In places where fullscreen tiles are drawn (logo etc.), use clearallviews().

This really fixes clearing the borders to the left and right with widescreen
and hud_bgstretch=0.  Also, it seems to fix glitches when the "screen size"
is small (ud.screen_size is large).

git-svn-id: https://svn.eduke32.com/eduke32@2924 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2012-08-19 12:53:24 +00:00
parent e9095c8470
commit 9caf442177
3 changed files with 36 additions and 34 deletions

View file

@ -416,7 +416,7 @@ void G_PlayAnim(const char *fn,char t)
g_restorePalette = 0; g_restorePalette = 0;
} }
clearview(0); clearallviews(0);
rotatesprite_fs(0<<16,0<<16,65536L,512,TILE_ANIM,0,0,2+4+8+16+64+(ud.bgstretch?1024:0)); rotatesprite_fs(0<<16,0<<16,65536L,512,TILE_ANIM,0,0,2+4+8+16+64+(ud.bgstretch?1024:0));
nextpage(); nextpage();

View file

@ -1923,10 +1923,12 @@ void fadepal(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_
} }
// START and END limits are always inclusive! // START and END limits are always inclusive!
// STEP must evenly divide END-START, i.e. abs(end-start)%step == 0
static void fadepaltile(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step, int32_t tile) static void fadepaltile(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step, int32_t tile)
{ {
clearview(0); // STEP must evenly divide END-START
Bassert(klabs(end-start)%step == 0);
clearallviews(0);
// (end-start)/step + 1 iterations // (end-start)/step + 1 iterations
do do
@ -3012,7 +3014,7 @@ void G_DrawBackground(void)
{ {
int32_t bgtile; int32_t bgtile;
clearview(0); clearallviews(0);
// when not rendering a game, fullscreen wipe // when not rendering a game, fullscreen wipe
#define MENUTILE (!getrendermode()?MENUSCREEN:LOADSCREEN) #define MENUTILE (!getrendermode()?MENUSCREEN:LOADSCREEN)
@ -9091,7 +9093,7 @@ static void G_DisplayLogo(void)
I_ClearAllInput(); I_ClearAllInput();
setview(0,0,xdim-1,ydim-1); setview(0,0,xdim-1,ydim-1);
clearview(0L); clearallviews(0L);
G_FadePalette(0,0,0,63); G_FadePalette(0,0,0,63);
flushperms(); flushperms();
@ -9116,7 +9118,7 @@ static void G_DisplayLogo(void)
I_ClearAllInput(); I_ClearAllInput();
} }
clearview(0L); clearallviews(0L);
nextpage(); nextpage();
} }
@ -9132,7 +9134,7 @@ static void G_DisplayLogo(void)
//G_FadePalette(0,0,0,63); //G_FadePalette(0,0,0,63);
if (logoflags & LOGO_3DRSCREEN) if (logoflags & LOGO_3DRSCREEN)
{ {
clearview(0); clearallviews(0);
P_SetGamePalette(g_player[myconnectindex].ps, DREALMSPAL, 8+2/*+1*/); // JBF 20040308 P_SetGamePalette(g_player[myconnectindex].ps, DREALMSPAL, 8+2/*+1*/); // JBF 20040308
fadepal(0,0,0, 0,63,7); fadepal(0,0,0, 0,63,7);
@ -9143,7 +9145,7 @@ static void G_DisplayLogo(void)
totalclock = 0; totalclock = 0;
while (totalclock < (120*7) && !I_CheckInputWaiting()) while (totalclock < (120*7) && !I_CheckInputWaiting())
{ {
clearview(0); clearallviews(0);
rotatesprite_fs(0,0,65536L,0,DREALMS,0,0,2+8+16+64+(ud.bgstretch?1024:0)); rotatesprite_fs(0,0,65536L,0,DREALMS,0,0,2+8+16+64+(ud.bgstretch?1024:0));
@ -9161,12 +9163,12 @@ static void G_DisplayLogo(void)
I_ClearInputWaiting(); I_ClearInputWaiting();
} }
clearview(0L); clearallviews(0L);
nextpage(); nextpage();
if (logoflags & LOGO_TITLESCREEN) if (logoflags & LOGO_TITLESCREEN)
{ {
clearview(0); clearallviews(0);
//g_player[myconnectindex].ps->palette = titlepal; //g_player[myconnectindex].ps->palette = titlepal;
P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, 8+2/*+1*/); // JBF 20040308 P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, 8+2/*+1*/); // JBF 20040308
@ -9178,7 +9180,7 @@ static void G_DisplayLogo(void)
while (totalclock < (860+120) && !I_CheckInputWaiting()) while (totalclock < (860+120) && !I_CheckInputWaiting())
{ {
clearview(0); clearallviews(0);
rotatesprite_fs(0,0,65536L,0,BETASCREEN,0,0,2+8+16+64+(ud.bgstretch?1024:0)); rotatesprite_fs(0,0,65536L,0,BETASCREEN,0,0,2+8+16+64+(ud.bgstretch?1024:0));
if (logoflags & LOGO_DUKENUKEM) if (logoflags & LOGO_DUKENUKEM)
@ -9254,7 +9256,7 @@ static void G_DisplayLogo(void)
} }
flushperms(); flushperms();
clearview(0L); clearallviews(0L);
nextpage(); nextpage();
//g_player[myconnectindex].ps->palette = palette; //g_player[myconnectindex].ps->palette = palette;
@ -9262,7 +9264,7 @@ static void G_DisplayLogo(void)
S_PlaySound(NITEVISION_ONOFF); S_PlaySound(NITEVISION_ONOFF);
//G_FadePalette(0,0,0,0); //G_FadePalette(0,0,0,0);
clearview(0L); clearallviews(0L);
} }
static void G_Cleanup(void) static void G_Cleanup(void)
@ -10846,7 +10848,7 @@ void G_BonusScreen(int32_t bonusonly)
fadepal(0,0,0, 0,63,7); fadepal(0,0,0, 0,63,7);
setview(0,0,xdim-1,ydim-1); setview(0,0,xdim-1,ydim-1);
clearview(0L); clearallviews(0L);
nextpage(); nextpage();
flushperms(); flushperms();
