This is starting to feel like distilling diarrhea into grey water

git-svn-id: https://svn.eduke32.com/eduke32@7174 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2018-11-18 18:08:08 +00:00
parent 635a25db72
commit 9f81e7150c
2 changed files with 308 additions and 278 deletions

View file

@ -34,34 +34,35 @@ static uint8_t precachehightile[2][MAXTILES>>3];
static int32_t g_precacheCount;
static void flag_precache(int32_t tile, int32_t type)
static inline void flag_precache(int tile, int type)
{
if (!(gotpic[tile>>3] & pow2char[tile&7]))
g_precacheCount++;
gotpic[tile>>3] |= pow2char[tile&7];
precachehightile[type][tile>>3] |= pow2char[tile&7];
}
static void tloadtile(int32_t tilenume, int32_t type)
static void tloadtile(int tilenume, int type)
{
int32_t i,j;
int firstTile, lastTile;
if ((picanm[tilenume].sf&PICANM_ANIMTYPE_MASK)==PICANM_ANIMTYPE_BACK)
if ((picanm[tilenume].sf & PICANM_ANIMTYPE_MASK) == PICANM_ANIMTYPE_BACK)
{
i = tilenume - picanm[tilenume].num;
j = tilenume;
firstTile = tilenume - picanm[tilenume].num;
lastTile = tilenume;
}
else
{
i = tilenume;
j = tilenume + picanm[tilenume].num;
firstTile = tilenume;
lastTile = tilenume + picanm[tilenume].num;
}
for (; i<=j; i++)
flag_precache(i, type);
for (; firstTile <= lastTile; firstTile++)
flag_precache(firstTile, type);
}
static void G_CacheSpriteNum(int32_t i)
static void G_CacheSpriteNum(int i)
{
char maxc;
int32_t j;
@ -200,97 +201,165 @@ static void G_CacheSpriteNum(int32_t i)
for (j = PN(i); j < (PN(i)+maxc); j++) tloadtile(j,1);
}
#ifndef EDUKE32_STANDALONE
static void CacheDukeSprites(void)
{
tloadtile(BOTTOMSTATUSBAR, 1);
if ((g_netServer || ud.multimode > 1))
tloadtile(FRAGBAR, 1);
tloadtile(VIEWSCREEN, 1);
for (int i = STARTALPHANUM; i < ENDALPHANUM+1; i++)
tloadtile(i, 1);
for (int i = BIGALPHANUM-11; i < BIGALPHANUM+82; i++)
tloadtile(i, 1);
for (int i = MINIFONT; i < MINIFONT+93; i++)
tloadtile(i, 1);
for (int i = FOOTPRINTS; i < FOOTPRINTS+3; i++)
tloadtile(i, 1);
for (int i = BURNING; i < BURNING+14; i++)
tloadtile(i, 1);
for (int i = BURNING2; i < BURNING2+14; i++)
tloadtile(i, 1);
for (int i = CRACKKNUCKLES; i < CRACKKNUCKLES+4; i++)
tloadtile(i, 1);
for (int i = FIRSTGUN; i < FIRSTGUN+3; i++)
tloadtile(i, 1);
for (int i = FIRSTGUNRELOAD; i < FIRSTGUNRELOAD+8; i++)
tloadtile(i, 1);
for (int i = EXPLOSION2; i < EXPLOSION2+21; i++)
tloadtile(i, 1);
for (int i = COOLEXPLOSION1; i < COOLEXPLOSION1+21; i++)
tloadtile(i, 1);
tloadtile(BULLETHOLE, 1);
tloadtile(BLOODPOOL, 1);
for (int i = TRANSPORTERBEAM; i < (TRANSPORTERBEAM+6); i++)
tloadtile(i, 1);
for (int i = SMALLSMOKE; i < (SMALLSMOKE+4); i++)
tloadtile(i, 1);
for (int i = SHOTSPARK1; i < (SHOTSPARK1+4); i++)
tloadtile(i, 1);
