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some trivial mapster tweaks
git-svn-id: https://svn.eduke32.com/eduke32@2787 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 17 additions and 10 deletions
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@ -132,7 +132,11 @@ int16_t prefixtiles[10] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
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uint8_t hlsectorbitmap[MAXSECTORS>>3]; // show2dsector is already taken...
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static int32_t minhlsectorfloorz, numhlsecwalls;
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static uint8_t visited[MAXWALLS>>3]; // used for AlignWalls and trace_loop
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// used for:
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// - hl_all_bunch_sectors_p
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// - AlignWalls
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// - trace_loop
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static uint8_t visited[MAXWALLS>>3];
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typedef struct
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{
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@ -10046,10 +10050,10 @@ static void initcrc(void)
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static int32_t GetWallBaseZ(int32_t wallnum)
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{
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int32_t z=0, sectnum, nextsec;
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int32_t z=0;
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sectnum = sectorofwall(wallnum);
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nextsec = wall[wallnum].nextsector;
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const int32_t sectnum = sectorofwall(wallnum);
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const int32_t nextsec = wall[wallnum].nextsector;
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if (nextsec == -1) //1-sided wall
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{
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@ -10070,7 +10074,8 @@ static int32_t GetWallBaseZ(int32_t wallnum)
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z = sector[nextsec].floorz; //bottom step
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}
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}
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return(z);
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return z;
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}
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static void AlignWalls(int32_t w0, int32_t z0, int32_t w1, int32_t z1, int32_t doxpanning)
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@ -10106,7 +10111,7 @@ void AlignWallPoint2(int32_t w0)
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// 8: align TROR nextwalls
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int32_t AutoAlignWalls(int32_t w0, uint32_t flags, int32_t nrecurs)
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{
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int32_t z0, z1, tilenum, w1, visible, nextsec, sectnum;
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int32_t z0, z1, tilenum, w1;
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static int32_t numaligned, wall0, cstat0;
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static uint32_t lenrepquot;
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@ -10156,24 +10161,26 @@ int32_t AutoAlignWalls(int32_t w0, uint32_t flags, int32_t nrecurs)
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}
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}
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#endif
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//break if reached back of left wall
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if (wall[w1].nextwall == w0)
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break;
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if (wall[w1].picnum == tilenum)
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{
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z1 = GetWallBaseZ(w1);
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visible = 0;
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int32_t visible = 0;
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const int32_t nextsec = wall[w1].nextsector;
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z1 = GetWallBaseZ(w1);
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nextsec = wall[w1].nextsector;
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if (nextsec < 0)
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visible = 1;
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else
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{
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int32_t cz,fz, czn,fzn;
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const int32_t sectnum = NEXTWALL(w1).nextsector;
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//ignore two sided walls that have no visible face
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sectnum = NEXTWALL(w1).nextsector;
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getzsofslope(sectnum, wall[w1].x,wall[w1].y, &cz, &fz);
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getzsofslope(nextsec, wall[w1].x,wall[w1].y, &czn, &fzn);
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