@ -10864,7 +10866,7 @@ void G_BonusScreen(int32_t bonusonly)
if (ud.lockout == 0) if (ud.lockout == 0)
{ {
P_SetGamePalette(g_player[myconnectindex].ps, ENDINGPAL, 8+2/*+1*/); // JBF 20040308 P_SetGamePalette(g_player[myconnectindex].ps, ENDINGPAL, 8+2/*+1*/); // JBF 20040308
clearview(0L); clearallviews(0L);
rotatesprite_fs(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128+(ud.bgstretch?1024:0)); rotatesprite_fs(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
nextpage(); nextpage();
//g_player[myconnectindex].ps->palette = endingpal; //g_player[myconnectindex].ps->palette = endingpal;
@ -10875,7 +10877,7 @@ void G_BonusScreen(int32_t bonusonly)
// tinc = 0; // tinc = 0;
while (1) while (1)
{ {
clearview(0L); clearallviews(0L);
rotatesprite_fs(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128+(ud.bgstretch?1024:0)); rotatesprite_fs(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
// boss // boss
@ -10941,14 +10943,14 @@ void G_BonusScreen(int32_t bonusonly)
case 1: case 1:
S_StopMusic(); S_StopMusic();
clearview(0L); clearallviews(0L);
nextpage(); nextpage();
if (ud.lockout == 0) if (ud.lockout == 0)
{ {
G_PlayAnim("cineov2.anm",1); G_PlayAnim("cineov2.anm",1);
I_ClearInputWaiting(); I_ClearInputWaiting();
clearview(0L); clearallviews(0L);
nextpage(); nextpage();
} }
@ -10970,20 +10972,20 @@ void G_BonusScreen(int32_t bonusonly)
setview(0,0,xdim-1,ydim-1); setview(0,0,xdim-1,ydim-1);
S_StopMusic(); S_StopMusic();
clearview(0L); clearallviews(0L);
nextpage(); nextpage();
if (ud.lockout == 0) if (ud.lockout == 0)
{ {
I_ClearInputWaiting(); I_ClearInputWaiting();
G_PlayAnim("vol4e1.anm",8); G_PlayAnim("vol4e1.anm",8);
clearview(0L); clearallviews(0L);
nextpage(); nextpage();
G_PlayAnim("vol4e2.anm",10); G_PlayAnim("vol4e2.anm",10);
clearview(0L); clearallviews(0L);
nextpage(); nextpage();
G_PlayAnim("vol4e3.anm",11); G_PlayAnim("vol4e3.anm",11);
clearview(0L); clearallviews(0L);
nextpage(); nextpage();
} }
@ -10996,7 +10998,7 @@ void G_BonusScreen(int32_t bonusonly)
G_FadePalette(0,0,0,0); G_FadePalette(0,0,0,0);
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2/*+1*/); // JBF 20040308 P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2/*+1*/); // JBF 20040308
// G_FadePalette(0,0,0,63); // G_FadePalette(0,0,0,63);
clearview(0L); clearallviews(0L);
menutext(160,60,0,0,"Thanks to all our"); menutext(160,60,0,0,"Thanks to all our");
menutext(160,60+16,0,0,"fans for giving"); menutext(160,60+16,0,0,"fans for giving");
menutext(160,60+16+16,0,0,"us big heads."); menutext(160,60+16+16,0,0,"us big heads.");
@ -11010,7 +11012,7 @@ void G_BonusScreen(int32_t bonusonly)
handle_events_while_no_input(); handle_events_while_no_input();
fadepal(0,0,0, 0,63,3); fadepal(0,0,0, 0,63,3);
clearview(0L); clearallviews(0L);
nextpage(); nextpage();
G_PlayAnim("DUKETEAM.ANM",4); G_PlayAnim("DUKETEAM.ANM",4);
@ -11018,7 +11020,7 @@ void G_BonusScreen(int32_t bonusonly)
I_ClearInputWaiting(); I_ClearInputWaiting();
handle_events_while_no_input(); handle_events_while_no_input();
clearview(0L); clearallviews(0L);
nextpage(); nextpage();
G_FadePalette(0,0,0,63); G_FadePalette(0,0,0,63);
@ -11030,7 +11032,7 @@ void G_BonusScreen(int32_t bonusonly)
case 2: case 2:
S_StopMusic(); S_StopMusic();
clearview(0L); clearallviews(0L);
nextpage(); nextpage();
if (ud.lockout == 0) if (ud.lockout == 0)
{ {
@ -11040,7 +11042,7 @@ void G_BonusScreen(int32_t bonusonly)
ototalclock = totalclock+200; ototalclock = totalclock+200;
while (totalclock < ototalclock) while (totalclock < ototalclock)
G_HandleAsync(); G_HandleAsync();
clearview(0L); clearallviews(0L);
nextpage(); nextpage();
FX_StopAllSounds(); FX_StopAllSounds();
@ -11080,7 +11082,7 @@ ENDANM:
S_ClearSoundLocks(); S_ClearSoundLocks();
S_PlaySound(ENDSEQVOL3SND4); S_PlaySound(ENDSEQVOL3SND4);
clearview(0L); clearallviews(0L);
nextpage(); nextpage();
G_PlayAnim("DUKETEAM.ANM",4); G_PlayAnim("DUKETEAM.ANM",4);
@ -11088,7 +11090,7 @@ ENDANM:
I_ClearInputWaiting(); I_ClearInputWaiting();
handle_events_while_no_input(); handle_events_while_no_input();
clearview(0L); clearallviews(0L);
nextpage(); nextpage();
G_FadePalette(0,0,0,63); G_FadePalette(0,0,0,63);
} }
@ -11097,7 +11099,7 @@ ENDANM:
FX_StopAllSounds(); FX_StopAllSounds();
S_ClearSoundLocks(); S_ClearSoundLocks();
clearview(0L); clearallviews(0L);
break; break;
} }
@ -11266,7 +11268,7 @@ FRAGBONUS:
if (g_player[myconnectindex].ps->gm&MODE_EOL) if (g_player[myconnectindex].ps->gm&MODE_EOL)
{ {
clearview(0); clearallviews(0);
rotatesprite_fs(0,0,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+16+64+128+(ud.bgstretch?1024:0)); rotatesprite_fs(0,0,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+16+64+128+(ud.bgstretch?1024:0));