for (int i = BLOOD; i < (BLOOD+4); i++)
tloadtile(i, 1);
for (int i = JIBS1; i < (JIBS5+5); i++)
tloadtile(i, 1);
for (int i = JIBS6; i < (JIBS6+8); i++)
tloadtile(i, 1);
for (int i = SCRAP1; i < (SCRAP1+29); i++)
tloadtile(i, 1);
tloadtile(FIRELASER, 1);
for (int i = TRANSPORTERSTAR; i < TRANSPORTERSTAR+6; i++)
tloadtile(i, 1);
for (int i = FORCERIPPLE; i < (FORCERIPPLE+9); i++)
tloadtile(i, 1);
for (int i = MENUSCREEN; i < DUKECAR; i++)
tloadtile(i, 1);
for (int i = RPG; i < RPG+7; i++)
tloadtile(i, 1);
for (int i = FREEZEBLAST; i < FREEZEBLAST+3; i++)
tloadtile(i, 1);
for (int i = SHRINKSPARK; i < SHRINKSPARK+4; i++)
tloadtile(i, 1);
for (int i = GROWSPARK; i < GROWSPARK+4; i++)
tloadtile(i, 1);
for (int i = SHRINKEREXPLOSION; i < SHRINKEREXPLOSION+4; i++)
tloadtile(i, 1);
for (int i = MORTER; i < MORTER+4; i++)
tloadtile(i, 1);
for (int i = 0; i <= 60; i++)
tloadtile(i, 1);
}
#endif
static void G_PrecacheSprites(void)
{
int32_t i,j;
for (i=0; i<MAXTILES; i++)
for (int i = 0; i < MAXTILES; i++)
{
if (g_tile[i].flags & SFLAG_PROJECTILE)
tloadtile(i,1);
tloadtile(i, 1);
if (A_CheckSpriteTileFlags(i, SFLAG_CACHE))
for (j = i; j <= g_tile[i].cacherange; j++)
tloadtile(j,1);
for (int j = i; j <= g_tile[i].cacherange; j++)
tloadtile(j, 1);
}
#ifndef EDUKE32_STANDALONE
tloadtile(BOTTOMSTATUSBAR,1);
if ((g_netServer || ud.multimode > 1))
tloadtile(FRAGBAR,1);
tloadtile(VIEWSCREEN,1);
for (i=STARTALPHANUM; i<ENDALPHANUM+1; i++) tloadtile(i,1);
for (i=BIGALPHANUM-11; i<BIGALPHANUM+82; i++) tloadtile(i,1);
for (i=MINIFONT; i<MINIFONT+93; i++) tloadtile(i,1);
for (i=FOOTPRINTS; i<FOOTPRINTS+3; i++) tloadtile(i,1);
for (i = BURNING; i < BURNING+14; i++) tloadtile(i,1);
for (i = BURNING2; i < BURNING2+14; i++) tloadtile(i,1);
for (i = CRACKKNUCKLES; i < CRACKKNUCKLES+4; i++) tloadtile(i,1);
for (i = FIRSTGUN; i < FIRSTGUN+3 ; i++) tloadtile(i,1);
for (i = FIRSTGUNRELOAD; i < FIRSTGUNRELOAD+8 ; i++) tloadtile(i,1);
for (i = EXPLOSION2; i < EXPLOSION2+21 ; i++) tloadtile(i,1);
for (i = COOLEXPLOSION1; i < COOLEXPLOSION1+21 ; i++) tloadtile(i,1);
tloadtile(BULLETHOLE,1);
tloadtile(BLOODPOOL,1);
for (i = TRANSPORTERBEAM; i < (TRANSPORTERBEAM+6); i++) tloadtile(i,1);
for (i = SMALLSMOKE; i < (SMALLSMOKE+4); i++) tloadtile(i,1);
for (i = SHOTSPARK1; i < (SHOTSPARK1+4); i++) tloadtile(i,1);
for (i = BLOOD; i < (BLOOD+4); i++) tloadtile(i,1);
for (i = JIBS1; i < (JIBS5+5); i++) tloadtile(i,1);
for (i = JIBS6; i < (JIBS6+8); i++) tloadtile(i,1);
for (i = SCRAP1; i < (SCRAP1+29); i++) tloadtile(i,1);
tloadtile(FIRELASER,1);
for (i=TRANSPORTERSTAR; i<TRANSPORTERSTAR+6; i++) tloadtile(i,1);
for (i=FORCERIPPLE; i<(FORCERIPPLE+9); i++) tloadtile(i,1);
for (i=MENUSCREEN; i<DUKECAR; i++) tloadtile(i,1);
