Sanitize walock[] usage

git-svn-id: https://svn.eduke32.com/eduke32@7875 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2019-08-04 02:51:40 +00:00 committed by Christoph Oelckers
parent 2a3c80f95d
commit 9c5db5aac0
4 changed files with 14 additions and 11 deletions

View File

@ -432,15 +432,11 @@ int32_t Anim_Play(const char *fn)
goto end_anim;
}
walock[TILE_ANIM] = 219;
anim->animlock = 1;
anim->animlock = 255;
if (!anim->animbuf)
cacheAllocateBlock((intptr_t *)&anim->animbuf, length + 1, &anim->animlock);
tilesiz[TILE_ANIM].x = 200;
tilesiz[TILE_ANIM].y = 320;
kread(handle, anim->animbuf, length);
kclose(handle);
@ -499,7 +495,9 @@ int32_t Anim_Play(const char *fn)
i = VM_OnEventWithReturn(EVENT_PRECUTSCENE, g_player[screenpeek].ps->i, screenpeek, i);
walock[TILE_ANIM] = 255;
waloff[TILE_ANIM] = (intptr_t)ANIM_DrawFrame(i);
tileSetSize(TILE_ANIM, 200, 320);
tileInvalidate(TILE_ANIM, 0, 1 << 4); // JBF 20031228
if (VM_OnEventWithReturn(EVENT_SKIPCUTSCENE, g_player[screenpeek].ps->i, screenpeek, I_CheckAllInput()))
@ -572,8 +570,13 @@ end_anim_restore_gl:
end_anim:
I_ClearAllInput();
ANIM_FreeAnim();
walock[TILE_ANIM] = 1;
anim->animlock = 0;
tileSetSize(TILE_ANIM, 0, 0);
walock[TILE_ANIM] = 0;
waloff[TILE_ANIM] = 0;
// this is the lock for anim->animbuf
anim->animlock = 1;
return !running;
}

View File

@ -1154,7 +1154,7 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
tiltZoom >>= tiltcs; // JBF 20030807
rotatesprite_win(160 << 16, 100 << 16, tiltZoom, tang + 512, TILE_TILT, 0, 0, 4 + 2 + 64 + 1024);
walock[TILE_TILT] = 199;
walock[TILE_TILT] = 1;
}
}
}
@ -3863,7 +3863,7 @@ void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoo
t->xrepeat += 10;
t->yrepeat += 9;
}
else if (g_curViewscreen == i && display_mirror != 3 && waloff[viewscrTile] && walock[viewscrTile] > 200)
else if (g_curViewscreen == i && display_mirror != 3 && waloff[viewscrTile])
{
// this exposes a sprite sorting issue which needs to be debugged further...
#if 0

View File

@ -4322,7 +4322,7 @@ void Menu_Close(uint8_t playerID)
actor[g_curViewscreen].t_data[0] = totalclock;
}
walock[TILE_SAVESHOT] = 199;
walock[TILE_SAVESHOT] = 1;
G_UpdateScreenArea();
S_PauseSounds(false);
}

View File

@ -434,7 +434,7 @@ void G_AnimateCamSprite(int smoothRatio)
if (waloff[viewscrTile] == 0)
tileCreate(viewscrTile, tilesiz[PN(spriteNum)].x << viewscrShift, tilesiz[PN(spriteNum)].y << viewscrShift);
else
walock[viewscrTile] = 255;
walock[viewscrTile] = 199;
G_SetupCamTile(OW(spriteNum), viewscrTile, smoothRatio);
#ifdef POLYMER