View file

@ -354,12 +354,12 @@ static void G_DoLoadScreen(const char *statustext, int32_t percent)
i = ud.screen_size; i = ud.screen_size;
ud.screen_size = 0; ud.screen_size = 0;
G_UpdateScreenArea(); G_UpdateScreenArea();
clearview(0L); clearallviews(0L);
} }
if ((uint32_t)j < 2*MAXTILES) if ((uint32_t)j < 2*MAXTILES)
{ {
clearview(0); clearallviews(0);
rotatesprite_fs(320<<15,200<<15,65536L,0, j > MAXTILES-1?j-MAXTILES:j,0,0, rotatesprite_fs(320<<15,200<<15,65536L,0, j > MAXTILES-1?j-MAXTILES:j,0,0,
2+8+64+(ud.bgstretch?1024:0)); 2+8+64+(ud.bgstretch?1024:0));
@ -406,7 +406,7 @@ static void G_DoLoadScreen(const char *statustext, int32_t percent)
{ {
if (!statustext) if (!statustext)
{ {
clearview(0L); clearallviews(0L);
//g_player[myconnectindex].ps->palette = palette; //g_player[myconnectindex].ps->palette = palette;
//G_FadePalette(0,0,0,0); //G_FadePalette(0,0,0,0);
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308 P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308