mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
git-svn-id: https://svn.eduke32.com/eduke32@909 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
8b9116d1a4
commit
9ebad22ac8
9 changed files with 62 additions and 39 deletions
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@ -123,6 +123,7 @@ int OSD_RegisterFunction(const char *name, const char *help, int (*func)(const o
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#define OSDTEXT_YELLOW "^23"
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#define OSDTEXT_BRIGHT "^S0"
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#define OSD_ERROR OSDTEXT_DARKRED OSDTEXT_BRIGHT
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#define TEXTSIZE 32768
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#endif // __osd_h__
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@ -231,7 +231,7 @@ static int _internal_osdfunc_exec(const osdfuncparm_t *parm)
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if (OSD_Exec(fn))
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{
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OSD_Printf("exec: file \"%s\" not found.\n", fn);
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OSD_Printf(OSD_ERROR "exec: file \"%s\" not found.\n", fn);
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return OSDCMD_OK;
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}
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return OSDCMD_OK;
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@ -1030,7 +1030,8 @@ static void moveplayers(void) //Players
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otherx = 0;
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}
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execute(i,s->yvel,otherx);
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if (actorscrptr[sprite[i].picnum])
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execute(i,s->yvel,otherx);
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if (ud.multimode > 1)
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if (sprite[g_player[otherp].ps->i].extra > 0)
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@ -2261,11 +2262,13 @@ CLEAR_THE_BOLT:
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case STEAM__STATIC:
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case CEILINGSTEAM__STATIC:
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p = findplayer(s, &x);
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execute(i,p,x);
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if (actorscrptr[sprite[i].picnum])
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execute(i,p,x);
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goto BOLT;
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case WATERBUBBLEMAKER__STATIC:
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p = findplayer(s, &x);
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execute(i,p,x);
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if (actorscrptr[sprite[i].picnum])
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execute(i,p,x);
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goto BOLT;
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}
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@ -2730,8 +2733,11 @@ static void moveweapons(void)
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if (hittype[i].projectile.workslike & PROJECTILE_FLAG_HITSCAN)
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{
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p = findplayer(s,&x);
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execute(i,p,x);
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if (actorscrptr[sprite[i].picnum])
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{
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p = findplayer(s,&x);
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execute(i,p,x);
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}
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goto BOLT;
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}
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@ -3091,8 +3097,11 @@ static void moveweapons(void)
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goto BOLT;
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case SHOTSPARK1__STATIC:
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p = findplayer(s,&x);
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execute(i,p,x);
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if (actorscrptr[sprite[i].picnum])
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{
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p = findplayer(s,&x);
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execute(i,p,x);
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}
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goto BOLT;
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}
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}
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@ -4760,10 +4769,11 @@ DETONATEB:
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}
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}
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// #endif
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p = findplayer(s,&x);
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execute(i,p,x);
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if (actorscrptr[sprite[i].picnum])
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{
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p = findplayer(s,&x);
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execute(i,p,x);
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}
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BOLT:
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@ -5204,8 +5214,11 @@ static void moveexplosions(void) // STATNUM 5
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case FORCERIPPLE__STATIC:
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case TRANSPORTERSTAR__STATIC:
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case TRANSPORTERBEAM__STATIC:
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p = findplayer(s,&x);
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execute(i,p,x);
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if (actorscrptr[sprite[i].picnum])
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{
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p = findplayer(s,&x);
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execute(i,p,x);
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}
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goto BOLT;
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case SHELL__STATIC:
