- added a check for game-side-defined voxels when discarding one-sided wall sprites viewed from the back.

This commit is contained in:
Christoph Oelckers 2021-04-03 21:40:16 +02:00
parent ab36b86a59
commit 9c95c902c7
4 changed files with 9 additions and 0 deletions

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@ -24,6 +24,7 @@ Ken Silverman's official web site: http://www.advsys.net/ken
#include "printf.h"
#include "gamefuncs.h"
#include "hw_drawinfo.h"
#include "gamestruct.h"
typedef struct {
@ -1915,6 +1916,7 @@ void polymost_scansector(int32_t sectnum)
{
if ((spr->cstat&(64+48))!=(64+16) ||
(r_voxels && tiletovox[spr->picnum] >= 0 && voxmodels[tiletovox[spr->picnum]]) ||
(r_voxels && gi->Voxelize(spr->picnum)) ||
DMulScale(bcos(spr->ang), -s.x, bsin(spr->ang), -s.y, 6) > 0)
if (renderAddTsprite(pm_tsprite, pm_spritesortcnt, z, sectnum))
break;

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@ -121,6 +121,7 @@ struct GameInterface
virtual void EnterPortal(spritetype* viewer, int type) {}
virtual void LeavePortal(spritetype* viewer, int type) {}
virtual bool GetGeoEffect(GeoEffect* eff, int viewsector) { return false; }
virtual bool Voxelize(int sprnum) { return false; }
virtual FString statFPS()
{

View File

@ -802,4 +802,9 @@ void GameInterface::FreeLevelData()
::GameInterface::FreeLevelData();
}
bool GameInterface::Voxelize(int sprnum)
{
return (aVoxelArray[sprnum].Voxel >= 0);
}
END_SW_NS

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@ -2246,6 +2246,7 @@ struct GameInterface : ::GameInterface
void UpdateCameras(double smoothratio) override;
void EnterPortal(spritetype* viewer, int type) override;
void LeavePortal(spritetype* viewer, int type) override;
bool Voxelize(int sprnum);
GameStats getStats() override;