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Apply the same bugfix as r4947 to XA sounds so that they only loop when intended.
git-svn-id: https://svn.eduke32.com/eduke32@5891 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -419,7 +419,7 @@ int32_t MV_PlayXA3D
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right = MV_PanTable[ angle ][ volume ].right;
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mid = max( 0, 255 - distance );
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status = MV_PlayXA(ptr, ptrlength, pitchoffset, loophow, -1, mid, left, right, priority, callbackval);
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status = MV_PlayXA(ptr, ptrlength, loophow, -1, pitchoffset, mid, left, right, priority, callbackval);
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return status;
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}
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