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@ -511,7 +511,7 @@ void getpackets(void)
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{
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if (setgamemode(!ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP))
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{
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OSD_Printf(OSDTEXT_DARKRED OSDTEXT_BRIGHT "Failed setting fullscreen video mode.\n");
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OSD_Printf(OSD_ERROR "Failed setting fullscreen video mode.\n");
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if (setgamemode(ud.config.ScreenMode, ud.config.ScreenWidth, ud.config.ScreenHeight, ud.config.ScreenBPP))
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gameexit("Failed to recover from failure to set fullscreen video mode.\n");
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}
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@ -2446,7 +2446,7 @@ static void operatefta(void)
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if (fta_quotes[g_player[screenpeek].ps->ftq] == NULL)
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{
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OSD_Printf(OSDTEXT_DARKRED OSDTEXT_BRIGHT "%s %d null quote %d\n",__FILE__,__LINE__,g_player[screenpeek].ps->ftq);
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OSD_Printf(OSD_ERROR "%s %d null quote %d\n",__FILE__,__LINE__,g_player[screenpeek].ps->ftq);
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return;
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}
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@ -2489,7 +2489,7 @@ void FTA(int q, player_struct *p)
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if (fta_quotes[q] == NULL)
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{
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OSD_Printf(OSDTEXT_DARKRED OSDTEXT_BRIGHT "%s %d null quote %d\n",__FILE__,__LINE__,q);
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OSD_Printf(OSD_ERROR "%s %d null quote %d\n",__FILE__,__LINE__,q);
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return;
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}
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@ -5338,7 +5338,7 @@ int spawn(int j, int pn)
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if (sp->hitag && sp->picnum == WATERBUBBLEMAKER)
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{
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// JBF 20030913: Pisses off move(), eg. in bobsp2
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OSD_Printf(OSDTEXT_DARKRED OSDTEXT_BRIGHT "WARNING: WATERBUBBLEMAKER %d @ %d,%d with hitag!=0. Applying fixup.\n",
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OSD_Printf(OSD_ERROR "WARNING: WATERBUBBLEMAKER %d @ %d,%d with hitag!=0. Applying fixup.\n",
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i,sp->x,sp->y);
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sp->hitag = 0;
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}
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@ -9672,12 +9672,14 @@ void Shutdown(void)
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static void compilecons(void)
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{
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int i;
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int i, psm = pathsearchmode;
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label = (char *)&sprite[0]; // V8: 16384*44/64 = 11264 V7: 4096*44/64 = 2816
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labelcode = (intptr_t *)§or[0]; // V8: 4096*40/4 = 40960 V7: 1024*40/4 = 10240
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labeltype = (intptr_t *)&wall[0]; // V8: 16384*32/4 = 131072 V7: 8192*32/4 = 65536
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// if we compile for a V7 engine wall[] should be used for label names since it's bigger
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Bcorrectfilename(confilename,0);
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// if we compile for a V7 engine wall[] should be used for label names since it's bigger
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pathsearchmode = 1;
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if (userconfiles == 0)
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{
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i = kopen4load(confilename,0);
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@ -9728,6 +9730,7 @@ static void compilecons(void)
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clearbufbyte(&wall[0], sizeof(walltype) * MAXWALLS, 0);
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OnEvent(EVENT_INIT, -1, -1, -1);
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pathsearchmode = psm;
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}
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static void sanitizegametype()
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@ -10169,6 +10172,12 @@ void app_main(int argc,const char **argv)
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backgroundidle = 0;
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#endif
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#ifdef _WIN32
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tempbuf[GetModuleFileName(NULL,tempbuf,BMAX_PATH)] = 0;
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Bcorrectfilename(tempbuf,1);
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chdir(tempbuf);
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#endif
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OSD_SetLogFile("eduke32.log");
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OSD_SetParameters(6,0, 0,12, 2,12);
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OSD_SetFunctions(
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@ -10890,7 +10899,7 @@ static int opendemoread(int which_demo) // 0 = mine
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newgame(ud.volume_number,ud.level_number,ud.player_skill);
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return(1);
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corrupt:
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OSD_Printf(OSDTEXT_DARKRED OSDTEXT_BRIGHT "Demo %d header is corrupt.\n",which_demo);
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OSD_Printf(OSD_ERROR "Demo %d header is corrupt.\n",which_demo);
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ud.reccnt = 0;
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kclose(recfilep);
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return 0;
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@ -11043,7 +11052,7 @@ RECHECK:
