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- fixed errors in SW merge.
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parent
d5c3991c2e
commit
9cb6c65223
2 changed files with 10 additions and 11 deletions
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@ -94,6 +94,7 @@ Things required to make savegames work:
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#include "gameconfigfile.h"
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#include "gameconfigfile.h"
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#include "printf.h"
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#include "printf.h"
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#include "m_argv.h"
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#include "m_argv.h"
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#include "debugbreak.h"
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//#include "crc32.h"
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//#include "crc32.h"
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@ -3355,7 +3356,7 @@ SWBOOL DoQuickSave(short save_num)
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SWBOOL DoQuickLoad()
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SWBOOL DoQuickLoad()
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{
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{
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KB_ClearKeysDown();
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inputState.ClearKeysDown();
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PauseAction();
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PauseAction();
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@ -3474,16 +3475,14 @@ FunctionKeys(PLAYERp pp)
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inputState.ClearKeyStatus(KEYSC_F6);
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inputState.ClearKeyStatus(KEYSC_F6);
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if (!TEST(pp->Flags, PF_DEAD))
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if (!TEST(pp->Flags, PF_DEAD))
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{
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{
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inputState.SetKeyStatus(sc_Escape);
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if (QuickLoadNum < 0)
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if (QuickLoadNum < 0)
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{
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{
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KEY_PRESSED(KEYSC_ESC) = 1;
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inputState.SetKeyStatus(sc_Escape);
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ControlPanelType = ct_savemenu;
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ControlPanelType = ct_savemenu;
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}
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}
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else
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else
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{
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{
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KB_ClearKeysDown();
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inputState.ClearAllInput();
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KB_FlushKeyboardQueue();
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DoQuickSave(QuickLoadNum);
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DoQuickSave(QuickLoadNum);
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ResumeAction();
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ResumeAction();
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}
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}
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@ -3499,8 +3498,8 @@ FunctionKeys(PLAYERp pp)
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{
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{
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if (QuickLoadNum < 0)
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if (QuickLoadNum < 0)
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{
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{
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KEY_PRESSED(KEYSC_ESC) = 1;
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inputState.SetKeyStatus(sc_Escape);
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ControlPanelType = ct_loadmenu;
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ControlPanelType = ct_loadmenu;
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}
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}
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else
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else
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{
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{
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@ -4296,9 +4295,9 @@ void getinput(SW_PACKET *loc)
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SET(loc->bits, prev_weapon + 1);
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SET(loc->bits, prev_weapon + 1);
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}
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}
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if (buttonMap.ButtonDown(gamefunc_Alt_Weapon_Mode))
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if (buttonMap.ButtonDown(gamefunc_Alt_Weapon))
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{
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{
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buttonMap.ClearButton(gamefunc_Alt_Weapon_Mode);
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buttonMap.ClearButton(gamefunc_Alt_Weapon);
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USERp u = User[pp->PlayerSprite];
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USERp u = User[pp->PlayerSprite];
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short const which_weapon = u->WeaponNum + 1;
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short const which_weapon = u->WeaponNum + 1;
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SET(loc->bits, which_weapon);
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SET(loc->bits, which_weapon);
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@ -882,7 +882,7 @@ static int MNU_SelectButtonFunction(const char *buttonname, int *currentfunc)
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else if (I_MenuDown())
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else if (I_MenuDown())
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{
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{
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I_MenuDownClear();
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I_MenuDownClear();
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*currentfunc = min(NUMGAMEFUNCTIONS, *currentfunc + 1);
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*currentfunc = std::min<int>(NUMGAMEFUNCTIONS, *currentfunc + 1);
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}
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}
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