for (i=RPG; i<RPG+7; i++) tloadtile(i,1);
for (i=FREEZEBLAST; i<FREEZEBLAST+3; i++) tloadtile(i,1);
for (i=SHRINKSPARK; i<SHRINKSPARK+4; i++) tloadtile(i,1);
for (i=GROWSPARK; i<GROWSPARK+4; i++) tloadtile(i,1);
for (i=SHRINKEREXPLOSION; i<SHRINKEREXPLOSION+4; i++) tloadtile(i,1);
for (i=MORTER; i<MORTER+4; i++) tloadtile(i,1);
for (i=0; i<=60; i++) tloadtile(i,1);
CacheDukeSprites();
#endif
}
static void G_DoLoadScreen(const char *statustext, int32_t percent)
static void G_DemoLoadScreen(const char *statustext, int const loadScreenTile, int percent)
{
if (ud.recstat != 2)
if (statustext == NULL)
{
int32_t i = 0;
int32_t j = VM_OnEventWithReturn(EVENT_GETLOADTILE, g_player[screenpeek].ps->i, screenpeek, LOADSCREEN);
videoClearScreen(0L);
// g_player[myconnectindex].ps->palette = palette;
// G_FadePalette(0,0,0,0);
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
}
//g_player[myconnectindex].ps->palette = palette;
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
if (!statustext)
if ((unsigned)loadScreenTile < (MAXTILES << 1))
{
rotatesprite_fs(320<<15, 200<<15, 65536L, 0, loadScreenTile & (MAXTILES-1), 0, 0, 2+8+64+BGSTRETCH);
}
else
{
videoNextPage();
return;
}
menutext_center(105, "Loading...");
if (statustext)
gametext_center_number(180, statustext);
VM_OnEventWithReturn(EVENT_DISPLAYLOADINGSCREEN, g_player[screenpeek].ps->i, screenpeek, percent);
videoNextPage();
}
static void G_DoLoadScreen(const char *statustext, int percent)
{
int const loadScreenTile = VM_OnEventWithReturn(EVENT_GETLOADTILE, g_player[screenpeek].ps->i, screenpeek, LOADSCREEN);
if (ud.recstat == 2)
{
G_DemoLoadScreen(statustext, loadScreenTile, percent);
return;
}
int const screenSize = ud.screen_size;
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1);
if (statustext == NULL)
{
i = ud.screen_size;
ud.screen_size = 0;
G_UpdateScreenArea();
videoClearScreen(0L);
}
if ((uint32_t)j < 2*MAXTILES)
if ((unsigned)loadScreenTile < (MAXTILES<<1))
{
videoClearScreen(0);
rotatesprite_fs(320<<15,200<<15,65536L,0, j > MAXTILES-1?j-MAXTILES:j,0,0,
2+8+64+BGSTRETCH);
rotatesprite_fs(320<<15, 200<<15, 65536L, 0, loadScreenTile & (MAXTILES-1), 0, 0, 2+8+64+BGSTRETCH);
}
else
{
@ -300,27 +369,33 @@ static void G_DoLoadScreen(const char *statustext, int32_t percent)
if (boardfilename[0] != 0 && ud.level_number == 7 && ud.volume_number == 0)
{
menutext_center(90,"Loading User Map");
menutext_center(90, "Loading User Map");
gametext_center_shade_pal(90+10, boardfilename, 14, 2);
}
else
{
menutext_center(90,"Loading");
menutext_center(90, "Loading");
if (g_mapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name != NULL)
menutext_center(90+16+8,g_mapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name);