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l = min(ud.reccnt,RECSYNCBUFSIZ);
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if (kdfread(recsync,sizeof(input)*ud.multimode,l/ud.multimode,recfilep) != l/ud.multimode)
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{
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OSD_Printf(OSDTEXT_DARKRED OSDTEXT_BRIGHT "Demo %d is corrupt.\n", which_demo-1);
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OSD_Printf(OSD_ERROR "Demo %d is corrupt.\n", which_demo-1);
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foundemo = 0;
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ud.reccnt = 0;
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kclose(recfilep);
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@ -32,7 +32,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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void restoremapstate(mapstate_t *save);
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void savemapstate(mapstate_t *save);
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#define CON_ERROR OSDTEXT_DARKRED OSDTEXT_BRIGHT "Line %d, "
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#define CON_ERROR OSD_ERROR "Line %d, "
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int g_i,g_p;
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static int g_x;
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@ -7719,7 +7719,9 @@ void LoadActor(int iActor)
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void execute(int iActor,int iPlayer,int lDist)
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{
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short temp, temp2;
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int temp, temp2;
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// if (actorscrptr[sprite[iActor].picnum] == 0) return;
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g_i = iActor; // Sprite ID
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g_p = iPlayer; // Player ID
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@ -7727,8 +7729,6 @@ void execute(int iActor,int iPlayer,int lDist)
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g_sp = &sprite[g_i]; // Pointer to sprite structure
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g_t = &hittype[g_i].temp_data[0]; // Sprite's 'extra' data
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if (actorscrptr[g_sp->picnum] == 0) return;
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insptr = 4 + (actorscrptr[g_sp->picnum]);
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killit_flag = 0;
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@ -7946,8 +7946,8 @@ void restoremapstate(mapstate_t *save)
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if (save != NULL)
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{
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int i, k, x;
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char phealth[ud.multimode];
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intptr_t j;
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char phealth[MAXPLAYERS];
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for (i=0;i<ud.multimode;i++)
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phealth[i] = sprite[g_player[i].ps->i].extra;
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@ -621,13 +621,13 @@ int GetGameVarID(int id, int iActor, int iPlayer)
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// OSD_Printf("GetGameVarID(): reading from array\n");
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if ((index < aGameArrays[id].size)&&(index>=0))
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return(m * aGameArrays[id].plValues[index]);
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OSD_Printf(OSDTEXT_DARKRED OSDTEXT_BRIGHT "GetGameVarID(): invalid array index (%s[%d])\n",aGameArrays[id].szLabel,index);
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OSD_Printf(OSD_ERROR "GetGameVarID(): invalid array index (%s[%d])\n",aGameArrays[id].szLabel,index);
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return -1;
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}
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if (!(id&(MAXGAMEVARS<<1)))
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{
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OSD_Printf(OSDTEXT_DARKRED OSDTEXT_BRIGHT "GetGameVarID(): invalid gamevar ID (%d)\n",id);
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OSD_Printf(OSD_ERROR "GetGameVarID(): invalid gamevar ID (%d)\n",id);
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return -1;
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}
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@ -681,7 +681,7 @@ void SetGameArrayID(int id,int index, int lValue)
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{
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if (id<0 || id >= iGameArrayCount || !((index < aGameArrays[id].size)&&(index>=0)))
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{
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OSD_Printf(OSDTEXT_DARKRED OSDTEXT_BRIGHT "SetGameVarID(): tried to set invalid array ID (%d) or index out of bounds from sprite %d (%d), player %d\n",id,g_i,sprite[g_i].picnum,g_p);
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OSD_Printf(OSD_ERROR "SetGameVarID(): tried to set invalid array ID (%d) or index out of bounds from sprite %d (%d), player %d\n",id,g_i,sprite[g_i].picnum,g_p);
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return;
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}
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aGameArrays[id].plValues[index]=lValue;
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@ -691,7 +691,7 @@ void SetGameVarID(int id, int lValue, int iActor, int iPlayer)
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{
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if (id<0 || id >= iGameVarCount)
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{
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OSD_Printf(OSDTEXT_DARKRED OSDTEXT_BRIGHT "SetGameVarID(): tried to set invalid gamevar ID (%d) from sprite %d (%d), player %d\n",id,g_i,sprite[g_i].picnum,g_p);
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OSD_Printf(OSD_ERROR "SetGameVarID(): tried to set invalid gamevar ID (%d) from sprite %d (%d), player %d\n",id,g_i,sprite[g_i].picnum,g_p);
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return;
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}
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//Bsprintf(g_szBuf,"SGVI: %d ('%s') to %d for %d %d",id,aGameVars[id].szLabel,lValue,iActor,iPlayer);
