- consolidated a bit of dead content in .def parser.

This commit is contained in:
Christoph Oelckers 2021-04-08 20:03:50 +02:00
parent c9483353ff
commit 9f08f9786a
2 changed files with 13 additions and 46 deletions

View file

@ -387,37 +387,11 @@ static int32_t defsparser(scriptfile *script)
}
break;
case T_SPRITECOL:
{
int32_t tile,col,col2;
if (scriptfile_getsymbol(script,&tile)) break;
if (scriptfile_getnumber(script,&col)) break;
if (scriptfile_getnumber(script,&col2)) break;
}
case T_2DCOLIDXRANGE: // NOTE: takes precedence over 2dcol, see InitCustomColors()
parseSkip<3>(*script, pos);
break;
case T_2DCOL:
{
int32_t col,b,g,r;
if (scriptfile_getnumber(script,&col)) break;
if (scriptfile_getnumber(script,&r)) break;
if (scriptfile_getnumber(script,&g)) break;
if (scriptfile_getnumber(script,&b)) break;
if ((unsigned)col < 256)
{
}
}
break;
case T_2DCOLIDXRANGE: // NOTE: takes precedence over 2dcol, see InitCustomColors()
{
int32_t col, idx, idxend;
if (scriptfile_getnumber(script,&col)) break;
if (scriptfile_getnumber(script,&idx)) break;
if (scriptfile_getnumber(script,&idxend)) break;
}
parseSkip<4>(*script, pos);
break;
case T_FOGPAL:
{
@ -461,15 +435,9 @@ static int32_t defsparser(scriptfile *script)
}
break;
case T_CACHESIZE:
{
int32_t j;
if (scriptfile_getnumber(script,&j)) break;
}
break;
case T_SHADEFACTOR:
//scriptfile_getnumber(script, &realmaxshade);
//frealmaxshade = (float)realmaxshade;
case T_GLOBALGAMEFLAGS:
parseSkip<1>(*script, pos);
break;
case T_ARTFILE:
{
@ -2087,13 +2055,6 @@ static int32_t defsparser(scriptfile *script)
}
break;
case T_GLOBALGAMEFLAGS:
{
int32_t dummy;
if (scriptfile_getnumber(script,&dummy)) break;
}
break;
case T_MULTIPSKY:
{
FScanner::SavedPos blockend;

View file

@ -45,6 +45,12 @@ void tileRemoveReplacement(int num);
//
//===========================================================================
template<int cnt>
void parseSkip(FScanner& sc, FScriptPosition& pos)
{
for (int i = 0; i < cnt; i++) if (!sc.GetNumber(true)) return;
}
void parseDefineTexture(FScanner& sc, FScriptPosition& pos)
{
int tile, palette;