menutext_center(90+16+8, g_mapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name);
}
#ifndef EDUKE32_TOUCH_DEVICES
if (statustext) gametext_center_number(180, statustext);
if (statustext)
gametext_center_number(180, statustext);
#endif
if (percent != -1)
{
int32_t ii = scale(scale(xdim-1,288,320),percent,100);
rotatesprite(31<<16,145<<16,65536,0,929,15,0,2+8+16,0,0,ii,ydim-1);
rotatesprite(159<<16,145<<16,65536,0,929,15,0,2+8+16,0,0,ii,ydim-1);
rotatesprite(30<<16,144<<16,65536,0,929,0,0,2+8+16,0,0,ii,ydim-1);
rotatesprite(158<<16,144<<16,65536,0,929,0,0,2+8+16,0,0,ii,ydim-1);
int const width = scale(scale(xdim-1, 288, 320), percent, 100);
int constexpr tile = 929;
int constexpr bits = 2+8+16;
rotatesprite(31<<16 , 145<<16, 65536, 0, tile, 15, 0, bits, 0, 0, width, ydim-1);
rotatesprite(159<<16, 145<<16, 65536, 0, tile, 15, 0, bits, 0, 0, width, ydim-1);
rotatesprite(30<<16 , 144<<16, 65536, 0, tile, 0, 0, bits, 0, 0, width, ydim-1);
rotatesprite(158<<16, 144<<16, 65536, 0, tile, 0, 0, bits, 0, 0, width, ydim-1);
}
VM_OnEventWithReturn(EVENT_DISPLAYLOADINGSCREEN, g_player[screenpeek].ps->i, screenpeek, percent);
@ -329,49 +404,13 @@ static void G_DoLoadScreen(const char *statustext, int32_t percent)
if (!statustext)
{
KB_FlushKeyboardQueue();
ud.screen_size = i;
}
}
else
{
if (!statustext)
{
videoClearScreen(0L);
//g_player[myconnectindex].ps->palette = palette;
//G_FadePalette(0,0,0,0);
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
}
/*Gv_SetVar(g_iReturnVarID,LOADSCREEN, -1, -1);*/
int32_t j = VM_OnEventWithReturn(EVENT_GETLOADTILE, g_player[screenpeek].ps->i, screenpeek, LOADSCREEN);
if ((uint32_t)j < 2*MAXTILES)
{
rotatesprite_fs(320<<15,200<<15,65536L, 0,j > MAXTILES-1?j-MAXTILES:j,0,0,
2+8+64+BGSTRETCH);
}
else
{
videoNextPage();
return;
}
menutext_center(105,"Loading...");
if (statustext) gametext_center_number(180, statustext);
VM_OnEventWithReturn(EVENT_DISPLAYLOADINGSCREEN, g_player[screenpeek].ps->i, screenpeek, percent);
videoNextPage();
ud.screen_size = screenSize;
}
}
void G_CacheMapData(void)
{
int32_t i,j,pc=0;
int32_t tc;
uint32_t starttime, endtime;
if (ud.recstat == 2)
return;
@ -381,42 +420,36 @@ void G_CacheMapData(void)
polymost_glreset();
#endif
starttime = timerGetTicks();
uint32_t const starttime = timerGetTicks();
S_PrecacheSounds();
G_PrecacheSprites();
for (i=0; i<numwalls; i++)
for (int i=0; i<numwalls; i++)
{
tloadtile(wall[i].picnum, 0);
if (wall[i].overpicnum >= 0)
{
tloadtile(wall[i].overpicnum, 0);
}
}
for (i=0; i<numsectors; i++)
for (int i=0; i<numsectors; i++)
{
tloadtile(sector[i].floorpicnum, 0);
tloadtile(sector[i].ceilingpicnum, 0);
if (sector[i].ceilingpicnum == LA) // JBF 20040509: if( waloff[sector[i].ceilingpicnum] == LA) WTF?!?!?!?