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@ -700,7 +700,7 @@ void SetGameVarID(int id, int lValue, int iActor, int iPlayer)
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{
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if (iPlayer < 0 || iPlayer > MAXPLAYERS-1)
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{
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OSD_Printf(OSDTEXT_DARKRED OSDTEXT_BRIGHT "SetGameVarID(): invalid player (%d) for per-player gamevar %s from sprite %d (%d), player %d\n",iPlayer,aGameVars[id].szLabel,g_i,sprite[g_i].picnum,g_p);
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OSD_Printf(OSD_ERROR "SetGameVarID(): invalid player (%d) for per-player gamevar %s from sprite %d (%d), player %d\n",iPlayer,aGameVars[id].szLabel,g_i,sprite[g_i].picnum,g_p);
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return;
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}
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// for the current player
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@ -712,7 +712,7 @@ void SetGameVarID(int id, int lValue, int iActor, int iPlayer)
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{
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if (iActor < 0 || iActor > MAXSPRITES-1)
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{
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OSD_Printf(OSDTEXT_DARKRED OSDTEXT_BRIGHT "SetGameVarID(): invalid sprite (%d) for per-actor gamevar %s from sprite %d (%d), player %d\n",iActor,aGameVars[id].szLabel,g_i,sprite[g_i].picnum,g_p);
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OSD_Printf(OSD_ERROR "SetGameVarID(): invalid sprite (%d) for per-actor gamevar %s from sprite %d (%d), player %d\n",iActor,aGameVars[id].szLabel,g_i,sprite[g_i].picnum,g_p);
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return;
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}
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// for the current actor
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@ -774,7 +774,7 @@ static intptr_t *GetGameValuePtr(const char *szGameLabel)
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{
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if (!aGameVars[i].plValues)
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{
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OSD_Printf(OSDTEXT_DARKRED OSDTEXT_BRIGHT "GetGameValuePtr(): INTERNAL ERROR: NULL array !!!\n");
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OSD_Printf(OSD_ERROR "GetGameValuePtr(): INTERNAL ERROR: NULL array !!!\n");
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}
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return aGameVars[i].plValues;
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}
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@ -188,7 +188,7 @@ static int osdcmd_map(const osdfuncparm_t *parm)
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if ((i = kopen4load(filename,0)) < 0)
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{
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OSD_Printf("map: file \"%s\" not found.\n", filename);
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OSD_Printf(OSD_ERROR "map: file \"%s\" not found.\n", filename);
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return OSDCMD_OK;
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}
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kclose(i);
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@ -1686,7 +1686,7 @@ int enterlevel(int g)
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{
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if (loadboard(boardfilename,0,&g_player[0].ps->posx, &g_player[0].ps->posy, &g_player[0].ps->posz, &g_player[0].ps->ang,&g_player[0].ps->cursectnum) == -1)
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{
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initprintf("Map '%s' not found!\n",boardfilename);
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OSD_Printf(OSD_ERROR "Map '%s' not found!\n",boardfilename);
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//gameexit(tempbuf);
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return 1;
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}
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@ -1708,7 +1708,7 @@ int enterlevel(int g)
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}
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else if (loadboard(map[(ud.volume_number*MAXLEVELS)+ud.level_number].filename,0,&g_player[0].ps->posx, &g_player[0].ps->posy, &g_player[0].ps->posz, &g_player[0].ps->ang,&g_player[0].ps->cursectnum) == -1)
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{
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initprintf("Map %s not found!\n",map[(ud.volume_number*MAXLEVELS)+ud.level_number].filename);
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OSD_Printf(OSD_ERROR "Map %s not found!\n",map[(ud.volume_number*MAXLEVELS)+ud.level_number].filename);
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//gameexit(tempbuf);
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return 1;
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}
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@ -1739,7 +1739,7 @@ int enterlevel(int g)
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if (loadboard(levname,1,&g_player[0].ps->posx, &g_player[0].ps->posy, &g_player[0].ps->posz, &g_player[0].ps->ang,&g_player[0].ps->cursectnum) == -1)
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{
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initprintf("Map '%s' not found!\n",map[(ud.volume_number*MAXLEVELS)+ud.level_number].filename);
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OSD_Printf(OSD_ERROR "Map '%s' not found!\n",map[(ud.volume_number*MAXLEVELS)+ud.level_number].filename);
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//gameexit(tempbuf);
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return 1;
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}
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@ -250,7 +250,7 @@ int loadsound(unsigned int num)
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if (g_sounds[num].filename == NULL)
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{
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OSD_Printf(OSDTEXT_DARKRED OSDTEXT_BRIGHT "Sound (#%d) not defined!\n",num);
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OSD_Printf(OSD_ERROR "Sound (#%d) not defined!\n",num);
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return 0;
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}
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