon when viewing the screen from in-game.
* Leftover horizon offset that was missed when doing 09a05f354c
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@ -295,7 +295,7 @@ void animatecamsprite(double smoothratio)
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auto camera = &camsprite->GetOwner()->s;
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auto ang = getcamspriteang(camsprite->GetOwner(), smoothratio);
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// Note: no ROR or camera here for now - the current setup has no means to detect these things before rendering the scene itself.
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drawrooms(camera->x, camera->y, camera->z, ang, 100 + camera->shade, camera->sectnum); // why 'shade'...?
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drawrooms(camera->x, camera->y, camera->z, ang, camera->shade, camera->sectnum); // why 'shade'...?
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display_mirror = 1; // should really be 'display external view'.
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fi.animatesprites(camera->x, camera->y, ang, smoothratio);
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display_mirror = 0;
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