{
tloadtile(LA+1, 0);
tloadtile(LA+2, 0);
}
for (SPRITES_OF_SECT(i, j))
if (sprite[j].xrepeat != 0 && sprite[j].yrepeat != 0 && (sprite[j].cstat&32768) == 0)
for (int SPRITES_OF_SECT(i, j))
{
if (sprite[j].xrepeat != 0 && sprite[j].yrepeat != 0 && (sprite[j].cstat & CSTAT_SPRITE_INVISIBLE) == 0)
G_CacheSpriteNum(j);
}
}
tc = totalclock;
j = 0;
int clock = totalclock;
int cnt = 0;
int percentDisplayed = -1;
int lpc = -1;
for (i=0; i<MAXTILES; i++)
for (int i=0; i<MAXTILES && !KB_KeyPressed(sc_Space); i++)
{
if (!(i&7) && !gotpic[i>>3])
{
@ -432,13 +465,11 @@ void G_CacheMapData(void)
// PRECACHE
if (ud.config.useprecache && bpp > 8)
{
int32_t k,type;
for (type=0; type<=1; type++)
for (int type = 0; type < 2 && !KB_KeyPressed(sc_Space); type++)
{
if (precachehightile[type][i>>3] & pow2char[i&7])
{
k = 0;
for (k=0; k<MAXPALOOKUPS-RESERVEDPALS && !KB_KeyPressed(sc_Space); k++)
for (int k=0; k < MAXPALOOKUPS-RESERVEDPALS && !KB_KeyPressed(sc_Space); k++)
{
// this is the CROSSHAIR_PAL, see comment in game.c
if (k == MAXPALOOKUPS-RESERVEDPALS-1)
@ -446,68 +477,67 @@ void G_CacheMapData(void)
#ifdef POLYMER
if (videoGetRenderMode() != REND_POLYMER || !polymer_havehighpalookup(0, k))
#endif
polymost_precache(i,k,type);
polymost_precache(i, k, type);
}
#ifdef USE_GLEXT
if (r_detailmapping && !KB_KeyPressed(sc_Space))
polymost_precache(i,DETAILPAL,type);
if (r_glowmapping && !KB_KeyPressed(sc_Space))
polymost_precache(i,GLOWPAL,type);
if (r_detailmapping)
polymost_precache(i, DETAILPAL, type);
if (r_glowmapping)
polymost_precache(i, GLOWPAL, type);
#endif
#ifdef POLYMER
if (videoGetRenderMode() == REND_POLYMER)
{
if (pr_specularmapping && !KB_KeyPressed(sc_Space))
polymost_precache(i,SPECULARPAL,type);
if (pr_normalmapping && !KB_KeyPressed(sc_Space))
polymost_precache(i,NORMALPAL,type);
if (pr_specularmapping)
polymost_precache(i, SPECULARPAL, type);
if (pr_normalmapping)
polymost_precache(i, NORMALPAL, type);
}
#endif
}
}
}
#endif
j++;
pc++;
cnt++;
}
else continue;
MUSIC_Update();
if ((j&7) == 0)
if ((cnt&7) == 0)
G_HandleAsync();
if (bpp > 8 && totalclock - tc > TICRATE/4)
if (bpp > 8 && totalclock - clock > TICRATE/4)
{
/*Bsprintf(tempbuf,"%d resources remaining\n",g_precacheCount-pc+1);*/
int percentage = min(100, tabledivide32_noinline(100 * pc, g_precacheCount));
int const percentComplete = min(100, tabledivide32_noinline(100 * cnt, g_precacheCount));
while (percentage > lpc)
// this just prevents the loading screen percentage bar from making large jumps
while (percentDisplayed < percentComplete)
{
Bsprintf(tempbuf, "Loaded %d%% (%d/%d textures)\n", lpc, pc, g_precacheCount);
G_DoLoadScreen(tempbuf, lpc);
Bsprintf(tempbuf, "Loaded %d%% (%d/%d textures)\n", percentDisplayed, cnt, g_precacheCount);
