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sdlayer.cpp: fix vsync heartbeat issue on some NVidia & Intel drivers
git-svn-id: https://svn.eduke32.com/eduke32@6689 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 11 additions and 0 deletions
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@ -101,6 +101,7 @@ char nogl=0;
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#endif
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#endif
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static int32_t vsync_renderlayer;
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static int32_t vsync_renderlayer;
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int32_t maxrefreshfreq=0;
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int32_t maxrefreshfreq=0;
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static uint32_t currentVBlankInterval=0;
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// last gamma, contrast, brightness
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// last gamma, contrast, brightness
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static float lastvidgcb[3];
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static float lastvidgcb[3];
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@ -1521,6 +1522,8 @@ void setrefreshrate(void)
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initprintf("Refresh rate: %dHz\n", newmode.refresh_rate);
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initprintf("Refresh rate: %dHz\n", newmode.refresh_rate);
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SDL_SetWindowDisplayMode(sdl_window, &newmode);
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SDL_SetWindowDisplayMode(sdl_window, &newmode);
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}
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}
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currentVBlankInterval = 1000/newmode.refresh_rate;
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}
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}
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static void sdl_trycreaterenderer_fail(char const * const failurepoint)
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static void sdl_trycreaterenderer_fail(char const * const failurepoint)
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@ -1789,7 +1792,15 @@ void showframe(int32_t w)
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#ifdef __ANDROID__
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#ifdef __ANDROID__
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AndroidDrawControls();
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AndroidDrawControls();
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#endif
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#endif
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static uint32_t lastSwapTime = 0;
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SDL_GL_SwapWindow(sdl_window);
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SDL_GL_SwapWindow(sdl_window);
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if (vsync)
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{
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// busy loop until we're ready to update again
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while (SDL_GetTicks()-lastSwapTime < currentVBlankInterval) {}
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}
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lastSwapTime = SDL_GetTicks();
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return;
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return;
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}
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}
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#endif
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#endif
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