G_DoLoadScreen(tempbuf, percentDisplayed);
timerUpdate();
if (totalclock - tc >= 1)
if (totalclock - clock >= 1)
{
tc = totalclock;
lpc++;
clock = totalclock;
percentDisplayed++;
}
}
// OSD_Printf("percentage %d lpc %d\n", percentage, lpc);
}
tc = totalclock;
clock = totalclock;
}
}
Bmemset(gotpic, 0, sizeof(gotpic));
endtime = timerGetTicks();
OSD_Printf("Cache time: %dms\n", endtime-starttime);
OSD_Printf("Cache time: %dms\n", timerGetTicks() - starttime);
}
extern int32_t fragbarheight(void)
int fragbarheight(void)
{
if (ud.screen_size > 0 && !(ud.statusbarflags & STATUSBAR_NOFRAGBAR)
#ifdef SPLITSCREEN_MOD_HACKS
@ -515,13 +545,13 @@ extern int32_t fragbarheight(void)
#endif
&& (g_netServer || ud.multimode > 1) && GTFLAGS(GAMETYPE_FRAGBAR))
{
int32_t i, j = 0;
int j = 0;
for (TRAVERSE_CONNECT(i))
for (int TRAVERSE_CONNECT(i))
if (i > j)
j = i;
return ((j + 3) >> 2) << 3;
return ((j + 3) >> 2) * tilesiz[FRAGBAR].y;
}
return 0;
@ -532,38 +562,36 @@ void G_UpdateScreenArea(void)
if (!in3dmode())
return;
ud.screen_size = clamp(ud.screen_size, 0, 64);
if (ud.screen_size == 0)
if ((ud.screen_size = clamp(ud.screen_size, 0, 64)) == 0)
renderFlushPerms();
{
const int32_t ss = max(ud.screen_size-8,0);
int const screenSize = max(ud.screen_size - 8, 0);
int const bottomStatusY = tilesiz[BOTTOMSTATUSBAR].y;
int32_t x1 = scale(ss,xdim,160);
int32_t x2 = xdim-x1;
vec2_t v1 = { scale(screenSize, xdim, 160),
scale(screenSize, (200 * 100) - (bottomStatusY * ud.statusbarscale), 200 - bottomStatusY) };
vec2_t v2 = { xdim - v1.x, 200 * 100 - v1.y };
int32_t y1 = scale(ss,(200 * 100) - (tilesiz[BOTTOMSTATUSBAR].y * ud.statusbarscale),200 - tilesiz[BOTTOMSTATUSBAR].y);
int32_t y2 = 200*100-y1;
v1.y += fragbarheight() * 100;
y1 += fragbarheight()*100;
if (ud.screen_size >= 8 && ud.statusbarmode==0)
y2 -= tilesiz[BOTTOMSTATUSBAR].y*ud.statusbarscale;
y1 = scale(y1,ydim,200*100);
y2 = scale(y2,ydim,200*100);
if (ud.screen_size >= 8 && ud.statusbarmode == 0)
v2.y -= bottomStatusY * ud.statusbarscale;
v1.y = scale(v1.y, ydim, 200 * 100);
v2.y = scale(v2.y, ydim, 200 * 100);
if (VM_HaveEvent(EVENT_UPDATESCREENAREA))
{
ud.returnvar[0] = y1;
ud.returnvar[1] = x2;
ud.returnvar[2] = y2;
x1 = VM_OnEventWithReturn(EVENT_UPDATESCREENAREA, g_player[screenpeek].ps->i, screenpeek, x1);
y1 = ud.returnvar[0];
x2 = ud.returnvar[1];
y2 = ud.returnvar[2];
ud.returnvar[0] = v1.y;
ud.returnvar[1] = v2.x;
ud.returnvar[2] = v2.y;
v1.x = VM_OnEventWithReturn(EVENT_UPDATESCREENAREA, g_player[screenpeek].ps->i, screenpeek, v1.x);
v1.y = ud.returnvar[0];
v2.x = ud.returnvar[1];
v2.y = ud.returnvar[2];
}
videoSetViewableArea(x1,y1,x2-1,y2-1);
}
videoSetViewableArea(v1.x, v1.y, v2.x-1, v2.y-1);
G_GetCrosshairColor();
G_SetCrosshairColor(CrosshairColors.r, CrosshairColors.g, CrosshairColors.b);
@ -1350,9 +1378,39 @@ static void prelevel(int g)
}
void G_PlayE4Cutscene(void)
{
S_PlaySpecialMusicOrNothing(MUS_BRIEFING);
renderFlushPerms();
videoSetViewableArea(0, 0, xdim-1, ydim-1);
videoClearViewableArea(0L);
videoNextPage();
if (Anim_Play("vol41a.anm"))
goto end_vol4a;
videoClearViewableArea(0L);
videoNextPage();
if (Anim_Play("vol42a.anm"))
goto end_vol4a;
videoClearViewableArea(0L);
videoNextPage();
Anim_Play("vol43a.anm");
end_vol4a:
videoClearViewableArea(0L);
videoNextPage();
FX_StopAllSounds();
}
void G_NewGame(int volumeNum, int levelNum, int skillNum)
{
auto &p = *g_player[0].ps;
auto &p0 = *g_player[0].ps;
G_HandleAsync();
@ -1387,41 +1445,14 @@ void G_NewGame(int volumeNum, int levelNum, int skillNum)
if ((!g_netServer && ud.multimode < 2) && !Menu_HaveUserMap()
&& !VM_OnEventWithReturn(EVENT_NEWGAMESCREEN, g_player[myconnectindex].ps->i, myconnectindex, 0)
&& !levelNum && volumeNum == 3 && !ud.lockout && !(G_GetLogoFlags() & LOGO_NOE4CUTSCENE))
{
S_PlaySpecialMusicOrNothing(MUS_BRIEFING);
renderFlushPerms();
videoSetViewableArea(0, 0, xdim-1, ydim-1);
videoClearViewableArea(0L);
videoNextPage();
if (Anim_Play("vol41a.anm"))
goto end_vol4a;
videoClearViewableArea(0L);
videoNextPage();
if (Anim_Play("vol42a.anm"))
goto end_vol4a;
videoClearViewableArea(0L);
videoNextPage();
Anim_Play("vol43a.anm");
end_vol4a:
videoClearViewableArea(0L);
videoNextPage();
FX_StopAllSounds();
}
G_PlayE4Cutscene();
#ifdef EDUKE32_TOUCH_DEVICES
p.zoom = 360;
p0.zoom = 360;
#else
p.zoom = 768;
p0.zoom = 768;
#endif
p.gm = 0;
p0.gm = 0;
Menu_Close(0);
@ -1441,15 +1472,15 @@ end_vol4a:
{
if (PWEAPON(0, weaponNum, WorksLike) == PISTOL_WEAPON)
{
p.curr_weapon = weaponNum;
p.gotweapon |= (1 << weaponNum);
p.ammo_amount[weaponNum] = min<int16_t>(p.max_ammo_amount[weaponNum], 48);
p0.curr_weapon = weaponNum;
p0.gotweapon |= (1 << weaponNum);
p0.ammo_amount[weaponNum] = min<int16_t>(p0.max_ammo_amount[weaponNum], 48);
}
else if (PWEAPON(0, weaponNum, WorksLike) == KNEE_WEAPON || PWEAPON(0, weaponNum, WorksLike) == HANDREMOTE_WEAPON)
p.gotweapon |= (1 << weaponNum);
p0.gotweapon |= (1 << weaponNum);
}
p.last_weapon = -1;
p0.last_weapon = -1;
}
display_mirror = 0;
@ -1692,9 +1723,8 @@ int G_FindLevelByFile(const char *fileName)
if (levelNum.filename == NULL)
continue;
if (!Bstrcasecmp(fileName, levelNum.filename))
return i;
else if (!Bstrcasecmp(fileName, levelNum.filename))
return i-1;
}
return -1;

View file

@ -47,7 +47,7 @@ void P_ResetPlayer(int playerNum);
void P_ResetWeapons(int playerNum);
void G_ClearFIFO(void);
void G_ResetInterpolations(void);
extern int32_t fragbarheight(void);
int fragbarheight(void);
#ifdef __cplusplus
}